Volumetric Cloud system with procedural generation & with artistic controls
体积云系统与程序生成&功放;与艺术控制
Features:
- Raymarched Volumetric Clouds (you can fly into)
- Self Shadowing and Shadow projection to environment
- Turbulence on the edges
- Procedural generated textures (Coverage 2K or 4K)
- Artistic freedom to set colors, to tell different shapes for clouds and places they won’t show up
- Day & night cycles with both Sun and Moon
- No C++ code, only blueprints & materials with HLSL nodes.
- Multiplayer Replication
Contents:
- Blueprints: 09
- Materials: 21
- Mat Functions: 11
- Textures: 13
- Meshes: 02
- Demo Maps: 05
IMPORTANT NOTES:
- High-End PC Windows (D3D, OpenGL and Vulkan)
- Min HW for gaming: 4GB VRAM (recommended 6 GB VRAM)
- Tutorial v.1.0: video at https://youtu.be/jpDh8XYw76I (kept for history)
- Tutorial v.1.1 and demo: video at https://youtu.be/InBJKNQcU9M (kept for history)
- Tutorial v.1.2: Updated Tutorial for new users: https://youtu.be/iFPxpACPkzs
- for a better experience with the demo maps, overwrite your project’s Config folder
特征:
- Raymarched体积云(你可以飞入)
- 自阴影和阴影投影到环境
- 边缘的湍流
- 程序生成的纹理(复盖2K或4k)
- 艺术自由设置颜色,告诉不同的形状的云和地方,他们不会出现
- 太阳和月亮的昼夜循环
- 没有C++代码,只有带有HLSL节点的蓝图和材质。
- 多人复制
目录:
- 蓝图:09
- 材料:21
- 垫子功能:11
- 纹理:13
- 网格:02
- 演示地图:05
重要事项:
- 高端PC Windows(D3D,OpenGL和Vulkan)
- 适用于游戏的Min HW:4gb VRAM(推荐6GB VRAM)
- 教程v.1.0: 视频在 https://youtu.be/jpDh8XYw76I (保存历史)
- 教程v.1.1和演示: 视频在 https://youtu.be/InBJKNQcU9M (保存历史)
- 教程v.1.2: 针对新用户的更新教程: https://youtu.be/iFPxpACPkzs
- 为了获得更好的演示地图体验,请复盖项目的 配置文件夹





Volumetric Cloud system with procedural generation using ray marching and with artistic controls on the shapes and fine details. You can set up to 3 different layers of clouds, each one with a different cloud type and wind strength and speed. You can customize shadowing and colors as fix parameters or driven by curves. Sky Sphere BP replacement for driving Sun and Moon trajectories both based in calendar with latitude and longitude settings. It allows you to generate your own cloud shapes using the provided materials as models.
Package is intended for high-end machines and for cinematic production. Lowering several settings you can get higher performance, in detriment of details, for playing games.
Asset Video: https://youtu.be/7X_UxE9ECP8
Demo Video (small): https://youtu.be/mrYqDGbhNoM
Demo Video (detailed): https://youtu.be/InBJKNQcU9M
Support thread and FAQ: https://forums.unrealengine.com/unreal-engine/marketplace/125184-cloudscape-seasons
Join our Discord: https://discord.gg/FUwTvzr
***Monthly Unreal Engine Sponsored Content product for November 2021***
Check out Nilson Lima’s other products here: Nilson Lima Content
体积云系统与程序生成使用射线行进和艺术控制的形状和精细细节。 您可以设置多达3个不同的云层,每个云层都有不同的云类型和风力和速度。 您可以自定义阴影和颜色作为固定参数或由曲线驱动。 天球BP替代驱动太阳和月亮轨迹都基于日历与纬度和经度设置。 它允许您使用提供的材料作为模型生成自己的云形状。
包装是为高端机器和电影生产. 降低几个设置,你可以得到更高的性能,在损害细节,玩游戏。
资产视频: https://youtu.be/7X_UxE9ECP8
演示视频(小): https://youtu.be/mrYqDGbhNoM
演示视频(详细): https://youtu.be/InBJKNQcU9M
支持线程和常见问题: https://forums.unrealengine.com/unreal-engine/marketplace/125184-cloudscape-seasons
加入我们的不和: https://discord.gg/FUwTvzr
***2021年11月虚幻引擎每月赞助内容产品***
在这里查看Nilson Lima的其他产品: Nilson Lima内容

评论(0)