Features:
- Main menu (A main menu to host, join and quit game)
- Health Component (A health system to apply damage)
- Hunger/Thirst Component (Hunger and thirst component that depletes over time)
- Stamina Component (A stamina system that depletes, regens and applies to both sprinting and punching)
- Melee System (Works with the stamina system and allows players to attack each other)
- Leg/Foot IK (A simple Leg and foot IK system for slopes and stairs)
- Ragdoll (A simple ragdoll system which activates when collided by obstacles)
- Player Death (Works with the health component and applies when players health reaches 0)
- Respawn system (Will find last checkpoint on death and spawn player with new stats)
- Notification system (Displays custom text on player screen and is used to show new checkpoints)
Contact us directly at: velocitygameassets@gmail.com
Number of Materials: 10
Number of Blueprints: 38
Number of Meshes: 19
Engine Compatibility: 4.26, 4.27, 5.0, 5.1, 5.2, 5.3
Input: Mouse & Keyboard, Controller
Network Replicated: Yes
Supported Development Platforms: Windows
Documentation Included: Yes
Important\Additional Notes: Requires “AdvancedSession” and “AdvancedSteamSessions” plugin to function correctly.
特征:
- 主菜单(主机,加入和退出游戏的主菜单)
- 健康组件(施加伤害的健康系统)
- 饥饿/口渴成分(随着时间的推移耗尽的饥饿和口渴成分)
- 耐力组件(消耗、恢复和同时适用于短跑和冲球的耐力系统)
- 近战系统(与耐力系统配合使用,允许玩家互相攻击)
- 腿/脚IK(用于斜坡和楼梯的简单腿和脚IK系统)
- 布娃娃(一个简单的布娃娃系统,当被障碍物碰撞时会激活)
- 玩家死亡(与生命值组件配合使用,当玩家生命值达到0时适用)
- 重生系统(将找到死亡的最后一个检查点,并用新的统计生成玩家)
- 通知系统(在播放器屏幕上显示自定义文本,用于显示新的检查点)
直接与我们联络: velocitygameassets@gmail.com
材料数量:10
蓝图数目:38
目数:19
引擎兼容性: 4.26, 4.27, 5.0, 5.1, 5.2, 5.3
输入:鼠标和键盘,控制器
网络复制:是
支持的开发平台:Windows
包括文件: 是的
重要\附加说明:需要 “进步” 和 “先进的经验” 插件才能正常工作。
Demo Versions:
Documentation:
-
Documentation: Multiplayer Basics Docs
What to Expect:
This template serves as a robust foundation for multiplayer game development, saving you valuable time by providing essential features out of the box. With the Health Component, Hunger/Thirst Component, and Stamina Component, you can seamlessly implement damage systems, death mechanics, respawning, and more. Leveraging the power of interfaces, data seamlessly passes between the server and clients. Detailed comments within the blueprints enhance understanding of each function’s inner workings.
Please note that some features in this template may not be directly migratable to existing projects, with a solid understanding of Unreal Engine, integration is achievable.
Technical Details
Features:
-
Main menu (A main menu to host, join and quit game)
-
Health Component (A health system to apply damage)
-
Hunger/Thirst Component (Hunger and thirst component that depletes over time)
-
Stamina Component (A stamina system that depletes, regens and applies to both sprinting and punching)
-
Melee System (Works with the stamina system and allows players to attack each other)
-
Leg/Foot IK (A simple Leg and foot IK system for slopes and stairs)
-
Ragdoll (A simple ragdoll system which activates when collided by obstacles)
-
Player Death (Works with the health component and applies when players health reaches 0)
-
Respawn system (Will find last checkpoint on death and spawn player with new stats)
-
Notification system (Displays custom text on player screen and is used to show new checkpoints)
Contact us directly at: velocitygameassets@gmail.com
Number of Materials: 10
Number of Blueprints: 38
Number of Meshes: 19
Engine Compatibility: 4.26, 4.27, 5.0, 5.1, 5.2, 5.3
Input: Mouse & Keyboard, Controller
Network Replicated: Yes
Supported Development Platforms: Windows
Documentation Included: Yes
Important\Additional Notes: Requires “AdvancedSession” and “AdvancedSteamSessions” plugin to function correctly.
演示版本:
文件:
-
文件: 多人游戏基础文档
期待什么:
此模板作为多人游戏开发的强大基础,通过提供开箱即用的基本功能为您节省宝贵的时间。 通过健康组件、饥饿/口渴组件和耐力组件,您可以无缝地实现伤害系统、死亡机制、恢复等等。 利用接口的强大功能,数据在服务器和客户端之间无缝传递。 蓝图中的详细注释可增强对每个函数内部工作的理解。
请注意,此模板中的某些功能可能无法直接迁移到现有项目中,通过对虚幻引擎的深入了解,集成是可以实现的。
技术细节
特征:
-
主菜单(主机,加入和退出游戏的主菜单)
-
健康组件(施加损害的健康系统)
-
饥饿/口渴成分(随着时间的推移耗尽的饥饿和口渴成分)
-
耐力组件(消耗、恢复和同时适用于短跑和冲球的耐力系统)
-
近战系统(与耐力系统配合使用,允许玩家互相攻击)
-
腿/脚IK(用于斜坡和楼梯的简单腿和脚IK系统)
-
布娃娃(一个简单的布娃娃系统,当被障碍物碰撞时会激活)
-
玩家死亡(与生命值组件配合使用,当玩家生命值达到0时适用)
-
重生系统(将找到死亡的最后一个检查点,并用新的统计生成玩家)
-
通知系统(在播放器屏幕上显示自定义文本,用于显示新的检查点)
直接与我们联络: velocitygameassets@gmail.com
材料数量:10
蓝图数目:38
目数:19
引擎兼容性: 4.26, 4.27, 5.0, 5.1, 5.2, 5.3
输入:鼠标和键盘,控制器
网络复制:是
支持的开发平台:Windows
包括文件: 是的
重要\附加说明:需要 “进步” 和 “先进的经验” 插件才能正常工作。
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