Features: Third person door interaction animations and blueprints

Number of Blueprints: 3 (Door BP, Door Interaction component, Character AnimBP)

Number of Animations: 12 in-place / 12 root motion

Input: Keyboard / Mouse

Network Replicated: Yes

Supported Development Platforms:

Windows: Yes

Mac: Untested

Documentation: Can be found in the DoorDocumentation folder in the project’s root directory.

Important/Additional Notes: Source FBX files for the animations are located in the SourceFiles folder in the project’s root directory.

特点:第三人称门互动动画和蓝图

蓝图数量:3(门BP,门交互组件,角色AnimBP)

动画数量:12个原地/12个根部动作

输入:键盘/鼠标

网络复制:是

支持的开发平台:

Windows:是的

Mac:未经测试

文档:可以在项目根目录的DoorDocumentation文件夹中找到。

重要/附加说明:动画的源FBX文件位于项目根目录中的SourceFiles文件夹中。










VIDEO PREVIEW

This is a set of animations and blueprints for a third-person door interaction system.

Includes:

  • Animations, Door Blueprint, Door Interaction Component, AnimBP, and example character BP which uses the door component

  • Two versions of each animation to support doors with knobs or horizontal handles/levers

  • Movable IK target to guide the character’s hand to the location of the knob in your door model

  • Lock/unlock functionality

– Multiplayer support

– Step-by-step documentation for merging into your project and setting up custom doors

– All Blueprints are commented thoroughly to describe what each part does

Note: Although the IK target guides the character’s hand to the location of the knob you specify, there are physical limits on how far the hand can reach. This is best used with knobs in fairly standard locations!

Animations:

Front_Knob_Open

Front_Knob_Close

Front_Knob_Locked

Back_Knob_Open

Back_Knob_Close

Back_Knob_Locked

Front_Lever_Open

Front_Lever_Close

Front_Lever_Locked

Back_Lever_Open

Back_Lever_Close

Back_Lever_Locked

视频预览

这是一组用于第三人称门交互系统的动画和蓝图。

包括:

  • 动画、门蓝图、门交互组件、AnimBP和使用门组件的示例角色BP

  • 每个动画的两个版本,以支持带旋钮或水平手柄/杠杆的门

  • 可移动的IK目标引导角色的手到你的门模型中旋钮的位置

  • 锁定/解锁功能

-多人游戏支持

-一步一步的文档合并到您的项目和设置自定义门

-所有蓝图都被彻底注释,以描述每个部分的作用

注: 虽然IK目标将角色的手引导到您指定的旋钮的位置,但手可以到达多远有物理限制。 这是最好的使用旋钮在相当标准的位置!

动画:

前置/前置/前置

前置,前置

N.锁着的,锁着的

返回_knob_open

返回_knob_close

回锁,回锁

前置/前置/前置

前置,前置

前置/前置

返回/返回

[医]背

回锁,回锁

声明:本站所有资源都是由站长从网络上收集而来,如若本站内容侵犯了原著者的合法权益,可联系站长删除。