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Network replication
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Sky material (ONLY 170 instructions! and ONLY 4 texture samplers used)
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1 blueprint that uses material and implements time of day and preset system
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1 static skylight cube map recapture helper blueprint
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1 Sky shadow material
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3 Skydome and Skysphere meshes
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5 tilled clouds textures 512×512 with encoded depth traces on channels
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1 Moon normal map texture 512×512
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1 Background equirectangular texture 2048×1024 (R-stars, G-Background clouds, B-Distortion clouds)
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9 Color curves for simulating the day and night
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14 presets of weather (sunny, cloudy, foggy, snowy, smoky, stormy, clean, rainy, half sunny, gloomy, blizzard, overcast, stylized, stylized dark)
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3 Landscape background textures 4096×1024 for sky sphere
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1 Landscape background textures 4096×2048 for sky sphere
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10 example maps
Limitations:
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The material is not based on volumetric principles. The rendered sky is flat, with the illusion of depth based on shading, so the best results you will get from the ground.
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The sky is non-realistic/nonphysical, but there are many options to tweak the results to make it look reliable.
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网络复制
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天空材质(仅 170 条指令!且仅使用 4 个纹理采样器)
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1 个使用材质并实现时间和预设系统的蓝图
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1 个静态天光立方体贴图重新捕获辅助蓝图
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1 个天空阴影材质
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3 Skydome 和 Skysphere 网格
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5 个倾斜云纹理 512×512,通道上带有编码深度轨迹
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1 月球法线贴图纹理 512×512
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1 背景等距矩形纹理 2048×1024(R 星、 G-背景云、B-扭曲云)
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9条模拟白天和夜晚的颜色曲线
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14种天气预设(晴天、阴天、雾天、雪天、烟雨、暴风雨、晴天、雨天、半晴天、阴天、暴风雪、阴天、风格化、风格化黑暗)
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3风景天空球体背景纹理 4096×1024
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1 天空球体景观背景纹理 4096×2048
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10 个示例地图
局限性:
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材质不基于体积原理。渲染的天空是平坦的,具有基于阴影的深度幻觉,因此您将从地面获得最佳结果。
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天空是非现实/非物理的,但有很多选项可以调整结果以使其看起来可靠。
Fast Stylized Procedural Sky is a unique dynamic sky material and advanced weather system that perfectly balances quality and efficiency. Stsren is designed and optimized for Mobile, Virtual Reality, and stylized PC/Console games.
Features:
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GPU-friendly works efficiently even on VR/Mobile. Unlit material without blending uses one draw call.
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Over 100 parameters to customize
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Multi-layered clouds with lighting scattering and shadows change depending on the sun’s position.
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Shadow casting, height fog, static and dynamic skylight cube-maps
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Configurable sun and moon, lens effect, eclipse and stars scintillation
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Atmospheric sky gradient with tilting in the sun direction
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Lightning effect
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Moon normal mapping and lighting are calculated based on the relative sun and moon position.
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Time of day curves and advanced preset system
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Wind direction and cloud speed
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Smooth transitions between weather states based on preset system
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Landscape backgrounds interleaved with clouds, clouds, and stars
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Skydome and Sky Sphere
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Static sky creator
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Clouds density vertex paint
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The material is based on the tricky method for fast calculating procedural cloud lighting. You will not find this solution anywhere else!
快速风格化程序天空是一种独特的动态天空材质和先进的天气系统,完美平衡了质量和效率。 Stsren 专为移动、虚拟现实和风格化 PC/主机游戏而设计和优化。
功能:
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GPU 友好,即使在 VR/移动设备上也能高效工作。无需混合的无光照材质使用一次绘制调用。
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超过 100 个可自定义的参数
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具有照明散射和阴影的多层云,根据太阳的位置而变化。
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阴影投射、高度雾、静态和动态天光立方体贴图
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可配置的太阳和月亮、镜头效果、日食和星星闪烁
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向太阳方向倾斜的大气天空梯度
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闪电效果
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根据太阳和月亮的相对位置计算月球法线贴图和光照。
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时间曲线和先进的预设系统
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风向和云速度
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根据预设系统在天气状态之间平滑过渡
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云朵、云朵和星星交错的风景背景
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Skydome和Sky Sphere
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静态天空创建器
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云密度顶点油漆
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该材质基于快速计算程序云照明的棘手方法。 您在其他地方找不到此解决方案!

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