• Future-proof design with ongoing updates

  • Clean, well-documented Blueprints with clear naming

  • Scalable systems for hobby to AAA-scale productions

  • Cross-genre ready (Action-Adventure, Open-World, Co-op, Survival, Horror, RPG, FPS, TPS)

  • Fully network-replicated for multiplayer support

  • Built for cross-platform use (tested on Windows)

  • Modular, component-based (drag-and-drop integration)

  • Data-driven setups using DataTables where applicable

  • Blueprint-only implementation where practical

  • Optimized for performance in multiplayer and large worlds

  • Trusted by developers across indie to large productions

Hyper’s Modular Templates

Use Hyper’s modular templates as flexible building blocks or combine them with other modular assets. Designed to support multiple genres like Survival, RPG, Shooter, and more.

Support, Community, and Documentation 📁

  • Public Documentation📑, YouTube🎥, and Discord available

  • Verified buyers unlock forums for bug reports, data models, and peer help

  • Extensive Blueprint comments explain both how and why

Numbers

  • 1 Example map

  • 1 core component

  • 72 Meshes

Plugins

  • Common UI (for UI example)

  • PCG (for testing)

  • 面向未来的设计,不断更新

  • 干净、记录齐全的蓝图,命名清晰

  • 可扩展的系统,用于业余爱好到 AAA 级制作

  • 跨类型就绪(动作冒险、开放世界、合作、生存、恐怖、角色扮演、第一人称射击、 TPS)

  • 完全网络复制以支持多人游戏

  • 专为跨平台使用而构建(在 Windows 上测试)

  • 模块化、基于组件(拖放集成)

  • 在适用的情况下使用 DataTable 进行数据驱动设置

  • 仅蓝图实用的实施

  • 针对多人游戏和大型世界中的性能进行了优化

  • 受到独立到大型制作的开发人员的信赖

Hyper 的模块化模板

使用 Hyper 的模块化模板作为灵活的构建块或将其与其他模块化资产组合。旨在支持生存、角色扮演、射击等多种游戏类型。

支持、社区和文档 📁

  • 公开文档📑、YouTube🎥 和 Discord 可用

  • 经过验证的买家解锁错误报告、数据模型和同行帮助的论坛

  • 大量的蓝图评论解释了如何为什么

数字

  • 1示例地图

  • 1个核心组件

  • 72个网格

插件

  • 通用UI(用于UI示例)

  • PCG(用于测试)

Discord💬 Demo📁 Overview Vid | In-Depth How its made | Devlog 📷 Written reviews 💭 Quickstart guide 📑

Hyper Mesh to Actor Swap System v3

Hyper Mesh to Actor Swap System v3 gives you a powerful way to optimize game performance while keeping your world interactive and dynamic.I built this system to help developers control mesh behavior intelligently, activating expensive features like physics only when truly needed.Hyper v3 modules are designed to fit together perfectly, so you can scale your systems without creating unnecessary performance bottlenecks.

Key Features
  • Dynamic Mesh Type Swapping

    • Swap Meshes: transition from static to stationary meshes to enable interactivity or physics

  • In Radius Activation

    • Swap meshes automatically when a player enters a defined radius

  • On Hit Swapping

    • Trigger mesh swaps on collision impacts to enable real-time dynamic interactions

  • Static to Stationary Optimization

    • Keep meshes static for performance, dynamically convert to stationary only when necessary

  • Flexible Blueprint Setup

    • Easy integration into existing worlds, actors, or instanced setups

  • Performance-Focused

    • Designed specifically for large open worlds, multiplayer games, and densely populated scenes

  • 100% Blueprint, modular, highly optimized

Built on 50 000 Hours of Experience

Every Hyper v3 system is the result of over 50 000 hours of real-world Unreal Engine development.By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.

About the Developer

Hi, I’m Eric, Company Lead at Games by Hyper.

After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development.

Today I teach Game Development in Amsterdam and manage a growing community of over 4 000 developers.

My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.

Why Hyper?
  • Hyper v3 modules are fully modular and designed to integrate seamlessly

  • Clear, well-organized Blueprints that scale with your project

  • Reliable design principles for flexibility, maintainability, and performance

  • Active Discord community to support your development journey

  • Optional learning courses available:

Discord💬 演示📁 概览视频| 深入了解其制作方法 | 开发日志 📷 书面评论 💭 快速入门指南📑

Hyper Mesh 到 Actor 交换系统 v3

Hyper Mesh 到 Actor 交换系统 v3 为您提供优化游戏性能,同时保持世界互动和动态的强大方法。我构建此系统的目的是帮助开发人员智能地控制网格行为,仅在真正需要时才激活物理等昂贵的功能。Hyper v3 模块设计为完美配合,因此您可以扩展系统而不会造成不必要的性能瓶颈。

主要功能
  • 动态网格类型交换

    • 交换网格:从静态过渡固定网格体以实现交互性或物理性

  • 在半径激活中

    • 当玩家进入定义的半径时自动交换网格体

  • 点击时交换

    • 在碰撞影响时触发网格体交换以实现实时动态交互

  • 静态到静态优化

    • 保持网格静态以提高性能,仅在必要时动态转换为静态

  • 灵活的蓝图设置

    • 轻松集成到现有世界、演员或实例中设置

  • 注重性能

    • 专为大型开放世界、多人游戏和人口稠密的场景而设计

  • 100%蓝图、模块化、高度优化

基于 50 000 个构建经验时间

每个 Hyper v3 系统都是超过50 000 小时现实世界虚幻引擎开发的成果。通过使用 Hyper 模块,您可以从经过验证的基础中受益,可以轻松地从简单项目扩展到复杂的专业游戏。

关于开发者

您好,我是 EricGames 的公司主管Hyper

在为银行、企业和政府领导 C 级 IT 和网络安全项目多年后,我决定追随自己真正的热情:游戏开发。

今天,我在阿姆斯特丹教授游戏开发,并管理着由超过 4000 名开发者组成的不断壮大的社区。

我的目标是提供模块化、专业品质的系统,帮助独立创作者和爱好者构建他们梦想的游戏

为什么选择 Hyper?
  • Hyper v3 模块完全模块化,旨在无缝集成

  • 清晰、组织良好的蓝图,可随您的项目扩展

  • 可靠的设计原则,实现灵活性、可维护性和性能

  • 活跃的 Discord 社区支持您的开发旅程

  • 可选学习课程:

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