*** If you are using UE5, you will have to change the assets to use Nanite for Lumen to work correctly. ***
Blueprints: 34
Static Mesh: 841
Textures: 124
- (7) 4096×4096
- (1) 4096×2048
- (30) 2048×2048
- (65) 1024×1024
- (14) 512×512
- (2) 512×256
- (1) 256×256
- (1) 16×2048
- (3) 8×8
Light Profile Textures: 12
LODs: No
Collisions: Yes
Some of the featured Blueprints include:
- Wall/Window placement with auto sizing.
- Trim placement with auto sizing.
- 4 Door Blueprints that can be static or open and close using a volume the player overlaps.
- A single bed Blueprint that contains all the bed variations with freedom to change the size, frame, mattress and box spring height, have a fitted sheet on it, tweak materials, customize pillows, etc.
- A wall plug and power cable were created to allow for plugs to be easily placed and snapped to outlets
- A single light Blueprint controls the wall, ceiling, and chandelier lights. This Blueprint automatically re-positions the lighting and changes the lights asset depending on what option you choose, with freedom to control the light intensity, color, and IES texture etc.
- A TV Blueprint was created that allows for online video streaming. There is an array that you just need to link an online video too and it will play it at run time.
- Cabinets and counter tops are also created with a number of pre-set Blueprints depending on the section you’re looking for. Corner, single wide, double wide, island.
***如果您使用的是UE5,则必须更改资源以使用Nanite for Lumen才能正常工作。 ***
蓝图: 34
静态网格: 841
纹理: 124
- (7)4096×4096
- (1)4096×2048
- (30)2048×2048
- (65)1024×1024
- (14)512×512
- (2)512×256
- (1)256×256
- (1)16×2048
- (3)8×8
光轮廓纹理: 12
Lod:没有
碰撞:是的
一些特色蓝图包括:
- 墙壁/窗户放置自动调整大小。
- 修剪放置与自动调整大小.
- 4门蓝图,可以是静态的或打开和关闭使用一个卷播放器重叠。
- 一张单床蓝图,包含所有的床的变化与自由改变大小,框架,床垫和盒子弹簧高度,有一个适合的床单,调整材料,定制枕头等。
- 墙上的插头和电力电缆被创造出来,使插头可以很容易地放置和卡在插座上
- 单个光源蓝图控制墙壁、天花板和吊灯灯。 此蓝图会根据您选择的选项自动重新定位光照并更改光照资源,并可自由控制光照强度、颜色和IES纹理等。
- 创建了一个允许在线视频流的电视蓝图。 有一个数组,你只需要链接一个在线视频,它将在运行时播放它。
- 橱柜和台面也创建了一些预先设置的蓝图,这取决于你要找的部分。 角落,单宽,双宽,岛屿。
This is designed to speed up the creation of house interiors. A number of Blueprints were created to help in this process. A few of these include floors, baseboards, walls, beds, lights, power plugs, wall sockets, light switches, doors, countertops; there are 34 in total.
You can see an example of the kit here, and here.
There are static assets included as well that aren’t a part of any Blueprints. Shelves, mirrors, faucets, couches and chairs, desks, and railings. In total, there are roughly 841 assets. However, many of these are used by Blueprints to automatically select the appropriate asset based on scale. This is to keep things consistent. The wall Blueprint for example has a ‘destination’ node that is used to calculate the length of the wall. Based on the wall type, if you want trim or not, or if it should have windows, the wall Blueprint will automatically select the appropriate wall asset to suite that size. This keeps a fairly consistent texture resolution and lightmap resolution.
A few textures were obtained from websites, but are in the public domain. These textures include the paintings, the HDRI Skybox, a few patterns. Everything else was created by myself.
Note: The scenes in this kit were baked using ‘Loushauang’s GPULightmass‘.
Texture sources are as follows:
- Pixabay.Com
- www.RawPixel.com
- www.rijksmuseum.nl
- hdrihaven.com
这是为了加快房子内部的创建。 创建了许多蓝图来帮助这一过程。 其中一些包括地板,踢脚板,墙壁,床,灯,电源插头,墙上插座,电灯开关,门,台面;总共有34。
还包括静态资源,这些资源不属于任何蓝图的一部分。 架子,镜子,水龙头,沙发和椅子,桌子和栏杆。 总共有大约841资产。 但是,蓝图使用其中许多资源根据比例自动选择合适的资源。 这是为了让事情保持一致。 例如,墙蓝图有一个”目的地”节点,用于计算墙的长度。 根据墙体类型,如果您想要修剪或不修剪,或者它应该有窗口,墙体蓝图将自动选择适当的墙体资源来适应该大小。 这保持了相当一致的纹理分辨率和光照贴图分辨率。
一些纹理是从网站获得的,但在公共领域。 这些纹理包括绘画,HDRI天空盒,一些模式。 其他一切都是我自己创造的。
注意:本套件中的场景是使用”娄绍昂(氏)GPULightmass‘.
纹理来源如下:
- Pixabay.Com
- www.RawPixel.com
- www.rijksmuseum.nl
- hdrihaven.com
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