Features:
- Create complex paths with various options
- Create and execute any actions on NPC, from playing simple animations to interfering into gameplay logic
- Full blueprint support, doesn't require C++ knowledge to expand and use the system
- Condition Query System which will make your NPC react to world changes
- Easy implementation to new and existing projects
- Documentation & Demo level with over 30 usage examples to quickly get started
- Clear and commented code & blueprints
- Supports saving & loading state of NPC
- Full runtime changes support for NPC to change their behavior in runtime
- Supports Multiplayer
Code Modules:
- DynamicAISystem (Runtime)
- DynamicAISystemEditor (UncookedOnly)
Number of Blueprints: 34
Number of C++ Classes: 16
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Additional Notes:
- This is a plugin with code/gameplay logic, not a stand-alone project
- Assets from the preview video of the village are not included
特征:
- 使用各种选项创建复杂路径
- 在NPC上创建和执行任何操作,从播放简单动画到干扰游戏逻辑
- 完整的蓝图支持,不需要C++知识来扩展和使用系统
- 条件查询系统,将使您的NPC对世界变化做出反应
- 轻松实施新项目和现有项目
- 文档和演示级别,包含超过30个使用示例,可快速入门
- 清晰和注释的代码和蓝图
- 支持NPC的保存和加载状态
- 完整的运行时更改支持NPC在运行时更改其行为
- 支持多人游戏
代码模块:
- 动态系统(运行时)
- DynamicAISystemEditor(未查询)
蓝图数目:34
C++类数:16
网络复制:是
支持的开发平台:Windows
支持的目标构建平台:Windows
其他注意事项:
- 这是一个带有代码/游戏逻辑的插件,而不是一个独立的项目
- 来自村庄预览视频的资产不包括在内
Dynamic AI System is a flexible and scalable tool for creating complex paths and various actions/behaviors for your NPC.
Make them follow paths, do various actions and react to world changes in a simple and easy way.
动态AI系统是一个灵活和可扩展的工具,用于为NPC创建复杂的路径和各种动作/行为。
让他们遵循路径,做各种行动,并以简单易行的方式对世界变化做出反应。
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