-Create your own stats/attributes-Level up-Scale stats/attributes per level-Set maximum level-Set experience needed per each level-Spend free attribute points to increase stats/attributes-Set cost for each stat/attribute-Death and Level Up events-Sample Widget-Custom tick frequency for attribute calculations-2 sets of stat/attribute values-Multiplayer support-Compatible with my Spell/Ability SystemIntended Platform:Tested on Windows platform, but it should work on other platforms too.
-创建您自己的统计/属性-每个级别的升级统计/属性-设置每个级别所需的最大级别设置经验-花费免费属性点来增加统计/属性-设置每个统计/属性的成本-死亡和升级事件-样本小部件-属性计算的自定义滴答频率-2组统计/属性值-多人支持-与我的法术/能力系统兼容平台:在Windows平台上测试,但它也应该在其他平台上工作。



Video:
https://www.youtube.com/watch?v=KJQiwUdq2Iw
Standalone system that can be added to any pawn, allows creation of stats/attributes (can be used for health management, mana, stamina, energy, strength, dexterity etc. any value that progresses), set a maximum level, experience needed per each level. Level up, scale stat/attribute values. Set frequency of custom value calculations such as health regeneration, mana regeneration etc.
There are functions in place to spend free stat/attribute points to increase values of your stats/attributes. You can set a cost (in terms of free attribute points) per stat/attribute.
Comes with a sample widget which has a health bar, level progression bar, a stat sheet shows experience needed to level up, current level, player name, free stats/attributes points, health and health regen. attributes, and logic to let you spend attribute points to increase each of the stats/attributes.
The systems handles 2 sets of values for each stat, one for the base values and one for temporally attribute/stat manipulations (buffs, debuffs, passive skills or even equipment/items).
The system comes with sample logic for health regeneration, and few sample stats. All the blueprints are well commented and there is an implementation tutorial, live help/support is available on request. The entire system is very flexible and can be used in conjunction with my other systems.
Discord: https://discord.gg/2krDbGhVRa
or email: adam-wolf@hotmail.co.uk
短片:
https://www.youtube.com/watch?v=KJQiwUdq2Iw
独立系统,可以添加到任何典当,允许创建统计/属性(可用于健康管理,法力,耐力,能量,力量,灵巧等)。 进步的任何值),设置一个最大级别,每个级别所需的经验。 升级,缩放stat/属性值。 设置自定义值计算的频率,如健康再生,法力再生等.
有一些功能可以花费免费的统计/属性点来增加您的统计/属性值。 您可以为每个属性/属性设置成本(以自由属性点计算)。
附带一个示例小部件,它有一个健康栏,等级进展栏,一个统计表显示升级所需的经验,当前级别,玩家名称,免费统计/属性点,健康和健康恢复。 属性,以及让你花费属性点来增加每个统计/属性的逻辑。
系统为每个属性处理2组值,一组用于基本值,一组用于临时属性/属性操作(增益、减益、被动技能甚至设备/物品)。
该系统带有用于健康再生的示例逻辑,并且很少有示例统计信息。 所有的蓝图都有很好的评论,并有一个实现教程,现场帮助/支持可根据要求。 整个系统非常灵活,可以与我的其他系统配合使用。
不和谐: https://discord.gg/2krDbGhVRa

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