1 Blueprint Component
3 Blueprints for demo scene
1 Widget Blueprint
1 Demo scene
2 Sprites
Multiplayer support

1蓝图组件
演示场景的3个蓝图
1小部件蓝图
1演示场景
2精灵
多人游戏支持










My other assets:

Damage Text

Drivable Submarine (With buoyancy)

Battle Royale – Air Drop

Battle Royale – Zone

Kill Feed

Drivable Boat

Preview: https://www.youtube.com/watch?v=vSDRFvxgTUU

This component allows you to add a HUD element that shows where damage was dealt from, and you can set it up in a minute!

There are 2 ways of indicating damage:

1. Dynamic – Indicator shows the direction of damage and always facing the damage direction even if you are rotating you game character.

2. Static – Indicator spawns when damage is dealt and stays static on the screen.

Also there is function to determine damage dealt near your character, it's customizable in the component and you can set it up to your needs.

You have access to customizable parameters, such as:

1. Type of indicator

2. Speed of indicator's vanishing

3. Color

4. Custom textures

5. Distance for "near damage"

6. Indicator scale

7. Position relatively to screen's center

8. Custom sprite size

我的其他资产:

损坏文本

可驾驶潜艇(带浮力)

大逃杀-空投

大逃杀区

杀死饲料

可驾驶的船

预览: https://www.youtube.com/watch?v=vSDRFvxgTUU

这个组件允许你添加一个HUD元素,显示伤害是从哪里造成的,你可以在一分钟内设置它!

有两种指示损坏的方法:

1. 动态指示器显示伤害的方向,并始终面对伤害的方向,即使你正在旋转你的游戏角色。

2. 静态指示器在造成伤害时产生,并在屏幕上保持静态.

还有一个功能来确定你的角色附近的伤害,它是可定制的组件,你可以设置它为您的需要。

您可以访问自定义参数,例如:

1. 指标类型

2. 指标消失的速度

3. 颜色

4. 自定义纹理

5. “近损伤”的距离

6. 指标刻度

7. 相对于屏幕中心的位置

8. 自定义精灵尺寸

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