A system that divides a character’s body into separate health pools with unique attributes.
将角色的身体划分为具有独特属性的单独健康池的系统。
Features:
- Limbs that can have custom health pools, wounds, and bones (can be broken and fractured)
- East to implement actor component and blueprint interface that handle everything to do with character health
- Code written in blueprints with detailed comments that is easy to modify and add to.
- In-depth documentation that goes over every single variable and function in the system along with an implementation guide.
- An example map with a working character blueprint that you could immediately implement in your game.
Technical Details:
Supported Development Platforms: Windows, Mac, and Linux
Supported Target Build Platforms: Windows, Mac, and Linux
Number of Blueprints: 5
Network Replicated: No
Documentation: Link
Video Tutorial: Link
特征:
- 可以拥有定制健康池,伤口和骨骼的四肢(可以破碎和骨折)
- 需要实现actor组件和蓝图接口,以处理与角色健康相关的所有操作
- 用蓝图编写的代码,带有易于修改和添加的详细注释。
- 深入的文档,包括系统中的每个变量和函数以及实现指南。
- 一个示例地图与工作角色蓝图,您可以立即实现在您的游戏。
技术细节:
支持的开发平台:Windows、Mac和Linux
支持的目标构建平台:Windows、Mac和Linux
蓝图数目:5
网络复制:没有
文件: 连结
视频教程: 连结
The Limb Based Health System is an easy to implement health system that you can attach to any character in the form of an actor component to manage their health. Every characters health is broken up into separate limbs that you can customize to have specific names, health pools, hitboxes, bones, and more. The system was created with the intent of being highly modular and event driven. As a result, it is easy to add to both existing and new projects and maintains good performance.
基于肢体的健康系统是一个易于实现的健康系统,您可以以actor组件的形式附加到任何角色以管理他们的健康。 每个角色的健康都被分解成单独的肢体,您可以自定义以具有特定的名称,健康池,hitbox,骨骼等。 该系统的创建目的是高度模块化和事件驱动。 因此,可以轻松添加到现有和新项目中,并保持良好的性能。
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