Features:
- Actor component Blueprint
- Niagara System with mesh
- 1 Vault Animation – Left Hand
- 1 Vault Animation – Right Hand
- 1 Vault Animation – Both Hands
- 1 Vault Animation – No Hands
- 1 Climb Animation – Both Hands
Number of Blueprints: 1
Input: “F” (keyboard) activate the vault
Input: “C” (keyboard) activate the climb
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: No
Documentation: The video is a tutorial and the blueprint has some comments.
Important/Additional Notes: No
特征:
- Actor组件蓝图
- 带网格的Niagara系统
- 1跳马动画-左手
- 1跳马动画-右手
- 1跳马动画-双手
- 1跳马动画-无手
- 1攀登动画-双手
蓝图数目:1
输入:”f”(键盘)激活保险库
输入:”C”(键盘)激活爬升
网络复制:没有
支持的开发平台:
Windows:是的
Mac:没有
文档:视频是一个教程,蓝图有一些注释。
重要/附加说明:否
If you retarget to ue5 remember to correct the curves of the montages. There is a bug that changes it. The name is ParkourOffset.
The Parameterized Parkour system is an efficient actor component that calculates the distance and dimensions of the obstacle, if the character can use the hands, and which one, and if there is another obstacle after.
The blueprint is commented and it is possible to adapt/branch as needed, in addition to adding other animations.
The system has a code to climb parameters and another code to vault parameters. Is an open and easy blueprint that you can change whatever your need and want.
如果您重新定位到ue5,请记住纠正蒙太奇的曲线。 有一个改变它的错误。 名字叫ParkourOffset。
参数化跑酷系统是一个高效的actor组件,可以计算障碍物的距离和尺寸,如果角色可以使用手,以及哪一个,以及之后是否有另一个障碍物。
蓝图被注释,除了添加其他动画外,还可以根据需要调整/分支。
系统有一个爬参数的代码和另一个跳马参数的代码。 是一个开放和简单的蓝图,你可以改变任何你的需要和想要。
评论(0)