IES is a system that will handle effects for all collisions events in your game!
IES是一个系统,将处理所有碰撞事件在您的游戏!
Features:
- System that works, just by adding a single component to target actor!
- Working with anything that generates Hit Event
- Effect will attach to hit target, f.e. bullet hole in doors will move with opening – closing, and if Skeletal Mesh was hit – blood will stick to hit bone.
- Being component – you don’t have to create new Blueprint for each new actor, just add a component to an object on scene
- Organized project files supports easy migration – all necessary assets are in one folder, the rest – mostly examples – can be deleted without any errors or dependencies.
- Creating new setups is as easy as possible with only two steps:
- create new Data Table and fill up the rows
- select it in IES component
Number of Blueprints: 4 core + 11 examples
Input: No
Network Replicated: No (see: FAQ)
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows, Mac, Xbox, PS, Android, IOS, VR
Documentation: https://docs.google.com/document/d/1l8WEPxzPqtF8ydzmkis-BYvKe5F1BtW1p8p671mqSnA/edit#
FAQ: https://docs.google.com/document/d/1ge7OEVT9GG3gOAiuE6VO5M0YI6Xiw-ZcgVsd7pS0sv0/edit
特征:
- 系统工作,只需添加一个组件到目标演员!
- 与 任何产生命中事件的东西
- 效果将附加到击中目标,即门上的弹孔将随着开闭而移动,如果骨骼网格被击中-血液将粘在击中骨骼上。
- 作为组件-您不必为每个新actor创建新蓝图,只需将组件添加到场景中的对象即可
- 有组织的项目文件支持轻松迁移-所有必要的资产都在一个文件夹中,其余的-主要是示例-可以在没有任何错误或依赖性的情况下删除。
- 只需两个步骤,即可轻松创建新设置:
- 创建新数据表并填充行
- 在ies组件中选择它
蓝图数量:4个核心+11个示例
输入:否
网络复制:否(请参阅: 常见问题)
支持的开发平台:Windows
支持的目标构建平台:Windows,Mac,Xbox,PS,Android,IOS,VR
文件: https://docs.google.com/document/d/1l8WEPxzPqtF8ydzmkis-BYvKe5F1BtW1p8p671mqSnA/edit#
常见问题: https://docs.google.com/document/d/1ge7OEVT9GG3gOAiuE6VO5M0YI6Xiw-ZcgVsd7pS0sv0/edit
IES overview: https://youtu.be/1BVZE_8Lfo0
really quick setup: https://www.youtube.com/watch?v=_dcMeye3qJ8
— DISCLAIMER —
This is not effects package! It’s a system that can be easily combined with any assets, your own or from Marketplace.
Setup effects for all collision events in your game – projectiles hitting different surfaces, thrown chairs, boxes or falling body – anything that generates Hit Event now will also spawn Particle, Sound and Decal.
Super easy to setup – just add the component to an actor, and that’s it!
Full documentation, and movie clips to help you move around.
You want to know more? See FAQ:
https://docs.google.com/document/d/1ge7OEVT9GG3gOAiuE6VO5M0YI6Xiw-ZcgVsd7pS0sv0/edit
Update 08.10 – added support for 4.22
IES概述: https://youtu.be/1BVZE_8Lfo0
非常快速的设置: https://www.youtube.com/watch?v=_dcMeye3qJ8
—免责声明 —
这不是效果包! 这是一个系统,可以很容易地与任何资产结合,您自己或从市场。
设置游戏中所有碰撞事件的效果-射弹击中不同的表面,抛出的椅子,盒子或坠落的身体 – 任何产生命中事件的东西 现在也会产生粒子,声音和贴花。
超级容易设置-只需将组件添加到actor,就是这样!
完整的文档和电影剪辑,以帮助您移动。
你想知道更多吗? 请参阅常见问题:
https://docs.google.com/document/d/1ge7OEVT9GG3gOAiuE6VO5M0YI6Xiw-ZcgVsd7pS0sv0/edit
更新08.10-增加了对4.22的支持
评论(0)