Features:

  •  Static Mesh Optimizer (Editor Utility Widget)

Documentation Link: Click Here <<—

Important Notes:

  • For FPS increase, you need to light-build after the process. (NOTE: In UE 5.0 version, it is necessary to save the level before building the light. Or it crashes.)
  • Back up the level before the operation.
  • If you want, you can change the settings of the optimized static meshes from this folder: StaticMeshOptimizer/Blueprints/Details/Blueprints/InstancedStaticMesh actor.
  • After Instanced Static Mesh is made, you can’t change the location of your meshes separately. If you want to do this you can restore it to its original state with a single click. To do this, simply click on the object you want to convert and then click “Convert Instances into Static Mesh Actors” button.

Dont get confuse, there are two buttons, one of them converts to static mesh so normally what happens when you drag any mesh onto the level. The other is its optimized version.

Number of Blueprints: 3 (Include widgets, 1 is almost empty)

Network Replicated: (Yes)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Android: (Yes)

VR: (Yes)

特征:

  •  静态网格优化器(编辑器工具小部件)

文档链接: 点击这里 <<—

重要事项:

  • 对于FPS的增加,您需要在过程之后进行light-build。 (注意:在UE5.0版本中,需要在构建灯光之前保存关卡。 或者它崩溃了。)
  • 备份操作前的水平。
  • 如果需要,可以从此文件夹更改优化的静态网格体的设置:StaticMeshOptimizer/Blueprints/Details/Blueprints/InstancedStaticMesh actor。
  • 创建实例化静态网格体后,您无法单独更改网格体的位置。 如果要执行此操作,只需单击即可将其恢复到原始状态。 为此,只需单击要转换的对象,然后单击 “将实例转换为静态网格体Actor”按钮。

不要混淆,有两个按钮,其中一个转换为静态网格体,所以通常当您将任何网格体拖动到关卡时会发生什么。 另一个是它的优化版本。

蓝图数量:3(包括小部件,1几乎是空的)

网络复制:(是)

支持的开发平台:

视窗:(是)

Mac:(是)

安卓:(是的)

VR:(是)










Video Link: Click Here <<—

This package provides a great optimization as it turns off some shadows.

Thanks to this package, my build light time has decreased by 98%. (There were 6,000 static meshes on the level. it has been shortened from 10 minutes to 10 seconds. Optimization process took 40 minutes)

This package gives you an editor utility widget. You can think of it like a tool. You select the Static Mesh Actors, then you click Convert and it optimizes the selected actors under a few actors by making them Instanced Static Meshes.

The process takes place in two stages. Collecting and destroying Static Meshes' information. Then placing an instanced static mesh that looks like the same static meshes in an optimized way with that information.

The process may take a few minutes depending on the mesh count. Wait as long as Working is written in the upper left. It will say Success at the end and a few sounds will play. In this process, your meshes will be destroyed and placed back in the same place in a more optimized way.

视频链接: 点击这里 <<—

这个包 提供了一个很好的优化,因为它关闭了一些阴影。

多亏了这个包裹, 我的构建光照时间减少了98%。 (关卡上有6000个静态网格体。 它已经从10分钟缩短到10秒。 优化过程耗时40分钟)

这个包给你一个编辑器工具小部件。 你可以把它想象成一个工具。 选择静态网格体Actor,然后单击”转换”,它通过使选定的actor实例化静态网格体来优化少数actor下的选定actor。

该过程分两个阶段进行。 收集和销毁静态网格体的信息。 然后使用该信息以优化的方式放置一个看起来像相同静态网格体的实例化静态网格体。

该过程可能需要几分钟的时间,具体取决于网格数。 等待,只要工作写在左上角。 它会说成功在结束和几个声音将播放。 在此过程中,网格体将被销毁,并以更优化的方式放回同一位置。

声明:本站所有资源都是由站长从网络上收集而来,如若本站内容侵犯了原著者的合法权益,可联系站长删除。