Features:
- Rigged with Epic Skeleton (no retarget needed, rigged with UE4 Mannequin Skeleton)
- 21 Separated Skeletal Meshes for all parts, you can easily add or remove any part of the armor.
- The jaw can be opened with the additional jaw bone
- The Tailm Cape, Cloth and Side Armor have additional bones
- You can mix all colors separately
- Side Armor and Tail simulation based on physics
- Cloth is simulated
- 2 Metal, Cape and Cloth Colors can be mixed separately with the Material Instances
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Number of characters: 1
Vertex counts of characters: 34 284
Number of Materials and Material Instances: 30
Number of Textures: 43
Texture Resolutions: Body, Armor, Sword – 4096×4096, Eyes – 1024×1024
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: No
特征:
- 装备史诗骨架(不需要重新定位,装备UE4人体模型骨架)
- 21分离的骨架网格对于所有部件,您可以轻松添加或删除装甲的任何部分。
- 颌骨可以用额外的颌骨打开
- 尾翼斗篷,布和侧甲有额外的骨头
- 您可以单独混合所有颜色
- 基于物理学的侧装甲和尾部模拟
- 布进行模拟
- 2金属,斗篷和布料颜色可以与材料单独混合。
操纵:(是)
装备史诗骨架:(是的)
如果被装配到史诗骨架上,IK骨骼包括在内:(是的)
字符数:1
字符顶点数:34284
材质和材质实例数:30
纹理数量:43
纹理分辨率:身体,盔甲,剑-4096×4096,眼睛-1024×1024
支持的开发平台:
视窗:(是)
Mac:(是)
文件:否
VIDEO PREVIEW – https://www.youtube.com/watch?v=G4G_wmBTRSU
Disclaimer: Renders made in Marmoset Toolbag 3 and Unreal Engine 5, Most of the footage was made in Unreal Engine 4
Other Lizardmen:
Lizardman Knight – https://www.unrealengine.com/marketplace/en-US/product/lizardman-knight
Lizardman Berserker – https://www.unrealengine.com/marketplace/en-US/product/lizardman-berserker
Lizardman Assasin – https://www.unrealengine.com/marketplace/en-US/product/lizardman-assasin
Character: tris 54 838, verts 34 284
Sword: tris 2 980, verts 1 707
Rigged with Epic Skeleton
Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: u_Jaw, u_SideArmor_L, u_SideArmor_R, u_Tail_01, u_Tail_02, u_Tail_03, u_Tail_04, u_Tail_05, u_Tail_06, u_Cape_01, u_Cape_02, u_Cape_03, u_Cape_04, u_Cape_05, u_Cloth_01, u_Cloth_02, u_Cloth_03
PBR Textures Metall/Roughness
4K Textures – Body, Armor, Sword
1K Textures – Eyes
You can reduce the textures quality without much loss of quality
Textures – normal, metallic, roughness, albedo, AO, opacity, emissive
4 Texture sets – Body, Eyes, Armor, Sword
Body Skin have 3 Color Variations
Metal_01 have 3 Color Variations
Metal_02 have 3 Color Variations
Cloth and Cape have 3 Color Variations
There are two armor options – with Ornament and without Ornament
Eyes have 7 Color Variations
Sword Metal has 2 Color Variations
Sword Handle has 2 Color Variations
All the colors can be mixed to get new look
You can change the color of every part separately.
Rigged with Epic skeleton, no retargeting, 100% compatible with UE4 Mannequin Skeleton. Material Instances with color change. Separated Skeletal Meshes for all parts
Features:
-
Rigged with Epic Skeleton (no retarget needed, rigged with UE4 Mannequin Skeleton)
-
21 Separated Skeletal Meshes for all parts, you can easily add or remove any part of the armor.
-
The jaw can be opened with the additional jaw bone
-
The Tailm Cape, Cloth and Side Armor have additional bones
-
You can mix all colors separately
-
Side Armor and Tail simulation based on physics
-
Cloth is simulated
-
2 Metal, Cape and Cloth Colors can be mixed separately with the Material Instances
If you have any problems, please contact me evgeny_novozhilov@mail.ru
视频预览 -https://www.youtube.com/watch?v=G4G_wmBTRSU
免责声明:在Marmoset Toolbag3和虚幻引擎5中制作的渲染,大部分素材都是在虚幻引擎4中制作的
其他蜥蜴人:
蜥蜴骑士-https://www.unrealengine.com/marketplace/en-US/product/lizardman-knight
蜥蜴人狂战士-https://www.unrealengine.com/marketplace/en-US/product/lizardman-berserker
蜥蜴人阿萨辛-https://www.unrealengine.com/marketplace/en-US/product/lizardman-assasin
性格: tris54 838,verts34 284
剑: tris2 980,verts1 707
用史诗骨架装备
用史诗般的骨架装备。 添加到Epic骨架的其他骨骼:u_Jaw,u_SideArmor_L,u_SideArmor_R,u_Tail_01,u_Tail_02,u_Tail_03,u_Tail_04,u_Tail_05,u_Tail_06,u_Cape_01,u_Cape_02,u_Cape_03,u_Cape_04,u_Cape_05,u_cloth_01,u_cloth_02,u_cloth_03
PBR纹理金属/粗糙度
4k纹理-身体、盔甲、剑
1k纹理-眼睛
您可以降低纹理质量而不会损失太多质量
纹理-正常,金属,粗糙度,反照率,AO,不透明度,发射
4个纹理集-身体,眼睛,盔甲,剑
身体皮肤有3种颜色变化
Metal_01有3种颜色变化
Metal_02有3种颜色变化
布和斗篷有3种颜色变化
有两种装甲选择-带装饰和不带装饰
眼睛有7种颜色变化
剑金属有2种颜色变化
剑柄有2种颜色变化
所有的颜色都可以混合,以获得新的外观
您可以更改每个部分的颜色 分别地.
配备史诗骨架,没有重定位,100%兼容UE4人体模型骨架。 颜色变化的材质实例。 所有部件的分离骨架网格体
特征:
-
装备史诗骨架(不需要重新定位,装备UE4人体模型骨架)
-
21分离的骨架网格对于所有部件,您可以轻松添加或删除装甲的任何部分。
-
颌骨可以用额外的颌骨打开
-
尾翼斗篷,布和侧甲有额外的骨头
-
您可以单独混合所有颜色
-
基于物理学的侧装甲和尾部模拟
-
布进行模拟
-
2金属,斗篷和布料颜色可以与材料单独混合。
如果您有任何问题,请与我联系 evgeny_novozhilov@mail.ru
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