This product includes:

  • 4 Foliage SM, 4 Fence Post SM, 4 Foliage SKM+Phat, 1 Scabbard SKM+Phat, 1 Knife SM
  • BPC_FoliageManager, A BP – add to the foliage as a child actor.
  • BPC_FoliageReplace, A Component BP – add to the character and set up.
  • BPC_CharacterInteraction, A Component – add to your characters to enable interaction.
  • BPC_Interactor, A BP to be added to blueprints as a child-actor, Enables interaction.
  • BPI_CharacterInteraction, A BP Interface to integrate character interaction events.
  • BPI_FoliageInteraction, A BP interface to integrate foliage interaction vents.
  • BP_button, A sample of how to convert the PBC_Interactor to work directly onto a blueprint.
  • BP_Test_Projectile and BP_TestBall, Sample objects implementing the dynamic system.
  • BPI_WidgetInterface, Interface pass data to widget.
  • ThirdPersonCharacter, A modified version of the 3rd person mannequin blueprint – Includes minimal interaction code that needs to be copied to other characters to allow for picking up / interacting with foliage.
  • ThirdPerson_AnimBP, A modified Animation blueprint showcasing how to use Notifies to interact with foliage. And basic hand IK placement (uses FABRIK nodes + IK bones).
  • 3 Animation+Montages – M_Cut_Plant, M_PickUp, M_PushButton. Made with BoneBreaker.
  • M_A+MasterFoliage, a master material for foliage, with wind nodes.
  • Minimal Quit Game menu.

Number of Blueprints: 15+level BP

Network Replicated: No

Supported Development Platforms: Any

Windows: Yes

Mac: Yes

Documentation: http://mosthostla.com/gamedev/dynofoliage/

本产品包括:

  • 4叶SM,4栅栏柱SM,4叶SKM+Phat,1刀鞘SKM+Phat,1刀SM
  • BPC_FoliageManager,一个BP-作为子actor添加到植物中。
  • BPC_FoliageReplace,一个组件BP-添加到字符并设置。
  • BPC_CharacterInteraction,一个组件-添加到您的字符以启用交互。
  • BPC_Interactor(BPC_INTERACTOR)作为子actor添加到蓝图中,可实现交互。
  • BPI_CharacterInteraction,集成角色交互事件的BP接口。
  • BPI_FoliageInteraction,一个BP接口,用于集成植物交互通风口。
  • BP_button,一个如何将PBC_Interactor直接转换为蓝图的示例。
  • BP_Test_Projectile和BP_TestBall,实现动态系统的示例对象。
  • BPI_WidgetInterface,接口将数据传递给widget。
  • ThirdPersonCharacter是第三人称人体模型蓝图的修改版本-包含最少的交互代码,这些代码需要复制到其他角色以允许拾取/与植物交互。
  • ThirdPerson_AnimBP,一个修改后的动画蓝图,展示如何使用通知与植物交互。 和基本的手ik放置(使用FABRIK节点+ik骨骼)。
  • 3动画+蒙太奇-M_Cut_Plant,M_PickUp,M_PushButton。 用破冰船做的。
  • M_a+Masterfuliage,用于树叶的主材料,带有风节点。
  • 最小退出游戏菜单.

蓝图数量:15+等级BP

网络复制:没有

支持的开发平台:任何

Windows:是的

Mac:是的

文件: http://mosthostla.com/gamedev/dynofoliage/








Get your foliage to react!

This set of blueprints will enable you to turn any painted foliage into a physically reactive object – with minimal work.

The blueprints are optimized for performance, allowing for the immediate area around ANY item implementing the Replace Component to automatically change any instanced foliage into a fully dynamic and reactive one.

The Content Example map will show you a basic implementation on 3 different aspect of game-play:

  1. A character Blueprint
  2. An actor Blueprint, such as a ball.
  3. A thrown projectile. (right click to fire).

When coupled to custom collision types this Blueprint system allows for complete control and high performance.

Setup and explanation video

https://youtu.be/z0BGMRdQ3Dw

Additionally, the system now includes in-depth Interactivity examples. The same Drag/Drop component style has been used for easy implementation. You can pick up plants, remove them from the landscape, or change them with a custom mesh when the player interacts.

How To on how to set things up: https://youtu.be/OCV3VBjYAC8

让你的叶子做出反应!

这组蓝图将使您能够将任何绘制的植物转换为物理响应对象-只需最少的工作。

蓝图针对性能进行了优化,允许实现Replace组件的任何项目周围的直接区域自动将任何实例化植物更改为完全动态和响应式植物。

内容示例地图将向您展示游戏玩的3个不同方面的基本实现:

  1. 角色蓝图
  2. 一个actor蓝图,比如一个球。
  3. 抛射的弹丸。 (右键点击开火)。

与自定义碰撞类型耦合时,此蓝图系统可实现完全控制和高性能。

设置和说明视频

https://youtu.be/z0BGMRdQ3Dw

此外,该系统现在包括深入的交互性示例。 为了便于实现,使用了相同的拖放组件样式。 您可以拾取植物,从地形中移除它们,或者在玩家交互时使用自定义网格体更改它们。

如何设置东西: https://youtu.be/OCV3VBjYAC8

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