




Tools & Plugins
——————–
Features:
– Paint decals directly in the viewport (like Foliage tool)
– Brush: radius, spacing (adaptive), density/scatter/falloff
– Height/Slope/Edge filters; overlap prevention
– Ghost preview, filled brush ring
– Erase mode (Shift+LMB), distance/spacing gate
– Group parenting to Outliner actor
– Shortcuts: [ / ] radius, Ctrl/Shift+Mouse Wheel
– Bonus: Decal Sniffer (find/select nearby decals)
Code Modules:
– XdecalPainter (Editor)
Number of Blueprints:
– 0
Number of C++ Classes:
– 3 (Module, Editor Mode, Settings)
Network Replicated:
– No (Editor-only tool)
Supported Development Platforms:
– Windows: Yes
– Mac: Yes
– Linux: Yes
Supported Target Build Platforms:
– Not applicable (Editor-only; no runtime dependency in packaged builds)
Documentation Link:
Important/Additional Notes:
– Unreal Engine 5.6+ (tested on 5.6)
– Editor-only plugin; does not need to be enabled for packaged games
– Compatible with default Decal Actors and standard UE workflows
工具和插件
——————–
功能:
– 直接在视口中绘制贴花(如树叶工具)
– 画笔:半径、间距(自适应)、密度/散布/衰减
– 高度/坡度/边缘过滤器;重叠预防
-重影预览,填充画笔环
-擦除模式(Shift+LMB),距离/间距门
-对大纲演员进行分组父级
-快捷键:[ / ]半径,Ctrl/Shift+鼠标滚轮
-奖励:贴花嗅探器(查找/选择附近的贴花)
代码模块:
– XdecalPainter(编辑器)
蓝图数量:
– 0
C++ 类数量:
– 3(模块、编辑器模式、设置)
网络复制:
– 否(仅限编辑器工具)
支持的开发平台:
– Windows:是
– Mac:是
– Linux:
支持的目标构建平台:
– 不适用(仅限编辑器;打包构建中没有运行时依赖项)
文档链接:
重要/附加说明:
– Unreal Engine 5.6+(在以下平台上测试) 5.6)
– 仅限编辑器的插件;打包游戏无需启用
– 与默认 Decal Actor 和标准 UE 工作流程兼容
🆕 New in v3.1.4
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Region Fill → Define decal areas using Add (blue) and Subtract (orange) regions drawn directly in the viewport. Generate decals inside complex shapes with multiple loops, hole-cutting, density control, clustering, boundary padding, and seed-based repeatability. Fully integrated with material slots, overdraw gates, grouping, and object filtering.
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Object Filtering → Paint decals only where you want. Add any actor or tag groups to a live filter list, switch between Avoid Listed and Only Listed modes, and fine-tune the allowed area with adjustable padding. Deleted or renamed actors auto-purge from the list for a seamless workflow.
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Added Debug | Overdraw tools → visualize decal stack density with a live heat-map grid, adjustable cell size and thresholds, plus soft and hard gating modes to warn or prevent excessive stacking.
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Spray Paint Mode → is a new paint mode that drops a one-click burst of randomized decals within your brush radius. Choose between Ring for rim based placement and Poisson (blue-noise) distributions for fast, natural-looking sprays.
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UI Focus Material Only → Toggle switch to display only tag filters and material slots for an uncluttered UI.
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HUD Overlay → Viewport display of current slot, tags, weight, brush radius, and mode currently being used.
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Per-Slot Max Spawns → Limit decals per material in a single stroke for tighter control.
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Performance & workflow tweaks for smoother painting and cleaner feedback.
🎨 Key Features
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Brush-based painting → Adjustable radius, spacing, scatter, and density.
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Live viewport previews → Ghost decals, brush rings, and spacing guides.
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Smart erasing → Shift + LMB removes decals within the brush radius.
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Randomization controls → Scale, rotation, and weighted materials for natural results.
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Height, slope & edge filters → Precise control over where decals appear.
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Overlap prevention & limits → Avoid stacking and set per-stroke or total caps.
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Projection axis selector (X/Y/Z) → Perfect for floor, wall, or ceiling alignment.
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Grouping system → Auto-organize decals under group actors for a clean Outliner.
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Config management → Save, reload, or reset brush settings instantly.
🏷️ Tagging, Grouping & Shuffle Tools
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Tagging System → Assign tags per material slot for quick filtering and organization.
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Grouping by Tags → Automatically organizes decals in the Outliner using Active or Forced Tag modes.
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Shuffle & Normalize → Randomize tag weights for natural, non-repetitive results.
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Auto-Naming Slots → Material slots inherit names from their assigned decals — rename or sort alphabetically anytime.
🧭 Precision Placement Tools
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Angle Snap (Alt) → Clean, repeatable path runs with user-defined angle steps.
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Vertex Magnet Snap (V) → Snaps path endpoints to nearest mesh vertex — great for edges.
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Anchor Options → 9 anchor points for stable scaling and consistent projection.
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Path Layouts → Fit modes (Spacing, Stretch, Even Count), multi-lane stamping, and jitter controls.
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Anchor Scaling → Pin decals by center, side, or edge for directional control.
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Binary Rotation & Scale → Alternate between two defined values (e.g. ±90°, ±1) for structured randomness.
📊 Optimization & Feedback
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Decal Counter → Displays accurate totals per level or sub-level.
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Hidden Surface Toggle → Allow placement on hidden actors for debugging or previewing.
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Sorting Order → Per-material control over overlapping decals.
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Max Scene & Stroke Limits → Fine-tune performance and output.
💡 Why Xdecal Painter?
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Paint dozens of decals in seconds.
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Stay organized with automatic grouping and tagging.
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Achieve natural, varied results effortlessly.
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Built by and for environment artists, level designers, and tech artists who value speed and control.
💥 Pro Tip
Pair Xdecal Painter with the Xdecal Tri-Projection Material for perfect, non-stretching decals across complex surfaces — an unbeatable combo for realistic environments.
XDP Features Overview:
https://youtu.be/Yi8a2R7eDuU
NEW in XDP V2.0.2 — Tagging & Grouping System!:
https://youtu.be/LyFrTbbHP9s
Quick Previews:
https://youtube.com/shorts/qzr0IMJzZVg
https://youtube.com/shorts/g5pTFhX-dMw
Join the discord channel for any Extile product assistance and general UE tips:
Other Products:
Tri-planar Decal Projection (with mesh selecting-not including in Extile Plus bonus version)
Advanced non-repetitive tiling material
Search & locate actors around you
Base non-repetitive tiling material
Landscape non-repetitive tiling material
Procedural generated material shapes
Non-repetitive environment toolset
Non-repetitive prop materials
🆕 v3.1.4 中的新增功能
-
区域填充→ 使用直接在视口中绘制的添加(蓝色)和减去(橙色)区域定义贴花区域。通过多个循环、孔切割、密度控制、聚类、边界填充和基于种子的可重复性在复杂形状内生成贴花。与材质槽、透支门、分组和对象过滤完全集成。
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对象过滤 → 仅在您想要的位置绘制贴花。将任何演员或标签组添加到实时过滤器列表中,在避免列出和仅列出模式之间切换,并使用可调整的填充来微调允许的区域。删除或重命名的演员会从列表中自动清除,以实现无缝工作流程。
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添加了调试 |过度绘制工具 → 通过实时热图网格、可调整的单元格大小和阈值以及软门控和硬门控模式来可视化贴花堆叠密度,以警告或防止过度堆叠。
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喷漆模式→是一种新的绘画模式,可在其中一键突发随机贴花你的画笔半径。选择环(基于边缘的放置)和泊松(蓝噪声)分布,实现快速、自然的喷雾。
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仅 UI 焦点材质 → 切换开关以仅显示标签过滤器和材质槽,以实现整洁的 UI。
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HUD 覆盖 → 视口显示当前槽、标签、重量、笔刷半径和当前使用的模式。
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每槽最大生成数 → 限制一次绘制每种材质的贴花,以实现更严格的控制。
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性能和工作流程调整,实现更流畅的绘画和更清晰的反馈。
🎨主要功能
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基于画笔的绘画 → 可调节半径、间距、散布和密度。
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实时视口预览 → 幽灵贴花、画笔环和间距参考线。
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智能擦除 → Shift + LMB 删除画笔半径内的贴花。
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随机化控件 → 缩放、旋转和加权自然材质结果。
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高度、坡度和边缘过滤器 → 精确控制贴花出现的位置。
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重叠预防和限制 → 避免堆叠并设置每个笔划或总上限。
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投影轴选择器 (X/Y/Z) → 非常适合地板、墙壁或天花板对齐。
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分组系统 → 自动组织组演员下的贴花,以获得干净的大纲视图。
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配置管理 → 立即保存、重新加载或重置画笔设置。
🏷️ 标记、分组和随机播放工具
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标签系统 → 为每个材质槽分配标签,以便快速过滤和组织。
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按标签分组 → 使用主动或强制标签模式自动在大纲视图中组织贴花。
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随机排列和标准化 → 随机化标签权重,实现自然、非重复结果。
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自动命名槽 → 材质槽从分配的贴花继承名称 – 随时重命名或按字母顺序排序。
🧭 精确放置工具
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角度捕捉(Alt) → 干净、可重复的路径运行用户定义的角度步长。
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顶点磁铁捕捉 (V) → 将路径端点捕捉到最近的网格顶点 – 非常适合边缘。
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锚点选项 → 9 个锚点,用于稳定缩放和一致投影。
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路径布局 → 适合模式(间距、拉伸、均匀)计数)、多通道冲压和抖动控制。
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锚定缩放 → 通过中心、侧面或边缘固定贴花以进行方向控制。
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二进制旋转和缩放 → 在两个定义值(例如 ±90°、±1)之间交替进行结构化
📊 优化和反馈
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贴花计数器 → 显示每个级别或子级别的准确总数。
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隐藏表面切换 → 允许放置在隐藏的 Actor 上进行调试或预览。
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排序顺序 → 按材质控制重叠贴花。
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最大场景和描边限制 → 微调性能和输出。
💡 为什么选择 Xdecal画家?
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在几秒钟内绘制数十个贴花。
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通过自动分组和标记保持井井有条。
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轻松实现自然、多样化的结果。
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由重视速度和能力的环境艺术家、关卡设计师和技术艺术家构建。
💥 专业提示
将 Xdecal Painter 与 Xdecal Tri-Projection Material 搭配使用,可在复杂表面上实现完美、无拉伸的贴花 — 打造真实环境的无与伦比的组合。
XDP 功能概述:
https://youtu.be/Yi8a2R7eDuU
XDP V2.0.2 中的新功能 — 标记和分组系统!:
https://youtu.be/LyFrTbbHP9s
快速预览:
https://youtube.com/shorts/qzr0IMJzZVg
https://youtube.com/shorts/g5pTFhX-dMw
加入 Discord 频道以获取任何 Extile 产品帮助和一般 UE 提示:
其他产品:
三平面贴花投影(带网格选择 – 不包括在 Extile Plus 奖励版本中)
高级非重复平铺材质
搜索并定位您周围的演员
基础非重复平铺材质
景观非重复平铺材质
程序生成的材质形状
非重复环境工具集
非重复道具材质

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