




Scaled to Epic Skeleton: Yes
Collision: Yes, automatically generated and per-poly mix based on complexity of asset
Vertex Count: 53389 Tris for all assets combined (See documentation for individual polycounts)
LODs: Small Prop Unreal LOD Generated
Number of Meshes: 20
Number of Materials and Material Instances: 21
Number of Textures: 55
Supported Development Platforms: Windows
Supported Target Build Platforms: Window/Mac/PS4/Xbox
缩放至史诗骨架:是
碰撞:是,根据资产的复杂性自动生成和每个多边形混合
顶点数:所有组合资产的顶点数为 53389 Tris(请参阅单个多边形计数的文档)
LOD:小道具虚幻 LOD生成的
网格数量:20
材质和材质实例数量:21
纹理数量:55
支持的开发平台:Windows
支持的目标构建平台: Windows/Mac/PS4/Xbox
Documentation: https://www.notion.so/Graveyard-2e781307960441a285aae605dcbd77a2
This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.
Features:
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High quality and fidelity texture sets – 2048 pixels +
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Master material setup that control the majority of all props and models
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Additional controls for roughness, albedo, normals and more
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Channel packed Roughness | Metalness | Ambient Occlusion
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Realistic Post Process and Look Up Table
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Optimized for games!
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Free of all legal issues as all branding and labels are custom made by our studio
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Fully detailed models from all sides
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Includes test dynamic lighting scene
Texture Sizes:
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4096 [6]
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2048 [45]
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512 [1]
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256 [1]
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128 [3]
Art created by Dekogon Kollab Artists
文档:https://www.notion.so/Graveyard-2e781307960441a285aae605dcbd77a2
此项目包括在虚幻引擎中创建的所有资源、地图和材质中所描绘的所有内容。每个资源都是为逼真的 AAA 质量视觉效果、风格和预算而创建的。
功能:
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高质量和保真度纹理集 – 2048 像素 +
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控制大多数道具和模型的主材质设置
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粗糙度、反照率、法线及更多
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通道填充粗糙度 |金属性 |环境光遮挡
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逼真的后期处理和查找表
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针对游戏进行了优化!
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没有所有法律问题,因为所有品牌和标签均由我们的工作室定制
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各个方面的详细模型
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包括测试动态照明场景
纹理大小:
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4096 [6]
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2048 [45]
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512 [1]
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256 [1]
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128 [3]
Dekogon Kollab 艺术家创作的艺术作品

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