Features V2:

  • Compass + Marker System
  • Minimap + Marker System
  • World Marker System
  • Crosshair System + Hit Feedback
  • Mission Notification
  • Update Notification
  • Option Notification
  • Pickup Notification
  • Progress Notification
  • Primary Notification
  • Tutorial Notification
  • HUD Effects (Black Screen / Highlight / Damage Effect)

Additional Notes:

It was deliberately omitted a health indicator and weapon display,

as these would be too different and varied in design and structure.

Number of Blueprint Classes: 49

Number of Master Materials: 19

Number of Material Instances: 29

Number of Textures: 131

Number of Widgets: 55

Network replicated: No, HUD & Widget classes are completely clientside

Supported Development Platforms: Windows, Mac

Supported Target Build Platforms: Windows, Mac

V1 is available in UE versions 4.21 and below

V2 is available in UE versions 4.22 and above

Important:

This system is purely cosmetic (UI / HUD) and does not replace the implementation of a gameplay system. Before you purchase, please make sure you are familiar with using blueprints to handle your gameplay together with this asset.

功能V2:

  • 指南针+标记系统
  • 小地图+标记系统
  • 世界标记系统
  • 十字准线系统+命中反馈
  • 任务通知书
  • 更新通知
  • 期权通知书
  • 上门收件通知书
  • 进度通知书
  • 主要通知书
  • 辅导通知书
  • HUD效果(黑屏/高光/伤害效果)

其他注意事项:

它被故意省略了一个健康指示器和武器显示,

因为这些在设计和结构上会太不同和不同。

蓝图类数: 49

主材料数量: 19

材质实例数: 29

纹理数量: 131

小部件数量: 55

网络复制: 不,HUD和小部件类完全是客户端的

支持的开发平台: Windows,Mac

支持的目标构建平台: Windows,Mac

V1 可在UE版本中使用 4.21及以下

V2 可在UE版本中使用 4.22及以上

重要事项:

这个系统是纯粹的外观(UI/HUD),并不取代游戏系统的实现。 在购买之前,请确保您熟悉使用蓝图与此资源一起处理您的游戏玩法。










A HUD serves as a bridge for communication between the game and its players and is an essential part of the positive user experience. This HUD pack gives you a few significant and easy-to-use tools that can help you communicate important information within the game to your players. In addition to navigational means of communication (such as compass or minimap), there are various means of notification to provide the player with information. Example scenarios would be, a player loots, a player gets a task, a player character becomes stronger (or weaker), a player character has to find a place etc. – With numerous preset options, a style guide option and setting options with the HUD nodes at runtime you have a strong foundation to communicate your gameplay to your players.

Preview Video | Demo Build | Tutorials | Documentation | Discord

HUD是游戏与其玩家之间沟通的桥梁,是积极用户体验的重要组成部分。 这个HUD包为您提供了一些重要且易于使用的工具,可以帮助您将游戏中的重要信息传达给您的玩家。 除了导航通信手段(例如指南针或小地图)之外,还有各种通知手段为玩家提供信息。 示例场景是,玩家抢劫,玩家获得任务,玩家角色变得更强(或更弱),玩家角色必须找到一个地方等。 -有许多预设选项,风格指南选项和设置选项与HUD节点在运行时,你有一个强大的基础,你的游戏传达给你的玩家。

预览视频 | 演示构建 | 指南 | 文件 | 不和谐

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