- 2 Main Solver Blueprints: BP_TE_Solver and BP_Transform_Effector_V2
- 9 Transform Effector BP Presets.
- 4 Extra Blueprints: BP_Deconstruct, BP_SinMovement and 2x BP ExternalInput
- 12x Easing Curves presets
- 14 Maps maps with detailed description and usecases.
- Third person example map with Transform Effector.
- Sequencer example map with Transform Effector.
- 7x Static Meshes – Test geometry (cubes, crystal, column, sphere,…)
- 11x Basic Color materials
- old version of BPs: 5 Blueprints of V1 (not compatible with V2)
- 2个主求解器蓝图: BP_TE_Solver和BP_Transform_Effector_V2
- 9变换效应器BP预置.
- 4个额外的蓝图: BP_Deconstruct,BP_SinMovement和2X BP ExternalInput
- 12x缓动曲线预设
- 14地图 附有详细的描述和用途.
- 第三人称示例 映射与变换效应器。
- 音序器示例 映射与变换效应器。
- 7x静态网格 -测试几何(立方体,晶体,柱,球体,。..)
- 11x基本颜色材料
- 旧版BPs: 5V1的蓝图(与V2不兼容)
Create motion graphics effects in few seconds. Drag and drop easy to use blueprint for animations, motion graphics, building effects, growing animations… Useable for any actors, just Tag them and start animate.
Tutorials: | Walkthrough the project video | In-Depth Tutorial | Third Person Tutorial | Youtube Channel | Manual pdf
Usecases:| ThirdPersonExample Video | Sequencer Map Example Video | Usecase with megascans |
New Videos:
Transform Effector V2 Walkthrough
Usecase Showreel:
You can try out the Transform Effector used in Fractal Maze game developed by the Matatrox here:
https://www.createunreal.com/fractalmaze
Version 2 is here!
The Transform Efector V2 is based on the very new blueprint structure. Here are the main new features:
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Multiple effectors at one time – with new priority system you can use more effector for same actors
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Priority – set the Priorities of each Effectors
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Easing Curves – Enhance your effects with custom easing curves or use one of 12 preset curves
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Just Once – Keep transformation progress of already transformed actors
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Just Once 100%
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Just Once Progress
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Random Multiplier – use randomness for your transformation
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Animated
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Static
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Sine Multiplier – Add sine movement to your actors
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Sine Wave
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Sine Random
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Update only when move – Optimalisation of computing when you do not move with th Effector
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Deconstruct BP – Helper BP for deconstructing BP classes into individual Static meshes
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External inputs and more…
All features and new functions are explained in separate maps:
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01_ Showcase_TransformEffector
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02_Tutorial
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03_DistanceFieldExplanation
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3rdPersonExample
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Deconstruct
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EaseCurves
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ExternalInput
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FallingSphere
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Groups
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JustOnce
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MultipleEffectors
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SequencerExample
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SineAndRandom
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TurnOff_ApplyPhysics
Drag & Drop Easy to use blueprint for animating any actor of your scene. Just TAG your actors to be controlled by blueprint Transform Effector. You can animate the objects just by moving the Blueprint or edit its values. The transformation is defined by distance of the Blueprint and tagged actor (its pivot). You can easily change the values in blueprint for different types of animations. All the values are editable in the cinematics, so you can easily create complex animation in sequencer with only one blueprint. Feel free to attach blueprint to players or dynamic objects.
Works with: custom static meshes, skeletal meshes, particles, lights, texts, you name it… All you have to do is just Tag the actor and you can control it with our blueprint BP_T_Effector. You can use any meshes you want to. Transform is based on distance of BP and pivot of tagged object, be sure you have pivot in the center or bottom of you mesh for best results.
If you want to properly export bigger scene with multiple meshes (for example archviz) from your 3d application, I recomend to use .datasmith exporter. All meshes are imported well with pivot on the same plase as in your 3d software.
This blueprint is made mostly for the motion graphics and cinematics, use carefully for games (can drops fps if you control hundreds of actors at once).
Buy now for base price and get free updates of our product in the future for free.
The price will increase along with the new features and new versions.
Join our discord group: https://discord.gg/qdPQP7juge
Follow us on social networks for more tutorials and usecases!
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在几秒钟内创建运动图形效果。 拖放易于使用的蓝图动画,运动图形,建筑效果,成长动画… 可用于任何演员,只需标记他们并开始动画。
指南: | 演练项目视频 | 深入教程 | 第三人称教程 | Youtube频道 | 手册pdf
用例:| ThirdPersonExample视频 | Sequencer Map示例视频 | 使用megascans |
新影片:
[医]显示:
您可以在这里试用Matatrox开发的分形迷宫游戏中使用的变换效应器:
https://www.createunreal.com/fractalmaze
版本2在这里!
该 变换Efector V2 是基于非常新的蓝图结构。 以下是主要的新功能:
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多个效应器 一次-使用新的优先级系统,您可以为相同的actor使用更多的效应器
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优先次序 -设置每个效应器的优先级
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缓动曲线 – 使用自定义缓动曲线或使用12条预设曲线中的一条来增强效果
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就一次 – 保持已经转变的演员的转型进度
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一次100%
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只是一次进步
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随机乘数 – 使用随机性为您的转换
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动画
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静态
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正弦乘数 – 为演员添加正弦运动
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正弦波;正弦波
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正弦随机
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仅在移动时更新 – 当您不使用效应器移动时,优化计算
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解构BP – 辅助BP,用于将BP类解构为单个静态网格体
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外部输入和更多。..
所有功能和新功能都单独解释 地图:
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01_Showcase_TransformEffector
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02_服装
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03_DistanceFieldExplanation
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3rdPersonExample
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解构,解构
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[医]EaseCurves
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外部输入
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[医]假球
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组别
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只是一次
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乘法器
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SequencerExample
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西尼安德兰多姆
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Turnoff_应用物理学
拖放易于使用的蓝图 为你的场景的任何演员制作动画。 只需标记你的演员 被控制 蓝图变换效应器。 您只需移动蓝图或编辑其值即可为对象设置动画。 变换由蓝图和标记actor(其枢轴点)的距离定义。 您可以轻松地为不同类型的动画更改蓝图中的值。 所有值都可在过场动画中编辑,因此您只需一个蓝图即可在sequencer中轻松创建复杂的动画。 随意将蓝图附加到玩家或动态对象。
工作原理:自定义静态网格体,骨架网格体,粒子,灯光,文本,你的名字。.. 您只需标记actor,即可使用蓝图BP_T_Effector对其进行控制。 你可以使用任何你想要的网格。 变换基于BP的距离和标记对象的枢轴,确保网格的中心或底部有枢轴以获得最佳结果。
如果您想从3d应用程序中正确导出具有多个网格的更大场景(例如archviz),我建议使用。datasmith导出器。 所有的网格都很好地导入与枢轴在相同的plase在您的3d软件。
这个蓝图主要是为运动图形和过场动画制作的,在游戏中要小心使用(如果你同时控制数百个演员,可以降低fps)。
现在以基本价格购买,并在未来免费获得我们产品的免费更新.
价格将随着新功能和新版本而增加。
加入我们的不和谐小组: https://discord.gg/qdPQP7juge
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