Ghost trails system that allows you to make meshes to cast trails.

鬼迹系统,允许你使网格施放小径。

• Number of Blueprints: 1 component + 1 actor BP + 4 demo blueprints
• List of features:
• Trail all meshes or the ones that have tags.
• Ghost lifetime and spawn delay
• Interpolate materials parameters over ghost exist time.
• Scale overtime
• Skeletal Mesh support
• Use separate manager to dynamically add meshes to cast trails from different actors.
• Intended Platform: PC, Mac, Linux, Mobile, Consoles, HTML5
• Tested platforms: PC, HTML5
• Documentation Included: Commented code, functions and variables

*蓝图数量:1个组件+1个actor BP+4个演示蓝图
*功能列表:
*跟踪所有网格或具有标签的网格。
*幽灵寿命和产卵延迟
*在鬼存在时间内插材料参数。
*按比例加班
*骨架网格支持
•使用单独的管理器动态添加网格以投射来自不同actor的轨迹。
*预期平台:PC、Mac、Linux、移动、控制台、HTML5
*测试平台:PC、HTML5
*文档包括:注释代码、函数和变量











Preview: https://www.youtube.com/watch?v=3SPKx7F8rVo

This system allows user to add components to blueprints or scene actors, to make meshes cast ghost trails. Those trails will copy geometry from master mashes they were cast from, so trails will have identical shape. Component have some settings, that allow to change lifetime of ghosts, their spawn delay, materials and parameters, that changes over time (linearly or by custom curve asset) and some more features.

But component is not a core of this system. Special GhostTrail Manager is responsible for all the logic and properties. If you do not want to use component, you can use this manager alone to add meshes, which must to cast trails.

预览: https://www.youtube.com/watch?v=3SPKx7F8rVo

该系统允许用户向蓝图或场景actor添加组件,以使网格体投射幽灵轨迹。 这些轨迹将从它们被铸造的主捣碎复制几何,因此轨迹将具有相同的形状。 组件有一些设置,允许改变鬼魂的生命周期,它们的产生延迟,材料和参数,随时间变化(线性或自定义曲线资产)和更多的功能。

但组件不是这个系统的核心。 特殊的GhostTrail管理器负责所有的逻辑和属性。 如果您不想使用component,则可以单独使用此管理器来添加网格,这些网格必须投射轨迹。

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