Features
• Lighting Presets
• Distant Rain Effect
• Unified Wind Shader
• Surface Customization
• Unified Wetness Shader
• Powerful Material Instance Parameters
• Distance Based Landscape Tessellation
• River Material With Dynamic Foam (Distance Fields)
• Procedurally Distributed Ground Cover
• Heightmap Based Layer Blending
• Water Puddles Landscape Layer
• Custom plug and play functions
– Distance Tessellation
– Global Color Variation
– Displacement Fade
– Distance Fade
– Mask Modifier
– Panner Water
– Cloud Panner
– Water UV
– Colorizer
– Wetness
– Breeze
– Detail
– Mixer
– Snow
• Controllable Tree Moss Layer
• Massive Trees
• Snow Shader
Content
[14] Trees (9 Unique, 2 Scaled, 3 Merged With Plants)
[1] Cinematic Lighting Preset
[1] Overcast Lighting Preset
[4] Day Lighting Presets
[1] Night Lighting Preset
[2] Scatter Leaves
[9] Dried Leaves
[1] Distant Rain
[3] Branches
[4] Boulders
[5] Pebbles
[3] Shrubs
[2] Rocks
[2] Roots
[1] Clover
[6] Ferns
[1] Lake
[1] River
[1] Cliff
PBR: Yes
LODs: Yes
Collision: Yes
Textures: Up to 8K
Supported Platform: Windows 64-bit
Target Platform: Windows 64-bit
Documentation: Yes
[23] Material Function
[87] Material Instance
[120] Texture
[22] Material
[56] Mesh
特征
*照明预设
*远雨效应
*统一风着色器
*表面定制
*统一湿度着色器
*强大的材质实例参数
•基于距离的景观镶嵌
*动态泡沫的河流材料(距离场)
*按程序分发地面复盖物
•基于高度图的图层混合
•水坑景观层
*自定义即插即用功能
-距离曲面细分
-全局颜色变化
-位移褪色
-距离褪色
-蒙版修改器
-潘纳水
-云盘
-水紫外线
-着色器
-湿性
-微风
-细节
-搅拌机
-雪
•可控树苔层
*巨大的树木
*雪着色器
内容
[14]树木(9个独特,2个缩放,3个与植物合并)
[1]电影照明预设
[1]阴光照预置
[4]日间照明预设
[1]夜间照明预设
[2]散叶
[9]干叶
[1]远方的雨
[3]分支
[4]巨石
[5]鹅卵石
[3]灌木
[2]岩石
[2]根
[1]三叶草
[6]蕨类植物
[1]湖
[1]河
[1]悬崖
PBR:是
Lod:是的
碰撞:是的
纹理:高达8K
支持平台:Windows64位
目标平台:Windows64位
文件: 是的
[23]材质功能
[87]材料实例
[120]纹理
[22]材料
[56]目
Use trees to build a forest, shrubs to fill in the views, boulders to create blockades, rocks to create interesting areas, paint with landscape layers to automatically fill the ground with procedurally distributed ground cover, including ferns, dead branches, roots, clover, down to small rocks and pebbles.
Use the unified wind and wetness shader to define the wind and wetness amount on a global scale, without having to modify every asset or material, simply by inputting a value between 0-1. You can use 0 to simulate calm winds and dry environment or go up to 1 to simulate stormy winds and wet environment. You can even decide the wind direction without having to do anything complex. Combined with particles and other effects, the end result is truly spectacular.
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使用树木建造森林,灌木填充景观,巨石创建障碍,岩石创建有趣的区域,用景观层绘制自动填充地面程序分布的地面复盖,包括蕨类植物,枯枝,根,三叶草,下到小岩石和鹅卵石。
使用统一的风和湿着色器在全球范围内定义风和湿量,而不必修改每个资产或材料,只需输入一个介于0-1之间的值。 你可以用0来模拟平静的风和干燥的环境,也可以用1来模拟暴风雨的风和潮湿的环境。 你甚至可以决定风向,而不必做任何复杂的事情。 结合粒子和其他效果,最终的结果是真正壮观。
注: 屏幕截图,视频和gif可能无法反映最新的变化。 需要谈谈吗? 加入我们的 不和谐 或者写一封电子邮件。 评论需要更长的时间才能回答。
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