The Top Down Stealth Toolkit is a pure blueprint framework that enables quick & easy creation of Stealth games from a Top Down Perspective.

自上而下的隐形工具包是一个纯粹的蓝图框架,可以从自上而下的角度快速轻松地创建隐形游戏。

• Modular components are employed throughout the toolkit to implement features with minimal coupling.

• The Global Alert Level system controls the Global Alert Meter by employing event dispatchers to continuously listen in new stimuli being perceived by AI agents across the level.

•  The AI Surveillance Controller directs the activation of all AI agents within the level. This system can be leveraged to create different starting conditions for each level, choosing to activate all security measures by default or have them activated in a modular fashion based on the overall threat perceived by the AI.

•  The AI Sensory Manager continuously evaluates all stimuli against various agents & assigns new objectives to the AI agents based on the results.

• The Patrol Guard AI uses Behavior Trees to respond to the various objectives assigned by the AI Sensory Manager.

• The Line of Sight Visualization system employs raycast driven edge detection approximations to deliver vastly increased performance over brute force models.

Input: Mouse & Keyboard

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: Fully Commented

*整个工具包采用模块化组件,以最小的耦合实现功能。

*全球警报级别系统通过使用事件调度器来控制全球警报仪表,以持续侦听整个级别的AI代理所感知的新刺激。

*AI监视控制器指导级别内所有AI代理的激活。 可以利用该系统为每个级别创建不同的启动条件,选择默认激活所有安全措施,或者根据AI感知的整体威胁以模块化方式激活它们。

*AI感官管理器持续评估针对各种代理的所有刺激,并根据结果为AI代理分配新的目标。

*巡逻守卫AI使用行为树来响应AI感官管理器分配的各种目标。

*视线可视化系统采用raycast驱动的边缘检测近似值,比蛮力模型提供显着提高的性能。

输入:鼠标和键盘

网络复制:没有

支持的开发平台:窗户

支持的目标构建平台:窗户

文件:充分评论










Gameplay Demo

Support Thread

Tutorials/Concept Overviews

Features:

• Top-Down Camera perspective.

• A custom-built AI Perception system tailored specifically for developing Stealth games enable AI agents to perceive stimuli through four different types of perception models: Visual, Aural, Intuitive, & Motion perception.

• A Stimulus generation system that enables users to easily customize & add new types of perceivable stimuli.

• Patrol Guards that can respond to a wide variety of stimuli including the player character, incapacitated team mates, alarms, footstep & gunshot noises, & more.

• Automated security devices like Cameras, Motion Sensors, Laser Security Systems, & Turrets function provide additional layers of challenge to the player.

• Use Gadgets & Weapons to distract or disable AI Bots.

• A Global Alert Level system that dynamically increases the difficulty through deployment of AI reinforcements.

• Edge Detection algorithms help deliver increased performance for Line of Sight Visualization.

• A Mission Stats Display system that tracks & updates high score information for every level.

Preview Video: https://goo.gl/Kt8aqB

游戏演示

支持线程

教程/概念概览

特征:

•自上而下的相机视角。

*专为开发隐形游戏而定制的AI感知系统使AI代理能够通过四种不同类型的感知模型感知刺激:视觉,听觉,直觉和运动感知。

*刺激生成系统,使用户能够轻松定制和添加新类型的可感知刺激。

*巡逻守卫,可以响应各种各样的刺激,包括玩家角色,无行为能力的队友,警报,脚步声和枪声,以及更多。

*自动安全设备,如摄像头,运动传感器,激光安全系统和炮塔功能,为玩家提供额外的挑战层。

•使用小工具和武器来分散或禁用AI机器人。

*全球警报级别系统,通过部署AI增援动态增加难度。

*边缘检测算法有助于提高视线可视化的性能。

*一个任务统计显示系统,跟踪和更新每个级别的高分信息。

预览视频: https://goo.gl/Kt8aqB

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