Number of Unique Meshes: 36 unique Scans , 1 Grass +2 variants , 29 Edited Scans , Total: 60

Collision: Yes, simple with precision

Vertex Count: 500 ~1200 – ~15k

Nanite Vertices : Max 758k

LODs: Yes

Number of LODs: 5

Number of Materials: 1 Material for Scanned Objects, 1 Material & 11 Material Functions for Landscape, 1 Material for grass

Number of Material Instances: 37 + 1 for Landscape

Number of Textures: 36 Base Color, 36 Ambient Occlusion, 36 Normal, 36 Roughness Metallic + 10 Base Color, 10 Normal , 10 Displacement for Landscape

Texture Resolutions: 1024-4096 , can be easily changed to your liking

Supported Development Platforms:

  • Windows: Yes

  • Mac: Not Tested

  • PS4: Not Tested, but likely works

  • PS5: Not Tested, but likely works

  • Linux: Not Tested

  • Android: Not Tested, likely works if optimized

V2 Fixes and New things :

  • Frozen Lake Shader

  • Edited the scans to be better for procedural spawning

  • Integration with Massive World

  • Added 5 LOD levels for all scans

  • Fixes and Improvements in the Landscape Shader

  • Packed texture channel support

  • RVT works with ambient occlusion, roughness & specular/wetness

独特网格的数量:36个独特的扫描,1个草+2个变体,29个编辑的扫描,总计:60

碰撞:是的,简单而精确

顶点数:500 ~1200 – ~15k

Nanite顶点:最大758k

LOD:是

LOD数量:5

材质数量:1个扫描对象材质、1个材质和11个景观材质功能、1个草材质

材质实例数量:37 + 1个景观

纹理数量:36种基色、36种环境光遮挡、36种正常、36种粗糙度金属+10基色,10 正常,10 横向位移

纹理分辨率:1024-4096,可以根据您的喜好轻松更改

支持的开发平台:

  • Windows:是

  • Mac:未测试

  • PS4:未测试,但可能有效

  • PS5:未测试,但可能有效

  • Linux:未测试

  • Android:未测试,优化后可能有效

V2 修复和新功能:

  • Frozen Lake着色器

  • 编辑扫描以更好地程序生成

  • 海量世界

  • 为所有扫描添加了5 个 LOD 级别

  • 景观着色器的修复和改进

  • 压缩纹理通道支持

  • RVT 可与环境光遮挡配合使用,粗糙度和镜面反射/湿度

Photogrammetry Pack Contains:

  • 36 Unique Scanned Nature Objects (Nanite)

  • Brightness, Contrast, Normal, Tint & RVT Blending Controls

  • Snow Overlay with Bias & Sharpness Controls

  • Integration for Massive World

List of assets:

  • 4 Big Rock Formation

  • 6 Root Grounds

  • 1 Rock Ground

  • 6 Trunks

  • 11 Stumps

  • 1 Laying Tree Trunk

  • 3 Big Rocks

  • 1 Small Rock

  • 1 Medium Rock

  • 2 Rock Rumble

  • Bonus: Low poly grass with 3 variants

Changes:

  • Removed ground from certain scans so it easier to spawn and fit them on the ground

  • Updated the landscape material to support packed textures

Update 1:

  • Ambient, roughness, specular support in landscape material also with RVT.

  • Minor fixes and improvement within the landscape shader

  • Frozen Lake shader with vertex painting.

More info in the file listing!

Showcase Level

Take a look at the Trailer

Try the DEMO

Landscape AutoMaterial with:

  • Modular Texture Slots

  • Color Variation

  • Distance Blending

  • Multi Layers ( Comes with 6 , easy to add more)

  • Snow (Height/Noise/Edge Noise/Slope/Contrast

  • Sand (Height/Transition)

  • Tiling Variation

  • Texture Variation

  • Puddles

  • Triplanar Projection

  • Landscape Grass Mask (For traditional spawning)

  • Physical Material (For PCG and effects/Sounds)

  • Paint Layers (Layer Blending)

  • RVT Shader (Blending assets with ground & landscape shader (faster)) Works with every function!!

  • Ocean Level Mask

  • Per Layer Tiling Size

  • Texture Bombing

  • Nanite Displacement (Per Layer Adjustments)

  • Paint Layers

  • Ambient Occlusion

  • Roughness

  • Specular/Wetness

  • Packed Texture Channels Support

With 10 photo scanned ground textures:

  • Cliff

  • Dirt

  • Forest Ground

  • Forest Ground Snow

  • Muddy Forest Ground

  • Pine Ground

  • Pine Ground Snow

  • Rocky Ground

  • Sand

  • Snow

Commented landscape material

No Additional plugins needed

Please feel free to drop me an email or join Discord if you have requests on missing functions!

摄影测量包包含:

  • 36 个独特的扫描自然物体 (Nanite)

  • 亮度、对比度、正常、色调和 RVT 混合控件

  • 带偏差和的雪覆盖清晰度控制

  • 集成Massive世界

资产列表:

  • 4块大岩层

  • 6块根地

  • 1块岩石地

  • 6块树干

  • 11树桩

  • 1块铺设树干

  • 3块大岩石

  • 1块小岩石

  • 1块中型岩石

  • 2块岩石隆隆声

  • 奖励:低聚草,含3个变体

更改:

  • 从某些扫描中移除了地面,以便更容易生成并将它们安装在地面上

  • 更新了景观材质以支持打包纹理

更新 1:

  • 景观材质中的环境、粗糙度、镜面反射支持也具有 RVT。

  • 景观着色器内的小修复和改进

  • 带顶点的冰湖着色器绘画。

文件列表中有更多信息!

展示级别

查看预告片

尝试演示

风景AutoMaterial 具有:

  • 模块化纹理槽

  • 颜色变化

  • 距离混合

  • 多层(带有6层,易于添加更多)

  • 雪(高度/噪点/边缘噪点/坡度/对比度

  • 沙子(高度/过渡)

  • 平铺变化

  • 纹理变化

  • 水坑

  • 三平面投影

  • 景观草遮罩(对于传统生成)

  • 物理材质(用于 PCG 和效果/声音)

  • 绘制图层(图层混合)

  • RVT 着色器(将资源与地面混合)景观着色器(更快))适用于所有功能!!

  • 海洋水平遮罩

  • 每层平铺大小

  • 纹理轰炸

  • Nanite位移(每层调整)

  • 绘制层

  • 环境遮挡

  • 粗糙度

  • 镜面反射/湿度

  • 压缩纹理通道支持

具有10张照片扫描地面纹理:

  • 悬崖

  • 泥土

  • 林地

  • 林地雪

  • 泥泞的林地

  • 松树地

  • 松树地雪

  • 岩石地面

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