All humonoid characters are using UE4 Default Skeleton.
Number of Blueprints: 90
Number of Widget Blueprints: 25
Input: Keyboard & Mouse, Gamepad With Game & UI Support
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Documentation: Link
所有humonoid角色都使用UE4默认骨架。
蓝图数目: 90
控件蓝图的数量: 25
输入: 键盘和鼠标,游戏手柄与游戏和UI支持
网络复制: 非也。
支持的开发平台:
Windows:是的
文件: 连结
Defender: Animated Dialogue System is an easy to use and very flexible dialogue creator with typewriter text animation, dialogue branches(multiple choices), triggering events, bubble above characters, text-formatting, gamepad support, cinematic mode and much more!
This asset contains a Animated Dialogue System which is a feature of Defender: Top-Down Shooter Template. You can check our other products from this link.
❖ Showcase product during 16th May – 30th May 2023 ❖
🕹️ Demo
🎞️ Videos
- Trailer
- All How-To Videos
- ✈️ Migration to another project (Don't forget to backup! Also Enable "Enhanced Input Plugin" in your project. This is not mentioned in this video because we added Enhanced Inputs in the newest release.)
- 🎭 How to make the interaction system work?
- 🎮 How to make gamepad controller settings when migrating to a new project
- 🎨 How to change widget colors?
❓ Need Support?
- Discord: Discord Link
- Documentation: Link
💡With this system, you can do the following operations:
- Easily create dialogues using datatables.
- Create Dialogue branches with Stat requirements.
- Add Audio to dialogue rows.
- Continue from a certain row when dialogue restarts.
- Trigger events from Level Blueprint in dialogue.
- Add dialogue bubbles to characters or actors.
- Activate custom cinematic mode and blending view targets to a camera.
- Add waypoints to NPCs.
- The possibilities are limitless!
- All features have How-to videos. Get started and learn easily!
💡FEATURES
- %100 Blueprint and well commented.
- Educational blueprint design with a lot of examples.
- Full gamepad support.
- DialogueComp to show in-game dialogues
- Dialogue Bubbles to show dialogue bubble above NPCs
- Typewriter effect in dialogue text.
- 4 Stats for use in dialogues: Reasoning, Manipulation, Intimidation, Karma. You can add your own Stats!
- Cinematic bars widget
- Includes Paragon Twinblast Specops, Paragon Greystone Novaborn
- Component-based design. You can use in-game components to any games you want.
- Event-driven system to optimize logic. No need to make heavy casting operations between blueprints.
- Partitioned Save/Load System
- Footsteps with surface support.
- BP_CameraTrackerVolume (Fixed camera tracking volume)
- NPC AI with behavior trees.
- FadeMeshComp to fading meshes between camera and the main character.
- Multi-message feature to show multiple in-game messages efficiently.
- A PROJECT DEVELOPED WITH YEARS OF GAME DEVELOPER EXPERIENCE!
Please make a copy of your previous project before updating with new versions.
Project Requirement: This project requires the Common UI Plugin provided free of charge by Epic Games.
Disclaimer: For demonstration purposes, this product uses some assets from "Lyra", "Action RPG", "Blueprints", "Paragon", "Paragon: Male Announcer", "Content Examples", "Third Person" distributed free of charge by Epic Games
The Orbitron font is taken from the Lyra Template provided free by Epic Games.
后卫:动画对话系统 是一个易于使用和非常灵活的对话创造者与打字机文本动画,对话分支(多项选择),触发事件,气泡上面的字符,文本格式,游戏手柄支持,电影模式和更多!
此资源包含一个动画对话系统,它是 后卫:自上而下的射手模板. 您可以从以下位置查看我们的其他产品 这个链接。
《2023年5月16日至5月30日展示产品》
🕹️ 示范
️️视频
- 拖车/拖车
- 所有操作视频
- ✈️ 迁移到另一个项目 (别忘了备份! 还要在项目中启用”增强输入插件”。 这在本视频中没有提到,因为我们在最新版本中添加了增强的输入。)
- 🎭 如何使交互系统工作?
- 🎮 如何在迁移到新项目时进行游戏手柄控制器设置
- 🎨 如何更改小部件颜色?
❓ 需要支持吗?
◦使用此系统,您可以执行以下操作:
- 容易 使用数据表创建对话。
- 创建具有Stat要求的对话分支。
- 将音频添加到对话行。
- 从某一行继续 当对话重新启动。
- 触发事件 从水平蓝图对话.
- 添加对话气泡 给角色或演员。
- 激活自定义电影模式和混合视图目标到相机.
- 添加航点 给Npc。
- 可能性是无限的!
- 所有功能都有操作视频。 开始学习吧!
💡功能
- %100蓝图和良好的评论.
- 教育界 蓝图设计有很多例子.
- 全 游戏手柄 支持。
- 对话,对话 显示游戏内对话
- 对话泡沫 显示Npc上方的对话泡泡
- 打字机,打字机 对话文本中的效果。
- 4 统计数字 用于对话: 推理,操纵,恐吓,业力。 您可以添加自己的统计数据!
- 电影酒吧小部件
- 包括 Paragon Twinblast Specops的, [医]格雷斯通诺瓦伯恩
- 基于组件的 设计。 您可以将游戏内组件用于任何您想要的游戏。
- 事件驱动 系统来优化逻辑。 无需在蓝图之间进行繁重的铸造操作。
- 分区的 保存/加载 系统
- 脚步声 带表面支撑。
- BP_CameraTrackerVolume(固定摄像机跟踪量)
- NPC AI 用行为树。
- 学院,学院 在相机和主角之间褪色网格.
- 多消息 功能,以有效地显示多个游戏中的消息。
- 一个项目开发与多年的游戏开发经验!
在使用新版本更新之前,请先复制您以前的项目。
项目要求: 这个项目需要 通用UI插件 由Epic Games免费提供。
免责声明: 为了演示目的,本产品使用了Epic Games免费分发的”Lyra”,”动作RPG”,”蓝图”,”Paragon”,”Paragon:男性播音员”,”内容示例”,”第三人称”中的一些资产
该 轨道飞行器 字体取自 天琴座模板 由Epic Games免费提供。
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