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Network replication
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Sky material (ONLY 170 instructions! and ONLY 4 texture samplers used)
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1 blueprint that uses material and implements time of day and preset system
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1 static skylight cube map recapture helper blueprint
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1 Sky shadow material
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3 Skydome and Skysphere meshes
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5 tilled clouds textures 512×512 with encoded depth traces on channels
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1 Moon normal map texture 512×512
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1 Background equirectangular texture 2048×1024 (R-stars, G-Background clouds, B-Distortion clouds)
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9 Color curves for simulating the day and night
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14 presets of weather (sunny, cloudy, foggy, snowy, smoky, stormy, clean, rainy, half sunny, gloomy, blizzard, overcast, stylized, stylized dark)
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3 Landscape background textures 4096×1024 for sky sphere
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1 Landscape background textures 4096×2048 for sky sphere
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10 example maps
Limitations:
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The material is not based on volumetric principles. The rendered sky is flat, with the illusion of depth based on shading, so the best results you will get from the ground.
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The sky is non-realistic/nonphysical, but there are many options to tweak the results to make it look reliable.
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网络复制
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天空材料 (只有170个指令! 并且只使用了4个纹理采样器)
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1使用材料并实现一天中的时间和预设系统的蓝图
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1静态skylight cube map夺回辅助蓝图
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1天影素材
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3Skydome和Skysphere网格
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5个云纹理512×512与编码深度跟踪通道
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1月法线贴图纹理512×512
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1背景等距柱状纹理2048×1024(R星、G背景云、B扭曲云)
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9种颜色曲线,用于模拟白天和黑夜
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天气的14个预设(晴天,多云,雾,雪,烟雾,暴风雨,干净,多雨,半晴,阴沉,暴风雪,阴天,程式化,程式化黑暗)
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3景观背景纹理4096×1024用于天空球体
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1景观背景纹理4096×2048天空球体
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10示例地图
限制:
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该材料不是基于体积原理。 渲染的天空是平坦的,具有基于阴影的深度错觉,因此您将从地面获得最佳效果。
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天空是非现实的/非物理的,但有很多选项可以调整结果,使其看起来可靠。
Fast Stylized Procedural Sky is a unique dynamic sky material and advanced weather system that perfectly balances quality and efficiency. Stsren is designed and optimized for Mobile, Virtual Reality, and stylized PC/Console games.
Features:
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GPU-friendly works efficiently even on VR/Mobile. Unlit material without blending uses one draw call.
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Over 100 parameters to customize
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Multi-layered clouds with lighting scattering and shadows change depending on the sun’s position.
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Shadow casting, height fog, static and dynamic skylight cube-maps
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Configurable sun and moon, lens effect, eclipse and stars scintillation
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Atmospheric sky gradient with tilting in the sun direction
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Lightning effect
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Moon normal mapping and lighting are calculated based on the relative sun and moon position.
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Time of day curves and advanced preset system
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Wind direction and cloud speed
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Smooth transitions between weather states based on preset system
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Landscape backgrounds interleaved with clouds, clouds, and stars
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Skydome and Sky Sphere
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Static sky creator
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Clouds density vertex paint
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The material is based on the tricky method for fast calculating procedural cloud lighting. You will not find this solution anywhere else!
快速程式化程序天空 是一个独特的动态天空材料和先进的天气系统,完美平衡质量和效率。 Stsren是为 移动,虚拟现实和程式化的PC/控制台游戏。
特征:
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GPU友好的工作效率,即使在VR/移动。 没有混合的未点燃的材料使用一个绘制调用.
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超过100个参数可自定义
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具有光照散射和阴影的多层云会根据太阳的位置而变化。
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阴影投射,高度雾,静态和动态天窗立方体-地图
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可配置的太阳和月亮,镜头效果,日食和星星闪烁
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大气天空梯度与倾斜的太阳方向
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闪电效应
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根据相对太阳和月亮位置计算月球法线贴图和光照。
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一天的时间曲线和先进的预置系统
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风向和云速
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基于预设系统的天气状态之间的平滑转换
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景观背景交错与云,云,星
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天空球和天空球
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静态天空创造者
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云密度顶点油漆
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该材料基于快速计算程序云照明的棘手方法。 你不会在其他地方找到这个解决方案!
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