Features:

  • Multithreading, very optimized!

  • Collision avoidance!

  • Dynamic size (can be limited)!

  • Generation in the form of Sphere or Box!

  • Compatible with all components (Niagara, HISM, etc.)

Code Modules:

  • PropagationSystem (Runtime)

Number of C++ Classes: 2

Number of Niagara: 6

Number of Materials: 7

Number of Textures: 7

Network Replicated: No, but can be used with RPC events!

Supported Development Platforms: (Win64)

Supported Target Build Platforms: (Win64)

特点:

  • 多线程,非常优化!

  • 碰撞避免!

  • 动态尺寸(可限制)!

  • 以Sphere或Sphere的形式生成Box!

  • 与所有组件兼容(Niagara、HISM 等)

代码模块:

  • PropagationSystem(运行时)

C++ 类数量: 2

Niagara 数量: 6

材料数量: 7

纹理数量: 7

网络复制:否,但可以与 RPC 事件一起使用!

支持的开发平台: (Win64)

支持的目标构建平台: (Win64)

A point propagation system that you can use to fill spaces without going over the collision boundaries! The system uses asynchronous multithreading, so you can get results quickly. This plugin is great for quickly spreading smoke (similar to CS2), but also for other purposes, like filling space with any objects (HISM, StaticMesh, Sprite, etc)! Smoke effects are included in the plugin!

Video: https://youtu.be/1JQQgt–SZQ

Docs: https://github.com/Dexied/PropagationDemo/wiki

Demo: https://github.com/Dexied/PropagationDemo

All my products: https://www.fab.com/sellers/Dexied

Discord: https://discord.gg/mqV52Qf

Email: dexied.gs@gmail.com

一个点传播系统,您可以使用它来填充空间而无需越过碰撞边界!系统采用异步多线程,因此可以快速得到结果。 该插件非常适合快速散布烟雾(类似于 CS2),但也可用于其他目的,例如用任何对象(HISM、StaticMesh、Sprite 等)填充空间!插件中包含烟雾效果!

视频: https://youtu.be/1JQQgt–SZQ

文档: https://github.com/Dexied/PropagationDemo/wiki

演示: https://github.com/Dxied/PropagationDemo

我的所有产品: https://www.fab.com/sellers/Dexied

Discord: https://discord.gg/mqV52Qf

电子邮件: dexied.gs@gmail.com

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