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Future-proof design with ongoing updates
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Well-documented Blueprints with clean structure and clear naming
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Scalable systems for hobby to AAA-scale productions
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Cross-genre ready (Action-Adventure, Open-World, Co-op, Survival, Horror, RPG, FPS, TPS)
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Fully network-replicated for multiplayer support
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Built for cross-platform use (tested on Windows)
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Modular, component-based (drag-and-drop integration)
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Data-driven setups using DataTables where applicable
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Blueprint-only implementation where practical
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Optimized for performance in multiplayer and large worlds
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Trusted by developers across indie to large productions
Hyper’s Modular Templates
Use Hyper’s modular templates as flexible building blocks or combine them with other modular assets. Designed to support multiple genres like Survival, RPG, Shooter, and more.
Support, Community, and Documentation 📁
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Public Documentation📑, YouTube🎥, and Discord available
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Verified buyers unlock forums for bug reports, data models, and peer help
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Extensive Blueprint comments explain both how and why
Numbers
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1 Example map
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5 Core Blueprints
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37 Meshes
Plugins
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Common UI
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面向未来的设计,不断更新
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文档齐全的蓝图,结构清晰,命名清晰
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可扩展的系统,适合业余爱好到 AAA 级制作
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跨类型就绪(动作冒险、开放世界、合作、生存、恐怖、角色扮演、第一人称射击、 TPS)
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完全网络复制以支持多人游戏
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专为跨平台使用而构建(在 Windows 上测试)
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模块化、基于组件(拖放集成)
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在适用的情况下使用 DataTable 进行数据驱动设置
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仅蓝图实用的实施
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针对多人游戏和大型世界中的性能进行了优化
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受到独立到大型制作的开发人员的信赖
Hyper 的模块化模板
使用 Hyper 的模块化模板作为灵活的构建块或将其与其他模块化资产组合。旨在支持生存、角色扮演、射击等多种游戏类型。
支持、社区和文档 📁
数字
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1示例地图
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5个核心蓝图
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37个网格
插件
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通用UI
Discord💬 Demo📁Video 📷 Written reviews 💭| Quickstart guide
Hyper Console Command Manager v3
Hyper Console Command Manager v3 gives your project a powerful text-based command interface for gameplay, debugging, and admin tasks.Designed for both PIE and packaged builds, it offers a seamless user experience that works immediately without any C++.
I created this system to give developers a clean and expandable way to manage in-game actions without bloating their Blueprints.It fits perfectly with all other Hyper v3 modules, allowing you to extend your systems easily as your game grows.
With Hyper Console Command Manager, adding commands becomes clean, fast, and multiplayer-ready without touching backend systems yourself.
Key Features
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Text-based interface for player commands, admin tools, and debugging
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UI entry points
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Press I or Tab to open the main menu with focus on the command box
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Press Esc, I, or Tab again to close
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Simple command syntax
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/command/arg1/arg2/… (no spaces, case-insensitive, arguments optional)
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Parsing and dispatch flow
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Text input → Manager splits command → Broadcasts to listeners
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Easy component integration
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Add BPI_Command_Listener to components
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Register with the manager on Begin Play
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Handle commands through a clean switch case on Name
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Fully extensible
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Add new commands easily via DT_Commands DataTable
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UI auto-updates when new commands are added
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Networking-ready
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Commands are server-originated and synchronized across clients
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Lightweight feedback system
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Success and error messages returned to users
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Example included
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Example map with /giveitem and /removeitem inventory commands
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Easily tie commands into any subsystem like chat, moderation, or gameplay logic
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Built on 50 000 Hours of Experience
Every Hyper v3 system is the result of over 50 000 hours of real-world Unreal Engine development.By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.
About the Developer
Hi, I’m Eric, Company Lead at Games by Hyper.
After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development.
Today I teach Game Development in Amsterdam and manage a growing community of over 4 000 developers.
My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.
Why Hyper?
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Hyper v3 modules are fully modular and designed to integrate seamlessly
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Clear, well-organized Blueprints that scale with your project
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Reliable design principles for flexibility, maintainability, and performance
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Active Discord community to support your development journey
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Optional learning courses available:
Hyper Console Command Manager v3
Hyper Console Command Manager v3 为您的项目提供强大的基于文本的命令用于游戏、调试和管理任务的界面。它专为 PIE 和打包构建而设计,提供无需任何 C++ 即可立即运行的无缝用户体验。
我创建此系统的目的是为开发人员提供一种干净且可扩展的方式来管理游戏内操作,而不会导致蓝图膨胀。它与所有其他 Hyper v3 模块完美契合,让您可以随着游戏的发展轻松扩展系统。
借助 Hyper Console Command Manager,添加命令变得干净、快速且适合多人游戏无需亲自接触后端系统。
主要功能
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用于播放器命令、管理工具和调试的基于文本的界面
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UI 入口点
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按 I 或 Tab 键打开主菜单,焦点位于命令框
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再次按 Esc、I 或 Tab 即可close
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简单的命令语法
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/command/arg1/arg2/…(无空格,不区分大小写,参数可选)
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解析和分派流程
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文本输入 → 管理器拆分命令 → 广播到侦听器
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轻松组件集成
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将 BPI_Command_Listener 添加到组件
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在开始播放时向管理器注册
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通过名称上干净的 switch case 处理命令
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完全可扩展
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通过 DT_Commands DataTable 轻松添加新命令
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添加新命令时 UI 自动更新
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网络就绪
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命令由服务器发起并在客户端之间同步
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轻量级反馈系统
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成功和错误消息返回给用户
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包含示例
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带有 /giveitem 和 /removeitem 库存命令的示例地图
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轻松将命令绑定到任何子系统,例如聊天、审核或游戏逻辑
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建立在 50 000 小时的经验之上
每个 Hyper v3 系统都是超过 50 000 小时现实世界虚幻引擎开发的结果。通过使用 Hyper 模块,您可以从经过验证的基础中受益,该基础可以轻松地从简单项目扩展到复杂、专业的项目游戏。
关于开发者
大家好,我是 Eric,Games by Hyper 的公司负责人。
在为银行、企业和政府领导 C 级 IT 和网络安全项目多年后,我决定追随我真正的热情:游戏开发。
今天,我在阿姆斯特丹教授游戏开发,并管理着一个不断壮大的社区,人数超过4 000 开发人员。
我的目标是提供模块化、专业品质的系统,帮助独立创作者和爱好者构建他们梦想的游戏。
为什么选择 Hyper?
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Hyper v3 模块完全模块化,旨在无缝集成
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清晰、组织良好的蓝图,可根据您的需求进行扩展项目
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可靠的设计原则,实现灵活性、可维护性和性能
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活跃的 Discord 社区为您的开发之旅提供支持
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可选学习课程:

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