




Features:
-
Extract Static Meshes from Blueprint Actor placed on level
-
Extract Child Actors
-
Saving components transform and material settings after extracting
-
Bulk extractor from multiple Blueprints at once
Code Modules:
-
BlueprintMeshExtractor: Editor
Number of Blueprints: 0
Number of C++ Classes: 1
Network Replicated: No, Not needed
Supported Development Platforms:
-
Windows: Yes
Supported Target Build Platforms: Windows
Video Overview: https://youtu.be/vhTRfNeibCs
Documentation: https://drive.google.com/file/d/1nR2DS_uhyGf4cIuE4by3R0ST-w0X0aSN/view?usp=drive_link
功能:
-
从放置在关卡上的蓝图 Actor 中提取静态网格体
-
提取子 Actor
-
保存组件变换和材质设置一次性从多个蓝图中提取
-
批量提取器
代码模块:
-
BlueprintMeshExtractor:编辑器
蓝图数量: 0
C++ 类数量: 1
网络复制: 不,不需要
支持的开发平台:
-
Windows:是
支持的目标构建平台:Windows
视频概述: https://youtu.be/vhTRfNeibCs
文档: https://drive.google.com/file/d/1nR2DS_uhyGf4cIuE4by3R0ST-w0X0aSN/view?usp=drive_link
This tool allows to break Blueprint Actors on separate Static Meshes Actors.
Easy to use – Right-click on the blueprints and select Blueprint Extraction option.
Features:
-
Extract Static Meshes from Blueprint Actor placed on level
-
Extract Child Actors
-
Saving components transform and material settings after extracting
-
Bulk extractor from multiple Blueprints at once
Video Overview: https://youtu.be/vhTRfNeibCs
Documentation: https://drive.google.com/file/d/1nR2DS_uhyGf4cIuE4by3R0ST-w0X0aSN/view?usp=drive_link
Discord support: https://discord.gg/C8ZCYeEwRh
此工具允许在单独的静态网格物体 Actor 上破坏蓝图 Actor。
易于使用 – 右键单击蓝图并选择蓝图提取选项。
功能:
-
从放置在关卡上的蓝图 Actor 中提取静态网格体
-
提取子项Actor
-
提取后保存组件变换和材质设置
-
一次从多个蓝图批量提取
视频概述: https://youtu.be/vhTRfNeibCs
文档: https://drive.google.com/file/d/1nR2DS_uhyGf4cIuE4by3R0ST-w0X0aSN/view?usp=drive_link
Discord支持: https://discord.gg/C8ZCYeEwRh

评论(0)