Features:

  •  Rigged with Epic Skeleton (no retarget needed, rigged with UE4 Mannequin Skeleton)
  • 21 Separated Skeletal Meshes for all parts, you can easily add or remove any part of the armor.
  • The jaw can be opened with the additional jaw bone
  • The Tailm Cape, Cloth and Side Armor have additional bones
  • You can mix all colors separately
  • Side Armor and Tail simulation based on physics
  • Cloth is simulated
  • 2 Metal, Cape and Cloth Colors can be mixed separately with the Material Instances

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Number of characters: 1

Vertex counts of characters: 34 284

Number of Materials and Material Instances: 30

Number of Textures: 43

Texture Resolutions: Body, Armor, Sword – 4096×4096, Eyes – 1024×1024

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: No

特征:

  •  装备史诗骨架(不需要重新定位,装备UE4人体模型骨架)
  • 21分离的骨架网格对于所有部件,您可以轻松添加或删除装甲的任何部分。
  • 颌骨可以用额外的颌骨打开
  • 尾翼斗篷,布和侧甲有额外的骨头
  • 您可以单独混合所有颜色
  • 基于物理学的侧装甲和尾部模拟
  • 布进行模拟
  • 2金属,斗篷和布料颜色可以与材料单独混合。

操纵:(是)

装备史诗骨架:(是的)

如果被装配到史诗骨架上,IK骨骼包括在内:(是的)

字符数:1

字符顶点数:34284

材质和材质实例数:30

纹理数量:43

纹理分辨率:身体,盔甲,剑-4096×4096,眼睛-1024×1024

支持的开发平台:

视窗:(是)

Mac:(是)

文件:否










VIDEO PREVIEW – https://www.youtube.com/watch?v=G4G_wmBTRSU

Disclaimer: Renders made in Marmoset Toolbag 3 and Unreal Engine 5, Most of the footage was made in Unreal Engine 4

Other Lizardmen:

Lizardman Knight – https://www.unrealengine.com/marketplace/en-US/product/lizardman-knight

Lizardman Berserker – https://www.unrealengine.com/marketplace/en-US/product/lizardman-berserker

Lizardman Assasin – https://www.unrealengine.com/marketplace/en-US/product/lizardman-assasin

Character: tris 54 838, verts 34 284

Sword: tris 2 980, verts 1 707

Rigged with Epic Skeleton

Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: u_Jaw, u_SideArmor_L, u_SideArmor_R, u_Tail_01, u_Tail_02, u_Tail_03, u_Tail_04, u_Tail_05, u_Tail_06, u_Cape_01, u_Cape_02, u_Cape_03, u_Cape_04, u_Cape_05, u_Cloth_01, u_Cloth_02, u_Cloth_03

PBR Textures Metall/Roughness

4K Textures – Body, Armor, Sword

1K Textures – Eyes

You can reduce the textures quality without much loss of quality

Textures – normal, metallic, roughness, albedo, AO, opacity, emissive

4 Texture sets – Body, Eyes, Armor, Sword

Body Skin have 3 Color Variations

Metal_01 have 3 Color Variations

Metal_02 have 3 Color Variations

Cloth and Cape have 3 Color Variations

There are two armor options – with Ornament and without Ornament

Eyes have 7 Color Variations

Sword Metal has 2 Color Variations

Sword Handle has 2 Color Variations

All the colors can be mixed to get new look

You can change the color of every part separately.

Rigged with Epic skeleton, no retargeting, 100% compatible with UE4 Mannequin Skeleton. Material Instances with color change. Separated Skeletal Meshes for all parts

Features:

  •  Rigged with Epic Skeleton (no retarget needed, rigged with UE4 Mannequin Skeleton)

  • 21 Separated Skeletal Meshes for all parts, you can easily add or remove any part of the armor.

  • The jaw can be opened with the additional jaw bone

  • The Tailm Cape, Cloth and Side Armor have additional bones

  • You can mix all colors separately

  • Side Armor and Tail simulation based on physics

  • Cloth is simulated

  • 2 Metal, Cape and Cloth Colors can be mixed separately with the Material Instances

If you have any problems, please contact me evgeny_novozhilov@mail.ru

视频预览 -https://www.youtube.com/watch?v=G4G_wmBTRSU

免责声明:在Marmoset Toolbag3和虚幻引擎5中制作的渲染,大部分素材都是在虚幻引擎4中制作的

其他蜥蜴人:

蜥蜴骑士-https://www.unrealengine.com/marketplace/en-US/product/lizardman-knight

蜥蜴人狂战士-https://www.unrealengine.com/marketplace/en-US/product/lizardman-berserker

蜥蜴人阿萨辛-https://www.unrealengine.com/marketplace/en-US/product/lizardman-assasin

性格: tris54 838,verts34 284

剑: tris2 980,verts1 707

用史诗骨架装备

用史诗般的骨架装备。 添加到Epic骨架的其他骨骼:u_Jaw,u_SideArmor_L,u_SideArmor_R,u_Tail_01,u_Tail_02,u_Tail_03,u_Tail_04,u_Tail_05,u_Tail_06,u_Cape_01,u_Cape_02,u_Cape_03,u_Cape_04,u_Cape_05,u_cloth_01,u_cloth_02,u_cloth_03

PBR纹理金属/粗糙度

4k纹理-身体、盔甲、剑

1k纹理-眼睛

您可以降低纹理质量而不会损失太多质量

纹理-正常,金属,粗糙度,反照率,AO,不透明度,发射

4个纹理集-身体,眼睛,盔甲,剑

身体皮肤有3种颜色变化

Metal_01有3种颜色变化

Metal_02有3种颜色变化

布和斗篷有3种颜色变化

有两种装甲选择-带装饰和不带装饰

眼睛有7种颜色变化

剑金属有2种颜色变化

剑柄有2种颜色变化

所有的颜色都可以混合,以获得新的外观

您可以更改每个部分的颜色 分别地.

配备史诗骨架,没有重定位,100%兼容UE4人体模型骨架。 颜色变化的材质实例。 所有部件的分离骨架网格体

特征:

  •  装备史诗骨架(不需要重新定位,装备UE4人体模型骨架)

  • 21分离的骨架网格对于所有部件,您可以轻松添加或删除装甲的任何部分。

  • 颌骨可以用额外的颌骨打开

  • 尾翼斗篷,布和侧甲有额外的骨头

  • 您可以单独混合所有颜色

  • 基于物理学的侧装甲和尾部模拟

  • 布进行模拟

  • 2金属,斗篷和布料颜色可以与材料单独混合。

如果您有任何问题,请与我联系 evgeny_novozhilov@mail.ru

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