The most complete building/construction system for Survival / RPG / OpenWorld games. It includes a full data-driven system.

最完整的建筑/建筑系统的生存/RPG/开放世界游戏。 它包括一个完整的数据驱动系统。

Features:

  • Building System Component
  • Buildables: Modular and Placeables like furniture and crafting locations
  • Data driven model and Excel imports
  • Auto generated Radial Menu
  • Category based generation of radial menu’s
  • Damage and repair
  • Parent and child buildings
  • Upgrade Buildings
  • Rotation and Elevation
  • Add extensions when in air
  • Spline Building (experimental)
  • Align Buildable to Normal
  • Direct Placement mode
  • Destruction
  • Lock System
  • Fully network replicated

Number of Blueprints: 71

Number of Meshes: 145

Number of Materials: 58

Number of Textures: 353

Input: M&K

Network Replicated: Yes

Dependencies: APEX destruction for UE4 versions. UE5 Will have CHAOS dependencies if you want to enable destruction.

Support, community & Documentation📁:

Initial Support like bug encounters and online documentations are available after verification[Please note that docs are an optional courtesy and web-based]. Easiest way is to access is Discord, but ofcourse also possible via mail.

The discord is a meeting place with forums setup per asset where other game developers with the same asset can discuss the use and also help each-other out including me (Eric) the developer.

All my blueprints are always heavily commented. Not only the what happens, but I try to explain why it happens.

The documentation of this asset also includes excel downloads.

特征:

  • 建筑系统组件
  • 可建造物:模块化和可放置物,如家具和手工艺场所
  • 数据驱动模型和Excel导入
  • 自动生成径向菜单
  • 基于类别的径向菜单的生成
  • 损坏和修理
  • 家长及儿童楼宇
  • 升级建筑物
  • 旋转和高程
  • 在空气中添加扩展
  • 样条构建(实验)
  • 对齐可构建到正常
  • 直接放置模式
  • 毁灭
  • 锁具系统
  • 完全网络复制

蓝图数目:71

目数:145

材料数量:58

纹理数量:353

输入:M&K

网络复制:是

依赖关系:UE4版本的APEX销毁。 如果要启用销毁,UE5将具有CHAOS依赖项。

支持、社区和文档📁:

在验证后,可以获得初始支持,如错误遭遇和在线文档[请注意,文档是一个可选的礼貌和基于web的]. 最简单的方法是访问是不和谐,但也可以通过 邮件.

不和谐 是一个会议场所,每个资产设置论坛,其他游戏开发者与相同的资产可以讨论使用,并帮助对方,包括我(埃里克)开发者。

我所有的蓝图总是被大量评论。 不仅发生了什么,但我试图解释为什么会发生。

此资产的文档还包括excel下载。










Discord 💬 Join the Hyper Game-dev Discord

Demo 📁 Try it out!

Video ▶ To view the product

Made by 🎮 Eric from Hyper!

Modular 🧩 Check out other compatible assets

V1 & V2

Please note the “V1” and “V2” labels on my assets. The v1 versions are my original versions and are based on UE4. If you are using UE5, I would always advise you to use the V2 version (if available). The V2 versions are significantly changed architecturally and visually and are different products, however with the same goal. All original products will stay as is and if needed I supply bug fixes for them.

Advanced Building / Construction System

The building system is very extensive and has many functionalities. We will go through the most important aspects.

Including:

  • Building System Component
  • Buildables: Modular and Placeables like furniture and crafting locations
  • Data driven model and Excel imports
  • Auto generated Radial Menu
  • Category based generation of radial menu’s
  • Damage and repair
  • Parent and child buildings
  • Upgrade Buildings
  • Rotation and Elevation
  • Add extensions when in air
  • Spline Buildings e.g. Defence Wall (experimental)
  • Align Buildable to Normal
  • Direct Placement mode vs Bring Resources manually to ghost buildings.
  • Destruction
  • Lock System
  • Save System
  • Fully network replicated
  • High quality modular models made by an expert artist
  • Fully data driven with advanced features such as excel imports and auto generated radial menu’s

Important note: UE4 versions are APEX based. UE5 versions are CHAOS based. Future updates will be focused on the UE5 CHAOS version.

Quality first:

The best and nothing less. Our core principles keep our assets the top of what’s available.

Where possible:

– Complete and flexible, we include most common use-cases in our products.

– Data-Driven approach, so adapting is easy. We provide spreadsheets for mass edits.

– Flawless integrations.

– Blueprint only, so we keep it accessible for you and your complete team.

– Extensive documentation, in code and in docs. Not only what happens by also why. We want you be able to learn.

– Production-ready.

不和谐 💬加入超级游戏-发展不和

示范 试试吧!

短片 ▶查看产品

制造的 🎮埃里克从Hyper!

模块化设计 🧩查看其他兼容资产

V1和V2

请注意我的资产上的”V1″和”V2″标签。 V1版本是我的原始版本,基于UE4。 如果您使用的是UE5,我总是建议您使用V2版本(如果可用)。 V2版本在架构和视觉上发生了重大变化,并且是不同的产品,但目标相同。 所有原始产品将保持原样,如果需要,我为他们提供错误修复。

先进的建筑/建筑系统

建筑系统非常广泛,具有许多功能。 我们将通过最重要的方面。

包括:

  • 建筑系统组件
  • 可建造物:模块化和可放置物,如家具和手工艺场所
  • 数据驱动模型和Excel导入
  • 自动生成径向菜单
  • 基于类别的径向菜单的生成
  • 损坏及维修
  • 家长及儿童楼宇
  • 升级建筑物
  • 旋转和高程
  • 在空气中添加扩展
  • 样条建筑物,例如防御墙(实验性)
  • 将可构建对齐到正常
  • 直接放置模式vs手动将资源带到鬼建筑.
  • 毁灭
  • 锁具系统
  • 保存系统
  • 完全网络复制
  • 由专家艺术家制作的高品质模块化模型
  • 完全数据驱动的高级功能,如excel导入和自动生成的径向菜单

重要提示:UE4版本基于APEX。 UE5版本基于混沌。 未来的更新将集中在UE5CHAOS版本上。

质量第一:

最好的,不外乎。 我们的核心原则使我们的资产保持在可用的顶部。

在可能的情况下:

-完整而灵活,我们在产品中包含了最常见的用例。

-数据驱动的方法,所以适应是容易的。 我们提供电子表格进行大规模编辑.

-完美的整合。

-仅限蓝图,因此我们可以为您和您的完整团队提供访问权限。

-广泛的文档,在代码和文档。 不仅发生了什么,也是为什么。 我们希望你能够学习。

-生产-准备就绪。

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