Input:
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Mouse & Keyboard
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Gamepad
Assets:
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43x blueprint class (UE4), 51x blueprint class (UE5)
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9x enumeration, 7x structure
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10x widget blueprint
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125x static mesh, 1x skeletal mesh
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7x destructible mesh (UE4), 8x geometry collection (UE5), 7x geometry collection actor (UE5)
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297x texture, 153x material, 36x material instance, 11x material function
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134x sound wave, 22x sound cue, 1x dialogue voice, 22x dialogue wave
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3x particle system
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2x level
Network Replication:
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No
Platforms:
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Windows / MacOS / Linux
输入:
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鼠标和键盘
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游戏手柄
资产:
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43x蓝图类(UE4),51x蓝图类(UE5)
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9x枚举,7x结构
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10x控件蓝图
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125x静态网格,1x骨架网格
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7x可破坏网格(UE4),8x几何集合(UE5),7x几何集合actor(UE5)
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297x纹理,153x材质,36x材质实例,11x材质函数
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134x声波,22x sound cue,1x dialogue voice,22x dialogue wave
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3x粒子系统
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2x级
网络复制:
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非也。
平台:
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Windows/MacOS/Linux
This pack contains an advanced interaction system with interactable objects, dialogue system, inventory system, day-night system, flashlight, adaptive footstep and drop sound, camera occlusion fade, bobbing simulation, save & load system, gamepad support, input hints, etc. It can meet the fundamental needs of making an adventure game and allows you to creating an interactive world.
Demo:
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Video Demo v3.5 (YouTube)
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Windows Demo v3.8 (Google Drive) | v3.8 (百度网盘)
Documentation:
Features:
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All done with blueprints and have been commented and properly arranged.
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Almost every prop in the scene can be interacted.
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Contains Graspable, Destructible, Draggable, Clickable objects.
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Graspble objects can be grasped, released, thrown, rotated and have physical properties and drop sound to play with, you can customize the graps method to click or hold and initial distance, view and movement will be slowed down based on the mass of them.
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Destructible objects can be grasped, thrown and broken into pieces. It is using Chaos of UE5, such as field system, geometry collection actors, etc.
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Inspectable objects can be picked, put back, taken, rotated, zoomed, and observed with real-time dynamic depth of field. It contains widgets to show name and description or letter content. You can also add different dialogues.
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Draggable double-swing door with drag and click interaction, it can be locked, and supports dialogue and cutscene.
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Draggable cupboard and drawer, similar to the draggable door, with all features the door have.
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Draggable switch allows you to attach the missing parts, drag or click to toggle, trigger lights or other objects, also with dialogue and cutscene.
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Draggable switch with Graspable handle, you can break the switch by dragging the handle, particle and sound effects are included.
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Clickable button and switch, which can be used to trigger lights, bomb, etc.
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Dialogue system with subtitles for Inspectable and Draggable objects, you can apply different dialogue waves to them and customize play method (loop, random).
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A simple inventory system is included, you can take Inspectable objects and deposite or place them, items can be stacked and will be shown on the screen.
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Adaptive footstep or drop sound based on the different surface type.
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Flashlight with smooth rotation, which can illuminate the surroundings in a dark environment.
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Day-Night system, which allows you to toggle between day and night in your game world.
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Dynamic head bobbing simulation, camera will shake slightly when your character is walking, jumping or landing.
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Built-in dynamic Input Hints system and Crosshair switching, icons will be switched according to different devices and interactions.
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Save & Load system for level transition, player character and interactable objects, like transform, is locked, is taken, is on, etc.
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Fully support gamepad (controller).
Supports:
Links:
这个包包含一个先进的交互系统,可交互的对象,对话系统,库存系统,昼夜系统,手电筒,自适应脚步声和下降声,相机遮挡淡入淡出,摆动模拟,保存和加载系统,游戏手柄支持,输入提示等。 它可以满足制作冒险游戏的基本需求,并允许您创建一个互动的世界。
示范:
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视频演示 v3.5(YouTube)
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Windows演示 v3.8(谷歌驱动器) | v3.8(普瑞斯网站)
文件:
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PDF格式 v3.8(谷歌驱动器) | v3.8(普瑞斯网站)
特征:
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全部完成 蓝图 并得到了评论和妥善安排。
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几乎场景中的每个道具都可以交互。
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包含 可把握的, 可破坏的, 可拖动, 可点击 物体。
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抓住物体 可以抓住,释放,投掷,旋转,并具有物理属性和下降声音玩,您可以自定义graps方法点击或保持和初始距离,视图和移动将根据它们的质量减慢。
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可破坏对象 可以抓住,投掷和破碎成碎片。 它正在使用 混乱 的UE5,例如场系统、几何集合actor等。
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可检查对象 可进行拾取、放回、拍摄、旋转、缩放和实时动态景深观察。 它包含小部件来显示名称和描述或字母内容。 您还可以添加不同的对话。
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可拖动双旋门 通过拖拽和点击交互,它可以被锁定,并支持对话和过场动画。
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可拖动的橱柜和抽屉,类似于可拖动的门,具有门所具有的所有功能。
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可拖动开关 允许您附加丢失的部分,拖动或单击切换,触发灯光或其他对象,也与对话和过场动画。
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带有可抓握手柄的可拖动开关,您可以通过拖动手柄打破开关,粒子和声音效果都包括在内。
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可点击的按钮和开关,可用于触发灯光、炸弹等。
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带字幕的对话系统 对于可检查和可拖动对象,您可以对它们应用不同的对话波并自定义播放方法(循环,随机)。
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A 简单的库存系统 包括在内,您可以采取可检查的对象和沉积或放置它们,项目可以堆叠和将显示在屏幕上。
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自适应脚步声或下降声 基于不同的表面类型。
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手电筒 具有平滑的旋转,可以在黑暗的环境中照亮周围环境。
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昼夜系统,它可以让你在你的游戏世界白天和黑夜之间切换。
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动态摇头模拟,当你的角色走路,跳跃或着陆时,相机会轻微摇晃。
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内置动态 输入提示系统 和 十字线切换,图标将根据不同的设备和交互进行切换。
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保存和加载系统 对于关卡过渡,玩家角色和可交互对象(如transform)被锁定,被采取,被开启等。
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完全 支持游戏手柄(控制器).
支援服务:
连结:
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