Archviz Mesh Change/Transform Modification is an easy implementation project that allow user to spawn, move, rotate, scale and change the mesh in real-time. Editing is simple as there is a lot of configurable settings for customization.
Archviz Mesh Change/Transform Modification是一个简单的实现项目,允许用户实时生成,移动,旋转,缩放和更改网格。 编辑很简单,因为有很多可配置的自定义设置。
Features:
- Fully in UMG and Blueprint.
- 2 types of control: Mouse + Keyboard and Only Mouse
- Includes 2 types of behaviors Blueprints and widgets are commented.
- Mesh Changing
- Mesh Transform
- Spawn Mesh
- 2 Types of Camera Mode
- All Blueprints are neatly organized.
Number of Blueprints: 3 Blueprint Actor, 2 Data table, 1 Actor Component, 1 Drag and drop, 2 Pawn
Input: Mouse and Keyboard or Only Mouse
Network Replicated: No
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: https://drive.google.com/open?id=1JPUumQHT84a-HNrpd98GmTokD49Hy77A
Video Tutorial: https://youtu.be/KGDqrI6mZ_k
特征:
- 完全在UMG和蓝图。
- 2种类型的控制:鼠标+键盘和只有鼠标
- 包括两种类型的行为蓝图和小部件被注释。
- 改变网格
- 网格变换
- 产卵网格
- 2种相机模式
- 所有的蓝图都整齐地组织起来。
蓝图数目:3个蓝图Actor,2个数据表,1个Actor组件,1个拖放,2个Pawn
输入:鼠标和键盘或仅鼠标
网络复制:没有
支持的开发平台:窗户
支持的目标构建平台:窗户
文件: https://drive.google.com/open?id=1JPUumQHT84a-HNrpd98GmTokD49Hy77A
视频教程: https://youtu.be/KGDqrI6mZ_k
Example Usage:
- Used on Archviz projects that allow user to edit their interior design.
- Editing mesh or map in game.
Video Preview: https://youtu.be/qnKZvlagqYI
Video Tutorial: https://youtu.be/KGDqrI6mZ_k
Long Description
1. Contain 2 types of behaviors:
- Attach to Actor (Static Mesh Actor)
- Independent (Blueprint Actor)
2. Mesh Changing
- Real-time mesh changing
3. Mesh Transform (Change position, rotation and scale of an object in real-time by mouse interaction or edit value in spin box.)
- Transform of Vector, Rotate and Scale
- Grid Value Settings
4. Spawn Mesh
- Spawn Mesh in Real-time
5. 2 Types of Camera Mode
- Free Camera (Free to Move Around in real-time)
- Orbit Camera (Focus on Object in real-time)
6. Simple Thumbnails Creator
- Create Thumbnails by Capture Scene 2D
7. Usable with your own character/pawn. (Supports Set Input Mode Game and UI Only)
8. Configurable settings such as tracking distance, outline color, toggle confirmation UI, Hidden Actors, Snap to Ground ETC.
9. Customizable data (data table):
示例用法:
- 用于Archviz项目,允许用户编辑他们的室内设计.
- 在游戏中编辑网格或地图.
视频预览: https://youtu.be/qnKZvlagqYI
视频教程: https://youtu.be/KGDqrI6mZ_k
长描述
1. 包含2种类型的行为:
- Attach to Actor(静态网格体Actor)
- 独立(蓝图演员)
2. 改变网格
- 实时网格变化
3. 网格变换(通过鼠标交互或在旋转框中编辑值实时更改对象的位置、旋转和缩放)。)
- 矢量、旋转和缩放的转换
- 网格值设置
4. 产卵网格
- 实时生成网格
5. 2种相机模式
- 免费相机(实时自由移动)
- 轨道相机(实时聚焦物体)
6. 简单缩略图创建者
- 通过捕获场景2D创建缩略图
7. 与你自己的角色/典当一起使用。 (仅支持设置输入模式游戏和UI)
8. 可配置的设置,如跟踪距离,轮廓颜色,切换确认UI,隐藏的演员,捕捉到地面等。
9. 可自定义数据(数据表):
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