Features:

  • Get parent & children GameplayTags

  • Make GameplayTags from Name or String

  • Auto-conversion functions for GameplayTags

  • Get advanced GameplayTag names

Code Modules:

  • AdvancedGameplayTagLibrary (Runtime)

Number of Blueprints: 18

Number of C++ Classes: 2

Network Replicated: Yes

Supported Development Platforms: Windows

Supported Target Build Platforms: Win64

功能:

  • 获取父级和子级GameplayTags

  • 从名称或字符串创建GameplayTags

  • GameplayTags的自动转换函数

  • 获取高级GameplayTag名称

代码模块:

  • AdvancedGameplayTagLibrary(运行时)

蓝图数量: 18

C++ 类数量: 2

网络复制:

支持的开发平台: Windows

支持的目标构建平台: Win64

Features:

This Plugin provides advanced Blueprint functionality when working with GameplayTags inside of Blueprints.

  • Exposes many GameplayTag related C++ only functions to Blueprints, such as “Get Parent Tag” or “Get Children Tags”

  • Create GameplayTags from Name & String

  • Adds some quality of life helper functions, like easy auto-conversions from and to GameplayTags

Support:

Discord

Tip:

When working with GameplayTags I also recommend using the free plugin MDMetaDataEditor , which enables the editing of MetaData on GameplayTag variables & function inputs. This is incredibly useful, as it can limit the shown GameplayTags to only a few selected ones.

功能:

此插件在使用蓝图内部的GameplayTags 时提供高级蓝图功能。

  • 向蓝图公开许多与 GameplayTag 相关的仅 C++ 函数,例如“获取父标签”或“获取子标签” Tags”

  • 从名称和字符串创建 GameplayTags

  • 添加一些生活质量辅助功能,例如轻松自动转换 GameplayTags

支持:

Discord

提示:

使用 GameplayTags 时,我还建议使用免费插件 MDMetaDataEditor ,它可以编辑 GameplayTag 变量和函数输入的元数据。这非常有用,因为它可以将显示的 GameplayTags 限制为仅几个选定的。

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