* Array objects in the XYZ coordinates
* Add Static Meshes or Blueprints to spawn
* Object Array Types:
** End Point Set
** Manually Set
** Spaced Evenly
** End Point Direct Distance
** Spline Aligned
* Master, Rotation & Scale Seed numbers
* Random Master Seed
* Unique Object Only
* Offset Range
* Set Rotations
* Random Rotation in each axis
* Rotation Range
* Keep Objects Flat
* Align vertically
* Rotation List
* Random Rotation Seed
* Set Scale
* Scale Range
* Uniform scaling
* Scale List
* Random Scale Seed
* Snap to Ground – Snaps the object to the next collision plane
* Snap Align to Surface – Aligns the objects to the surface
* Snap to Ground Stack – Allows objects to stack on top of one another
* Runtime Support – Modify features during runtime.
* Simulate Physics – Allows static meshes to simulate physics
* Save/load Physics Transform – Allows the objects to fall in simulate to be saved in the editor.
* Do not Spawn List
* Randomise do not spawn list
* Materials
* Keep Constant Material Scale
***Update 2
* Do Not Spawn Volume
* Spline Rotation Align
***Update 3
* Static Mesh Instance Array
***Update 4
* Pattern Arrays
* Pattern Offsets
* Pattern Rotations
* Pattern Scale
***Update 5
* Expanded the material function, you can now adjust UV position and scale.
For more in-depth look at each function refer to the user guide link above.
*XYZ坐标中的数组对象
*添加静态网格体或蓝图以生成
*对象数组类型:
**终点集
**手动设置
**间隔均匀
**终点直接距离
**样条对齐
*主、轮转及缩放种子编号
*随机主种子
*仅限唯一对象
*偏移范围
*设置旋转
*在每个轴随机旋转
*旋转范围
*保持物体平整
*垂直对齐
*轮换名单
*随机旋转种子
*设定比例
*比例范围
*均匀缩放
*比例表
*随机尺度种子
*卡扣到地面-将物体卡扣到下一个碰撞平面
*对齐到表面-将对象对齐到表面
*Snap To Ground Stack-允许对象堆叠在彼此的顶部
*运行时支持-在运行时修改功能。
*模拟物理-允许静态网格体模拟物理
*保存/加载物理变换-允许对象落在模拟保存在编辑器中。
*不产卵列表
*随机不产卵列表
*材料
*保持恒定的材料规模
***更新2
*不产卵量
*样条旋转对齐
***更新3
*静态网格实例数组
***更新4
*模式阵列
*模式偏移
*模式旋转
*模式规模
***更新5
*扩展了材质功能,现在可以调整UV位置和比例。
要更深入地了解每个功能,请参阅上面的用户指南链接。
In depth look at all the features
Object Array Blueprint User Guide
The Object Array Blueprint allows you to array out objects in the XYZ coordinates. It has many options and features that allow many variations, which creates a lot of potential with quickly placing objects in your environment.
Simply drop the blueprint into the level and add the objects you want to spawn in then grab the end point and drag it out. You then have the option to use the modifiers to create something that can randomize the spacing, rotation, scale and more!
Example Level Included using actors from the content examples and starter content.
Support Email: Scottreidue4@gmail.com
对象数组蓝图允许您将XYZ坐标中的对象数组化。 它有许多选项和功能,允许许多变化,这创造了很大的潜力与快速放置对象在您的环境。
只需将蓝图拖放到关卡中并添加要生成的对象,然后抓取终点并将其拖出即可。 然后,您可以选择使用修饰符来创建可以随机化间距,旋转,缩放等的东西!
示例级别包括使用内容示例和初学者内容中的actor。
支援电邮:Scottreidue4@gmail.com
评论(0)