Features:

  • Extract Static Meshes from Blueprint Actor placed on level

  • Extract Child Actors

  • Saving components transform and material settings after extracting

  • Bulk extractor from multiple Blueprints at once

Code Modules:

  • BlueprintMeshExtractor: Editor

Number of Blueprints: 0

Number of C++ Classes: 1

Network Replicated: No, Not needed

Supported Development Platforms:

  • Windows: Yes

Supported Target Build Platforms: Windows

Video Overview: https://youtu.be/vhTRfNeibCs

Documentation: https://drive.google.com/file/d/1nR2DS_uhyGf4cIuE4by3R0ST-w0X0aSN/view?usp=drive_link

功能:

  • 从放置在关卡上的蓝图 Actor 中提取静态网格体

  • 提取子 Actor

  • 保存组件变换和材质设置一次性从多个蓝图中提取

  • 批量提取器

代码模块:

  • BlueprintMeshExtractor:编辑器

蓝图数量: 0

C++ 类数量: 1

网络复制: 不,不需要

支持的开发平台:

  • Windows:是

支持的目标构建平台:Windows

视频概述: https://youtu.be/vhTRfNeibCs

文档: https://drive.google.com/file/d/1nR2DS_uhyGf4cIuE4by3R0ST-w0X0aSN/view?usp=drive_link

This tool allows to break Blueprint Actors on separate Static Meshes Actors.

Easy to use – Right-click on the blueprints and select Blueprint Extraction option.

Features:

  • Extract Static Meshes from Blueprint Actor placed on level

  • Extract Child Actors

  • Saving components transform and material settings after extracting

  • Bulk extractor from multiple Blueprints at once

Video Overview: https://youtu.be/vhTRfNeibCs

Documentation: https://drive.google.com/file/d/1nR2DS_uhyGf4cIuE4by3R0ST-w0X0aSN/view?usp=drive_link
Discord
support: https://discord.gg/C8ZCYeEwRh

此工具允许在单独的静态网格物体 Actor 上破坏蓝图 Actor

易于使用 – 右键单击蓝图并选择蓝图提取选项。

功能:

  • 从放置在关卡上的蓝图 Actor 中提取静态网格体

  • 提取子项Actor

  • 提取后保存组件变换和材质设置

  • 一次从多个蓝图批量提取

视频概述: https://youtu.be/vhTRfNeibCs

文档: https://drive.google.com/file/d/1nR2DS_uhyGf4cIuE4by3R0ST-w0X0aSN/view?usp=drive_link
Discord
支持: https://discord.gg/C8ZCYeEwRh

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