Some knowledge of how blueprints work is recommended for editing and customizing Intended platform: Works on Windows and Mac Demo scene included showcasing Take-able items, Examine Only Items, Usable Items, Throw-able Items, Interact Items (opening drawer), and Interact Item with lock (unlocked with key when in inventory) Migrate-able to new or existing projects PDF Step by Step instructions for setting up and getting started.Any questions, comments, suggestions, please contact me at: support@creativevilla.comSupport Thread: Click here to go to support thread on forums.
关于蓝图如何工作的一些知识被推荐用于编辑和定制预期的平台:在Windows和Mac演示场景上的工作包括展示可获取的项目,只检查项目,可用的项目,可投掷的项目,交互项目(打开抽屉),交互项目与锁(在库存时用钥匙解锁)迁移-能够一步一步地设置和开始新的或现有的项目PDF。任何问题,意见,建议,请与我联系: 支持@creativevilla。com的支持线程: 点击这里进入论坛上的支持线程.
Preview: https://www.youtube.com/watch?v=Y839WJDSn6Y
NOW BOTH FIRST PERSON AND 3RD PERSON VERSIONS INCLUDED.
The Inventory Examine Interface is a blueprint driven Inventory system great for escape room, puzzle solving, treasure hunts and adventure games. This system allows you to pick up objects in the game, examine them by tumbling them around in 3D, then take them into your inventory. You can drop the items, throw the items or use the items depending on what it is. Also included in the system are ‘Interact’ object blueprints to activate/animate/open/close things like drawers and doors when you click on them and connect them to items in your inventory like keys and other tools.
Features:
Fully 3D turn and tumble of item being examined
Inventory assets obey physics and gravity rules for throwing and dropping actions
Create items to be picked up, examined in 3D and taken into inventory
Create items to be interacted with in the world like doors and drawers that tie directly into items in your inventory like keys or lock picks
Inventory Menu Interface with roll over action buttons (Drop, Use, Throw)
Heavily commented modifiable blueprint system
Templates include variables for setting up item name, description, thumbnail, 3D mesh to use when examining the item close up, if the item is ‘Takable’, ‘Usable’ and more
Completely customizable and modifiable to suit your individual requirements
预览: https://www.youtube.com/watch?v=Y839WJDSn6Y
现在包括第一人称和第三人称版本。
库存检查界面是一个蓝图驱动的库存系统伟大的逃生室,解谜,寻宝和冒险游戏。 该系统允许您在游戏中拾取对象,通过在3D中翻滚来检查它们,然后将它们带入您的库存。 您可以放下物品,扔物品或使用物品,具体取决于它是什么。 系统中还包括”交互”对象蓝图,当您单击抽屉和门并将它们连接到库存中的物品(如钥匙和其他工具)时,可以激活/动画/打开/关闭它们。
特征:
正在检查的物品完全3d旋转和翻滚
库存资产遵守物理和重力规则的投掷和下降行动
创建要拾取的物品,在3D中进行检查并将其纳入库存
创建要在世界上与之交互的项目,如门和抽屉,直接连接到您的库存项目,如钥匙或锁镐
库存菜单界面与滚动操作按钮(下降,使用,投掷)
大量评论可修改蓝图系统
模板包括用于设置项目名称,描述,缩略图,3d网格的变量,以便在检查项目关闭时使用,如果项目是”可获取”,”可用”等
完全可定制和修改,以满足您的个人需求
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