Features:

  •  All static meshes use one material atlas

  •  Can be adapted to low memory systems (by low textures and low poly meshes)

  • Included 4 sets of decals with numbers, and color line for making a levels difference

  • Fog material included

  • In addition to the basic props of walls, floors, and doors, there is a huge number of sсi-fi decorative elements that will allow you to make your level more diverse

  • Included bonus blueprints with WASD controls for demo

Number of Meshes: 230

Vertex Count: from 8 to 252 (14,338 for all meshes)

Collision: Yes, custom and automatically generated

LODs: No

Number of Materials: 3 (main atlas, fog, and base of decal)

Number of Material Instances: (29)

Number of Textures: 40 (Including difference resolution levels)

Texture Resolutions levels: 4096×4096, 2048×2048, 1024×1024, 512×512

Type of Textures: AmbientOcclusion, BaseColor, Emission, Metallic, Normal, Roughness

Documentation: No

功能:

  •  所有静态网格物体都使用一种材质图集

  •  可适应低内存系统(通过低纹理和低多边形网格)

  • 包括 4 组带有数字的贴花,以及用于产生级别差异的色线

  • 雾材质包含

  • 除了墙壁、地板和门等基本道具外,还有大量科幻装饰元素,可以让你的关卡更加多样化

  • 包含用于演示的带有WASD控件的奖励蓝图

网格数:230

顶点数:来自8 至 252(所有网格为 14,338)

碰撞:是,自定义且自动生成

LOD:否

材质数量:3(主图集、雾和贴花基底)

材质实例数量:(29)

纹理数量:40(包括不同分辨率级别)

纹理分辨率级别:4096×4096、2048×2048、1024×1024、512×512

纹理类型:AmbientOcclusion、BaseColor、Emission、Metallic、Normal、Roughness

文档:否

Sci-fi kitbash to build base of top-down game levels. Designed with one material atlas.

The main idea is to create a kit that will allow you to create the most diverse level basis for sci-fi top-down games. Designed with one material atlas. Make intersections, create rooms, use stairs, create labyrinths, and interrupt the player’s path with doors. Use a lot of decorative elements and decals with colors and numbers to create more dynamics and develop your own specific location.

Demo video on Youtube

You can also check out another set from the series for TopDown games:

Gothic levitating platforms Kit

Features:

  •  All static meshes use one material atlas

  •  Can be adapted to low memory systems (by low textures and low poly meshes)

  • Included 4 sets of decals with numbers, and color line for making a levels difference

  • Fog material included

  • In addition to the basic props of walls, floors, and doors, there is a huge number of sсi-fi decorative elements that will allow you to make your level more diverse

  • Included bonus blueprints with WASD controls for demo

Number of Meshes: 230

Vertex Count: from 8 to 252 (14,338 for all meshes)

Number of Materials: 3 (main atlas, fog, and base of decal)

科幻套件构建自上而下的游戏关卡基础。使用一个材料图集进行设计。

主要想法是创建一个套件,让您能够为科幻自上而下的游戏创建最多样化的关卡基础。使用一份材料图集进行设计。制作十字路口,创建房间,使用楼梯,创建迷宫,并用门中断玩家的路径。使用大量带有颜色和数字的装饰元素和贴花,创造更多动态并开发您自己的特定位置。

YouTube 上的演示视频

您还可以查看该系列中的另一套TopDown 游戏:

哥特式悬浮平台套件

功能:

  •  所有静态网格物体均使用一种材质图集

  •  可适应低内存系统(通过低纹理和低多边形网格)

  • 包括 4 套带有数字的贴花,以及用于产生水平差异的色线

  • 包含雾材质

  • 除了墙壁、地板和门等基本道具外,还有大量科幻装饰元素,可以让你的关卡更加多样化

  • 包含用于演示的带有WASD控件的奖励蓝图

网格数量:230

顶点数量:从 8 到 252(所有网格为 14,338)

材质数量:3(主图集、雾和贴花底座)

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