With our plugin you get:
A quality penetration system based on the density of the objects' materials.
Rebound system; through penetration system and dynamic calculation of penetration depth system.
Procedural animations of tension and bending the bowstring and bow.
Physically correct flight of arrows
Flexible bow and arrow settings (will expand)
Integration via component
Arrow trajectory (Before shot and after shot)
Interrupt shot
Density support in physical materials
Detailed setting of the parameters of the archer
The asset uses a standard set of unreal engine materials and textures.
Number of Blueprints: 16
Input: (KeyBoard,Mouse)
Replication: (Coming Soon)
Supported development platforms: Windows, Linux, Mac
随着我们的插件,你会得到:
基于物体材料密度的质量渗透系统。
回弹系统;通过渗透系统和动态计算渗透深度系统。
张力和弯曲弓弦和弓的程序动画。
箭头的物理正确飞行
灵活的弓箭设置(将展开)
通过组件集成
箭头轨迹(射击前和射击后)
中断射击
物理材料中的密度支持
弓箭手参数的详细设置
该资源使用一组标准的虚幻引擎材质和纹理。
蓝图数目:16
输入:(键盘,鼠标)
复制:(即将推出)
支持的开发平台:Windows、Linux、Mac





What is BowShootingSystem?
Bow Shooting System is a plugin for your project, with which you can turn any of your characters into an archer.
Video Demonstration: Trailer Update 1.9.0.0 Update 1.9.1.0
Documentation: Link
Our Discord
什么是BowShootingSystem?
弓射击系统是一个插件为您的项目,您可以将您的任何角色变成一个弓箭手。
视频演示: 拖车/拖车 更新1.9.0.0 更新1.9.1.0
文件: 连结
我们的 不和谐

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