Features:

  • Modular effects and meshes to build waterfalls with
  • Generic environment models
  • Materials for water/river/splashes/waterfall
  • Leaf VFX

Number of Unique Meshes: 10 (2 trees, 1 high poly water plane, 6 waterfall meshes, 1 rock)

Collision: Yes, Auto generated

Vertex Count: 2-5k

Lumen support: Yes

LODs: No

Number of Materials and Material Instances: 19

Number of Textures: 21

Texture Resolutions: 1k/2k

Supported Development Platforms:

Windows: Yes

Mac: No

Documentation: https://www.youtube.com/watch?v=l5qDPEcX3XI

Important/Additional Notes: Watersplash Niagara effects has exposed parameters for spawn rate/box area and waterfall has a switch in the material to control if you want to use Distance field World position offset or not.

功能:

  • 模块化效果和网格,可使用通用环境模型构建瀑布
  • 通用环境模型
  • 水/河流/飞溅/瀑布材质
  • 叶子 VFX

独特网格数量:10(2 棵树、1 个高多边形水平面、6 个瀑布网格、1 个岩石)

碰撞:是,自动生成

顶点数:2-5k

流明支持:是

LOD:否

材质和材质实例数量:19

纹理数量:21

纹理分辨率:1k/2k

支持开发平台:

Windows:是

Mac:否

文档:https://www.youtube.com/watch?v=l5qDPEcX3XI

重要/附加说明: Watersplash Niagara 效果公开了生成速率/盒子区域的参数,并且瀑布在材质中有一个开关来控制是否要使用距离场世界位置偏移。

Showcase Video: https://www.youtube.com/watch?v=l5qDPEcX3XI

This environment lets you customize and use the foundation that I provide for you. It’s simple to add custom new waterfall meshes if you know basic 3D-modelling. Semi-complex materials that are well structured for readability should also allow you to restructure and change the materials to suit your specific needs.

I am also actively looking at feedback and questions so don’t hesitate to ask if you wish to add/fix something.

展示视频:https://www.youtube.com/watch?v=l5qDPEcX3XI

此环境可让您自定义和使用我为您提供的基础。如果您了解基本的 3D 建模,那么添加自定义的新瀑布网格会很简单。具有良好可读性的结构的半复杂材料还应该允许您重组和更改材料以满足您的特定需求。

我也在积极查看反馈和问题,因此如果您想添加/修复某些内容,请随时询问。

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