Features:
- Generates and streams levels on a grid as the player moves (and regenerates the same levels if the player returns the way they came)
- Supports custom levels built from your own assets
- Supports random and predefined seeds (all generated maps are reproducible)
- Custom render distance
- Custom level size
- Supports level probabilities (e.g. lower probability for rare levels)
- Supports specific levels at specific coordinates (e.g. level finish located at tile X,Y)
- Store unlimited settings (using a data table – i.e. row one for water dungeon, row two for Backrooms style dungeon, row three for open world, etc.)
- Includes demo (the screenshots with white geometry)
- Simple to setup and reuse
Number of Blueprints: 1
Network Replicated: No
Supported Development Platforms: Windows, MacOS
Note: For multiplayer and/or biomes, see this product instead.
特征:
- 当玩家移动时,在网格上生成和流式传输级别(如果玩家返回他们来的方式,则重新生成相同的级别)
- 支持从您自己的资产构建的自定义级别
- 支持随机和预定义的种子(所有生成的地图都是可重复的)
- 自定义渲染距离
- 自定义级别大小
- 支持级别概率(例如罕见级别的较低概率)
- 支持特定坐标下的特定级别(例如位于平铺X,Y处的级别完成)
- 存储无限设置(使用数据表-即第一行用于水地牢,第二行用于Backrooms风格的地牢,第三行用于开放世界等。)
- 包括演示(白色几何截图)
- 易于设置和重复使用
蓝图数目:1
网络复制:没有
支持的开发平台:Windows、MacOS
注意:对于多人游戏和/或生物群落,请参阅 本产品 相反。
Note: For multiplayer and/or biomes, see this product instead.
Description
Create endless random procedural worlds by dynamically streaming levels as the player moves (similar to Minecraft chunks). Use your own handcrafted sub-levels/chunks with Unreal Engine assets. Perfect for endless open worlds, or endless interior maps (like roguelike dungeons, or The Backrooms).
Simple to use and can be setup in minutes (see videos below). See features below for more details.
Important
-
For support, use the Slightly Esoteric Game Development Discord
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注意:对于多人游戏和/或生物群落,请参阅 本产品 相反。
资料描述
通过在玩家移动时动态流式传输关卡(类似于Minecraft块)来创建无尽的随机程序世界。 使用您自己的手工制作的子级别/块与虚幻引擎资源。 完美的无尽的开放世界,或无尽的内部地图(如roguelike地牢,或密室)。
使用简单,可以在几分钟内设置(见下面的视频)。 有关更多详细信息,请参阅下面的功能。
重要事项
-
如需支持,请使用 略显深奥的游戏开发不和谐
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