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Future-proof design with ongoing updates
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Well-documented Blueprints with clean structure and clear naming
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Scalable systems for hobby to AAA-scale productions
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Cross-genre ready (Action-Adventure, Open-World, Co-op, Survival, Horror, RPG, FPS, TPS)
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Fully network-replicated for multiplayer support
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Built for cross-platform use (tested on Windows)
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Modular, component-based (drag-and-drop integration)
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Data-driven setups using DataTables where applicable
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Blueprint-only implementation where practical
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Optimized for performance in multiplayer and large worlds
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Trusted by developers across indie to large productions
Hyper’s Modular TemplatesUse Hyper’s modular templates as flexible building blocks or combine them with other modular assets. Designed to support multiple genres like Survival, RPG, Shooter, and more.
Support, Community, and Documentation 📁
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Public Documentation📑, YouTube🎥, and Discord available
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Verified buyers unlock forums for bug reports, data models, and peer help
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Extensive Blueprint comments explain both how and why
Numbers
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1 Example map
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9 core Blueprints
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32 Meshes
Plugins
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Common UI
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面向未来的设计,不断更新
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文档齐全的蓝图,结构清晰,命名清晰
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可扩展的系统,适合业余爱好到 AAA 级制作
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跨类型就绪(动作冒险、开放世界、合作、生存、恐怖、角色扮演、第一人称射击、 TPS)
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完全网络复制以支持多人游戏
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专为跨平台使用而构建(在 Windows 上测试)
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模块化、基于组件(拖放集成)
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在适用的情况下使用 DataTable 进行数据驱动设置
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仅蓝图实用的实施
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针对多人游戏和大型世界中的性能进行了优化
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受到独立到大型制作的开发人员的信赖
Hyper 的模块化模板使用 Hyper 的模块化模板作为灵活的构建块或将其与其他模块化资产结合起来。旨在支持生存、角色扮演、射击等多种游戏类型。
支持、社区和文档 📁
数字
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1示例地图
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9个核心蓝图
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32个网格
插件
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通用UI
Discord💬 Demo📁Video 📷 Written reviews 💭 Quickstart guide 📑
Hyper Dialogue System v3
Hyper Dialogue System v3 gives you everything you need to create dynamic, event-driven conversations that make your world and characters feel alive. I built this system to help developers craft branching dialogues, trigger world events through conversations, and bring more depth into their games without heavy coding. Hyper v3 modules are built to fit together perfectly, so you can start simple and scale your systems as your project grows.Currently, you can set up dialogues using the DataTable, it’s really easy to do, and most importantly, fully import/export friendly. A full walkthrough on how to create your dialogues starts here. However, it would be awesome to have a visual editor in the future. It’s something I’d love to explore to make things even smoother. The current approach is already powerful and flexible, but if anyone’s excited to help shape a visual solution, feel free to reach out!
Key Features
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Predefined Dialogues
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Design scripted conversations with simple sentences or randomized dialogue arrays
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Dialogue Options with Event Triggers
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Let players make choices that trigger quests, item rewards, or story changes
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Proximity-Based Dialogue Triggers
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Automatically start dialogues when players enter an NPC’s area
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World Dialogues
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Predefined and Random Proximity Dialogues: ambient NPC lines when players approach
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Event-Based World Dialogues: react to game events like completing tasks or exploring areas
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Custom World Dialogues: create unique dialogue sets per NPC or location
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NPC Memory System
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Change dialogue choices based on what an NPC remembers about the player
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Audio Integration
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Recorded Audio: support pre-recorded voice lines
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Auto Gibberish: generate placeholder audio for quick testing or stylized characters
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100% Blueprint, modular, and easy to extend
Built on 50 000 Hours of Experience
Every Hyper v3 system is the result of over 50 000 hours of real-world Unreal Engine development. By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.
About the Developer
Hi, I’m Eric, Company Lead at Games by Hyper.
After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development.
Today I teach Game Development in Amsterdam and manage a growing community of over 4 000 developers.
My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.
Why Hyper?
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Hyper v3 modules are fully modular and designed to integrate seamlessly
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Clear, well-organized Blueprints that scale with your project
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Reliable design principles for flexibility, maintainability, and performance
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Active Discord community to support your development journey
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Optional learning courses available:
Discord💬 演示📁视频 📷 书面评论 💭 快速入门指南📑
超级对话系统 v3
超级对话系统 v3 为您提供创建所需的一切动态的、事件驱动的对话让你的世界和角色充满活力。我构建这个系统是为了帮助开发人员制作分支对话,通过对话触发世界事件,并在无需大量编码的情况下为他们的游戏带来更多深度。 Hyper v3 模块的构建是为了完美地结合在一起,因此您可以简单地开始并随着项目的发展扩展您的系统。目前,您可以使用 DataTable 设置对话,这非常容易做到,最重要的是,完全导入/导出友好。有关如何创建对话的完整演练从这里开始。 不过,如果将来有一个可视化编辑器那就太棒了。我很想探索这一点,让事情变得更加顺利。当前的方法已经功能强大且灵活,但如果有人很高兴帮助塑造视觉解决方案,请随时与我们联系!
主要功能
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预定义对话
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使用简单句子或随机对话数组设计脚本对话
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带有事件的对话选项触发器
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让玩家做出触发任务、物品奖励或故事变化的选择
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基于接近度的对话触发器
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当玩家进入 NPC 区域时自动开始对话
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世界对话
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预定义和随机接近对话:玩家接近时周围的 NPC 线路
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基于事件的世界对话:对完成任务或探索区域等游戏事件做出反应
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自定义世界对话:为每个 NPC 或位置创建独特的对话集
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NPC 记忆系统
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根据NPC对玩家的记忆来更改对话选择
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音频集成
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录制音频:支持预先录制的语音
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自动乱码:生成占位符音频以进行快速测试或风格化角色
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100% 蓝图、模块化且易于扩展
基于 50,000 小时的经验构建
每个 Hyper v3 系统都是超过50,000 小时现实世界虚幻引擎开发的结果。通过使用 Hyper 模块,您可以从一个经过验证的基础中受益,可以轻松地从简单的项目扩展到复杂的专业游戏。
关于开发者
大家好,我是 Eric,Games by Hyper 的公司负责人。
在为银行、企业和政府领导 C 级 IT 和网络安全项目多年后,我决定追随我真正的热情:游戏
今天,我在阿姆斯特丹教授游戏开发,并管理着一个由超过 4000 名开发者组成的不断壮大的社区。
我的目标是提供模块化、专业品质的系统,帮助独立创作者和爱好者构建他们梦想的游戏。
为什么选择 Hyper?
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Hyper v3 模块完全模块化,旨在集成无缝
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清晰、组织良好的蓝图,可随您的项目扩展
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可靠的设计原则,实现灵活性、可维护性和性能
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活跃的 Discord 社区为您的开发之旅提供支持
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提供可选学习课程:

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