Features:
- pawn class with physics based movement
- detailed gunship model
- rigged minigun attachment with animation blueprint and physics simulated swinging gun belt
- physics simulated swinging antenna
- aim offset rigged wings
- front scanner with idle animations
- configurable materials
- static meshes version of all elements, so you can use them if you choose to not use the rigged skeletal meshes
- hit effects on impact with particles from starter content
- cable spines used in showcase map
Triangles:
For complete gunship: 109 595
Number of Assets:
Blueprints: 3
Animation Blueprints and Aim Offsets: 3
Meshes: 37
Materials and Material Instances: 26
Textures: 44
Animations (with single key poses): 11
Memory Weight:
Size of all textures loaded for a single gunship: 16 556 KB
Size of all meshes loaded for a single gunship: 12 913 KB
Collision:
Simple objects have generated collision
Complex ones have custom
LODs:
For static meshes: LODs are auto generated and setupped to have a minimal popping effect;
For skeletal meshes: LODs are imported
Texture Sizes:
a complete set of 4k textures
a complete set of 1K textures
decals are 512×512
environment textures: 1K to 128×128
Supported Input: Keyboard + Mouse, Gamepad
Network Replicated: No
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows, Consoles
特征:
- 基于物理运动的典当类
- 详细的武装直升机模型
- 带有动画蓝图和物理模拟摆动枪带的装备迷你枪附件
- 物理模拟摆动天线
- 瞄准偏移操纵翼
- 具有空闲动画的前置扫描仪
- 可配置材料
- 静态网格体是所有元素的版本,因此如果您选择不使用绑定的骨架网格体,则可以使用它们
- 使用起始内容中的粒子撞击时的命中效果
- 展示地图中使用的电缆刺
三角形:
对于完整的武装直升机:109 595
资产数目:
蓝图:3
动画蓝图和瞄准偏移:3
网格:37
材料和材料实例:26
纹理:44
动画(单键姿势):11
记忆重量:
为单个武装直升机加载的所有纹理的大小:16 556KB
单个武装直升机装载的所有网格的大小:12 913KB
碰撞:
简单的物体产生了碰撞
复杂的有自定义
Lod:
对于静态网格体:Lod是自动生成的,并设置为具有最小的弹出效果;
对于骨架网格体:将导入Lod
纹理尺寸:
一套完整的4k纹理
一套完整的1k纹理
贴花是512×512
环境纹理:1k至128×128
支持输入:键盘+鼠标,游戏手柄
网络复制:没有
支持的开发平台:Windows
支持的目标构建平台:Windows、控制台
High detailed sci-fi gunship model with LODs.
Features a pawn class with physics based movement.
Moving elements are skeletal meshes:
-wings movement works with animations and aim offset;
-minigun attachment is rigged and with physics simulated swinging gun belt;
-scanner is rigged and cycles trough idle animations if pawn is not possessed;
-antenna swings with movement;
…all elements are also imported as static meshes.
All mechanics are in the pawn blueprint so it can be easily possessed and unpossesed.
Materials are configurable, you can switch the camo texture with the ones available in the project or imported by you. You can also remove the camo and leave a clean color, configured by color overlay.
Basic hit effects from starter content, are played upon impact.
Note: In order for input to work in your custom project you have to setup the Axis Mappings. Go to Project Settings>Input>Bindings. From there add several Axis Mappings named:
-MoveForward
-MoveRight
-Turn (for mouse)
-LookUp (for mouse)
-TurnRate (for gamepads)
-LookUpRate (for gamepads)
Afterwards, for each Axis Mapping, select Add Axis Mapping to Group and your respective input
Example: For the MoveForward axis I would add ‘W’ with a scale of 1 and ‘S’ with a scale of -1 for Keyboard support.
And Gamepad Left Thumbstick Y-Axis with a scale of 1, for gamepad support.
高详细的科幻武装直升机模型与Lod。
具有基于物理运动的pawn类。
移动元素是骨架网格体:
-翅膀运动与动画和瞄准偏移一起工作;
-minigun附件是装备和物理模拟摆动枪带;
-扫描仪被操纵和循环槽空闲动画,如果典当没有拥有;
-天线摆动与运动;
…所有元素也作为静态网格体导入。
所有机制都在pawn蓝图中,因此可以轻松拥有和取消使用。
材质是可配置的,您可以切换camo纹理与项目中可用的或由您导入的。 您也可以删除迷彩,并留下一个干净的颜色,由颜色叠加配置。
基本命中效果从起动内容,是发挥的影响.
注: 为了使输入在您的 定制项目 你必须设置 轴映射. 转到项目设置>输入>绑定。 从那里添加几个轴映射命名:
-前移
-移动力
-转动(鼠标)
-查找(鼠标)
-TurnRate(对于游戏手柄)
-LookUpRate(对于游戏手柄)
然后,对于每个轴映射,选择将轴映射添加到组和您各自的输入
例子:: 对于前移轴,我将添加刻度为1的”W”和刻度为-1的”S”以获得键盘支持。
和游戏手柄左拇指杆Y轴,刻度为1,用于游戏手柄支持。
评论(0)