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Enhanced Input
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Network Replicated
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I expect it to work on all platforms, only tested on Windows
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Main logic implemented in actor components so you can drag and drop it on an actor
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Datatable driven where possible
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Uses MetaSounds for example pickup pad
Numbers
Blueprints: 115
Meshes: 255
Materials: 131
Textures: 536
Multiplayer Survival Template [MST]
You can use Hyper’s modular assets as a building block in your projects or in conjunction with my other modular assets. Upgrade anytime from Starter to Plus, Starter to Pro or Plus to Pro.
Support, community and documentation📁
Documentation📑YouTube 🎥and Discord are accessible without the need for verification. Docs are on my site after login.Upon purchase verification, you gain access to support forums for addressing bug encounters, data models, and a helpful community.
I comment extensively in the code, not just to explain actions but also to provide insights into their reasons, aiming to enhance your learning experience.
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增强输入
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网络复制
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我希望它可以在所有平台上工作,只在Windows上进行测试
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在actor组件中实现的主要逻辑,以便您可以将其拖放到actor上
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在可能的情况下驱动数据表
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使用元方法,例如拾音器
数字
蓝图:115
网眼:255
材料:131
纹理:536
多人生存模板[MST]
您可以将Hyper的模块化资产用作项目中的构建块,也可以将其与我的其他模块化资产结合使用。 随时从入门级升级到Plus,入门级升级到Pro或Plus升级到Pro。
支援、社区及文件?
文件📑YouTube的 🎥和 不和谐 可访问 无需验证. 登录后文档在我的网站上。在购买验证后,您可以访问支持论坛,以解决错误遇到,数据模型和一个有用的社区。
我在代码中进行了广泛的评论,不仅仅是为了解释操作,还提供了对其原因的见解,旨在增强您的学习体验。
Discord💬 Demo📁Overview 📷 Written reviews 💭
Hyper Farming System
Have you ever wanted to grow crops and harvest them? This is the system for you! Supercharge your project by months by using this module.
Key Features
This system is very extensive, the core features are as follows:
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Growing in stages
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Regrow options
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Harvest options
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Pluckable Yield VS direct harvest
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Crop Quality calculation
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Durability options
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Decay and dead crops
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Advanced Growing and Regrowing Requirements
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Season requirements
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Data Table Driven including Excel import logic
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UV lamps
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Sprinkler system
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Includes connection to an example inventory, equipment manager, interaction system and building system.
Plant Types:
I’ve created several plant types which can be re-used for different types of crops. The Plant types are (not all crops included):
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Bush (For crops like: Tomato, Strawberry, Berries, Cranberries, Pepper, Eggplant, Lychee)
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Dense Leaved Heads (For crops like: Cabbage, Cauliflower, Kale)
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Flowering Head (For crops like: Artichoke, Pineapple, Broccoli)
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Long (For crops like: Corn, Sunflower, Wheat, Rice, Fiber)
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Stake (For crops like: Green Beans, Coffee Beans, Hops, Grapes)
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Tree (For crops like: Bananas, Apple, Pear, Mango, Peach, Pomegranate, Mango, Orange)
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Underground (For crops like: Carrot, Garlic, Parsnip, Potato, Rhubarb, Radish, Beet, Choy, Yam)
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Vine (For crops like: Pumpkin, Watermelon )
Crops Included:
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Potato
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Beet
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Pumpkin
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Watermelon
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Cabbage
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Cauliflower
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Tomato
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Strawberry
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Blackberry
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Redberry
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Lemon
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Lime
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Lychee
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Kiwi
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Bellpepper
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Avocado
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Green Beans
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White Grapes
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Purple Grapes
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Pineapple
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Broccoli
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Corn
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Banana
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Orange
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Peach
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Pear
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Apple
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Pomegranate
What we do:
Hyper is your partner in Unreal Engine Development. We empower game creators by offering modular components, game templates, and courses. We strive to foster collaboration and innovation within our community. We are focused on Unreal Engine assets.
Our goal is to assist your game project, allowing you to concentrate on its core elements while we provide you with a solid foundation. Our tools are designed for flexibility and prepared to seamlessly integrate with any project concept you envision
What makes Hyper better than other assets on the marketplace?
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Top-Tier Modularity:
Hyper offers unmatched modularity in the Unreal Engine Marketplace. Select only the components you need, ensuring a streamlined and efficient development process.
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High-Quality, Organized Code:
Our assets set the standard for quality and organization. With Hyper, you’ll find clear, well-structured code, designed for segmented functionality. Every module is logically placed, enhancing clarity and ease of use. No spaghetti code here!
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Robust and Reliable:
Hyper Modules excel in crucial non-functional requirement areas such as: flexibility, maintainability, scalability, compatibility, usability, and performance. Go for Hyper and invest in a resilient, adaptable solution for your projects.
Choose Hyper Modules for reliability, quality, and unparalleled modularity in your Unreal Engine endeavors.
Optional courses available:
I do provide optional courses. Currently, I have a course for the absolute basics of UE5 and one to learn how to create a multiplayer survival framework which helps to comprehend an extensive framework that also highlights “why” certain architectural choices are made with the goal to provide you with foundation
超养殖系统
你有没有想过种植庄稼并收获它们? 这是给你的系统! 通过使用这个模块,将项目提高几个月。
主要特点
这个系统非常广泛,核心功能如下:
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分阶段生长
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再生选项
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收获选择
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可采摘产量与直接收获
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作物质量计算
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耐久性选项
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腐烂和死亡的庄稼
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先进的生长和再生要求
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季节要求
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数据表驱动,包括Excel导入逻辑
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紫外线灯
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洒水系统
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包括与示例库存、设备管理器、交互系统和建筑系统的连接。
植物种类:
我已经创建了几种植物类型,可以重复用于不同类型的作物。 植物类型是(不包括所有作物):
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灌木(用于作物,如:番茄,草莓,浆果,蔓越莓,胡椒,茄子,荔枝)
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密集叶头(用于作物,如:卷心菜,花椰菜,羽衣甘蓝)
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开花头(用于作物,如:朝鲜蓟,菠萝,西兰花)
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长(如作物:玉米,向日葵,小麦,水稻,纤维)
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木桩(用于农作物,如:青豆、咖啡豆、啤酒花、葡萄)
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树(作物如:香蕉,苹果,梨,芒果,桃子,石榴,芒果,橙子)
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地下(用于作物,如:胡萝卜,大蒜,欧洲防风草,马铃薯,大黄,萝卜,甜菜,Choy,山药)
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藤蔓(作物如:南瓜,西瓜)
包括农作物:
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马铃薯
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甜菜
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南瓜
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西瓜
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卷心菜
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花椰菜
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番茄
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草莓,草莓
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黑莓手机
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红莓
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柠檬
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石灰,石灰
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荔枝
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猕猴桃
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钟声,钟声
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鳄梨
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青豆
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白葡萄
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紫葡萄
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菠萝,菠萝
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西兰花
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玉米
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香蕉
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橙色
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桃子
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梨
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苹果
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石榴,石榴
我们的工作:
Hyper是您在虚幻引擎开发中的合作伙伴。 我们通过提供模块化来授权游戏创造者 组件, 游戏模板,而 】纬?. 我们努力培养 合作关系 和 创新科技 在我们的 社区. 我们专注于 虚幻引擎 资产。
我们的目标是协助您的游戏项目,让您专注于其核心元素,同时我们为您提供坚实的基础。 我们的工具专为灵活性而设计,可与您设想的任何项目概念无缝集成
是什么让Hyper比市场上的其他资产更好?
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顶级模块化:
超级提供无与伦比的服务 模块化 在虚幻引擎市场。 选择 只有 您需要的组件,确保 流线型 和 效率高 发展过程。
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高质量、有组织的代码:
我们的资产为 品质 和 组织架构. 有了超,你会发现 清楚, 结构良好 代码,专为 分段功能. 每个模块都是 逻辑上放置,增强 清晰明了 和 使用方便. 没有意大利面条代码 这儿!
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坚固可靠:
超模块擅长于关键的非功能需求领域,如: 灵活性、可维护性、可扩展性、兼容性、可用性和性能. 去超级市场,投资一个 弹性, 适应性强 为您的项目解决方案。
选择超级模块 可靠性, 品质,而且无与伦比 模块化 在你的虚幻引擎的努力。
可选课程:
我确实提供 选修课程. 目前,我有一门关于UE5的绝对基础知识的课程,还有一门学习如何创建一个多人生存框架,这有助于理解一个广泛的框架,这也强调了”为什么“某些建筑选择的目标是为您提供基础
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