The pack doesn’t include complete game mode logic. The spawn system interacts with the demo game mode system. The package consists of the spawn system component as the main content.
Spawn Point
- Start spawn point
- Common spawn point
- Base weight
- Random offset
- Spawn cooldown
- Override on level
Influences
- Ally bias
- Enemy forbid
- Dead teammate
- Game mode
- Base influence weight
- Distance curve
- Size properties
- Game mode influence effect type
- Dead teammate life time
Debug Toolset
- Drawn influences shape
- Separated daring on each type
- Drawn spawn point
- Draw team id
- Respawn log
Test Systems
- Test game mode system
- Test team base mode
- Test free for all mode
- Test respawn system
Supported Platforms: PC, MAC
Documentation: Link in description
Number of Blueprints: 15
Input Mappings: Keyboard, Mouse
Network Replicated: Yes
该包不包括完整的游戏模式逻辑。 产卵系统与演示游戏模式系统交互. 该软件包由spawn系统组件作为主要内容组成。
产卵点
- 开始产卵点
- 共同产卵点
- 基本重量
- 随机偏移
- 产卵冷却时间
- 在水平上复盖
影响
- 盟友偏见
- 敌人禁止
- 死队友
- 游戏模式
- 基本影响重量
- 距离曲线
- 尺寸属性
- 游戏模式影响效果类型
- 死队友生命时间
调试工具集
- 绘制影响形状
- 在每种类型上分开大胆
- 绘制产卵点
- 绘制团队id
- 重生日志
测试系统
- 测试游戏模式系统
- 测试团队基地模式
- 免费测试所有模式
- 测试重生系统
支持平台:PC,MAC
文档:描述中的链接
蓝图数目:15
输入映射:键盘、鼠标
网络复制:是
Good spawning makes a good gameplay.
Influence Spawn System is part of a competitive multiplayer game mode that controls spawn of player characters or ai characters, choosing the best point for spawn. Similar systems are used in many multiplayer games such as Call of Duty, Halo, Battlefield, Titanfall.
Spawn near teammates and far from enemies.
With this system, you can create the right conditions for player spawning so that they spawn near teammates and far from enemies. The main feature of the spawn system is the weight of a spawn point. Weight changes when interacting with influences. Influences are areas that is shape (cylinder). Influences are attached to owners. Owners can be players, domination capture points, and other objects on a level. If a spawn point is located in influence areas, this influence affected a spawn point weight.
Easy for integration.
Influence Spawn System has flexible customisation properties. It is easy for integrated and compatible with any game mode system. It has the user guide which includes provides comprehensive information about the system. Based on only blueprints. Support network replication.
良好的产卵使一个很好的游戏。
影响产卵系统是一个有竞争力的多人游戏模式的一部分,控制玩家角色或ai角色的产卵,选择产卵的最佳点。 类似的系统用于许多多人游戏,如使命召唤,光环,战场,泰坦天降。
产卵附近的队友和远离敌人。
有了这个系统,你可以为玩家产卵创造合适的条件,使他们在队友附近产卵,远离敌人。 生成系统的主要特征是生成点的权重。 当与影响相互作用时,重量会发生变化。 影响是形状(圆柱体)的区域。 影响附加到业主。 所有者可以是玩家,统治捕获点和其他对象的水平。 如果生成点位于影响区域中,则此影响会影响生成点权重。
易于集成。
影响生成系统具有灵活的自定义属性。 它易于集成和兼容任何游戏模式系统. 它具有用户指南,其中包括提供有关系统的全面信息。 仅基于蓝图。 支持网络复制。
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