Features:
- Targeting system
- Stealth kill system
- Real-time debugging system
- AI spawn system
- Basic blocking system of the punch
- Basic AI
- Fully replicated code
- Fully commented code
- Easy integration into another project
Number of Blueprints: 20
Input: Keyboard, Mouse
Network Replicated: Yes
Number of Animations: 61
Scaled to Epic skeleton: Yes
Number of Audio Waves: 21
Number of Audio Cues: 2
Sample rate / bit rate: 44.1 kHz, 16bit Stereo WAVs
Do Sound FX loop: Yes
Supported Development Platforms:
Windows: Yes
Mac: N/A
Documentation: Click Me
特征:
- 瞄准系统
- 隐形杀伤系统
- 实时调试系统
- AI产卵系统
- 冲床的基本阻挡系统
- 基本AI
- 完全复制的代码
- 完全注释的代码
- 轻松集成到另一个项目中
蓝图数目: 20
输入: 键盘、鼠标
网络复制: 是的
动画数量: 61
缩放到史诗骨架: 是的
音频波数: 21
音频提示数: 2
采样率/比特率: 44.1kHz,16位立体声波
做声音FX循环: 是的
支持的开发平台:
窗户: 是的
Mac电脑: N/A
文件: 点击我
Trailer: Click Me
Fight Component is a simple and flexible fistfight system that was created for the most convenient transfer and connection to your project. The product has a blueprint component that implements all the logic of fisticuffs, as well as several auxiliary bluprints (such as: AnimNotify, Interface, Enumerations, Structures), which are required for the correct operation of the main component.
拖车/拖车: 点击我
战斗组件是一个简单和灵活的格斗系统,是为最方便的转移和连接到您的项目。 该产品有一个蓝图组件,实现了fisticuffs的所有逻辑,以及几个辅助bluprints(如:AnimNotify,Interface,Enumerations,Structures),这是主组件正确操作所必需的。
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