Features:
- Pre-made widgets to use.
- Completely customizable via variables.
- Dynamic Camera
- No limitation on menu depth.
- Created with a proper game framework such as begin play screen, loading screen, menu map, etc.
- Save & Load system.
- Unlimited save game slot with player name.
- Host Game – Server Browser
- Widget Pooling
Input: Gamepad, Keyboard, Mouse
Network Replicated: Supports Host-Find Game on Owning Client.
Supported Development Platforms: All
Supported Target Build Platforms: All
Documentation: Documentation
Important/Additional Notes: You will get exactly what you have experienced in the Playable Demo. Nothing more or nothing less.
特征:
- 预先制作的小部件使用。
- 通过变量完全可定制。
- 动态摄像机
- 菜单深度没有限制.
- 创建一个适当的游戏框架,如开始播放屏幕,加载屏幕,菜单地图等.
- 保存和加载系统。
- 无限保存游戏插槽与玩家名称.
- 主机游戏-服务器浏览器
- 小部件池
输入: 游戏手柄, 键盘, 鼠标
网络复制:支持拥有客户端的主机查找游戏.
支持的开发平台:全部
支持的目标构建平台:全部
文件: 文件
重要/附加说明:你会得到你在 可玩演示. 多多少少。
Documentation | Playable Demo | Showcase Video
This asset is a part of the Ultimate Shooter Kit
Ultimate Menu System is a completely dynamic, modular, and easy-to-customize menu system that you can use in your Single or Multiplayer games. You can change the design of the menu by your needs easily from the variables. This system supports any type and any direction of navigation and works with Mouse, Keyboard, and Gamepad.
For Multiplayer, It has a simple Host-Find Game functionality out of the box but it's easy to expand it for your needs. On the Single-Player side, it has a completely working Save & Load system. You can also expand it with the given examples in the blueprints.
This system is using a different Loading Screen than usual. It loads an empty map first, then loads the streaming level. In this way, the loading screen is not freezing or hiding too soon before the map actually loads. Again, easy to work with any level you have.
It also comes with almost any type of game setting. Keybindings, Audio, and Display Settings are completely working, saving, and loading. Gameplay Settings are also included as examples.
Completely optimized and ready to use in games. This system is using the Widget Pooling method that is creating every required widget at the beginning and doing one hard load, then always using those references. If the required widget is not in the pool, it creates and adds to the pool to reuse. Also keeps references at any point of the game state.
All panels can be controlled by a pure function in ANY blueprint. You can easily create and load your own widgets.
Feel free to join to discord channel if you have any questions.
该资产是 终极射击工具包
终极菜单系统 是一个完全动态的,模块化的,易于自定义的菜单系统,您可以在您的 单身人士 或 多人游戏 游戏。 您可以通过变量轻松地根据需要更改菜单的设计。 该系统支持任何类型和任何方向的导航,并与 鼠标, 键盘,而 游戏手柄.
为 多人游戏,它有一个简单的 主机-寻找游戏 功能开箱即用,但它很容易扩展它为您的需要。 在 单人游戏 侧,它有一个完全工作 保存和加载 系统。 您也可以使用蓝图中的给定示例进行扩展。
这个系统使用的是不同的 加载屏幕 比往常更好。 它首先加载一个空地图,然后加载流式传输级别。 这样,在地图实际加载之前,加载屏幕不会太快冻结或隐藏。 再次,容易与你有任何级别的工作。
它还配备了几乎任何类型的游戏设置。 钥匙扣,钥匙扣, 音频,而 显示设置 完全工作,保存和加载。 游戏设置 也包括作为例子。
完全优化,并准备在游戏中使用。 这个系统使用的是 小部件池 方法是在开始时创建每个必需的小部件并执行一次硬加载,然后始终使用这些引用。 如果所需的小组件不在池中,它将创建并添加到池中以重用。 还保留在游戏状态的任何点的引用。
所有面板都可以通过一个纯函数控制 任何 蓝图。 您可以轻松创建和加载自己的小部件。
如果您有任何问题,请随时加入discord频道。
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