Contains:
- 2 Main Blueprints
- 2 Main Widgets
- 25 Path tracer blueprint examples
- 33 Path mark examples
- 16 Materials
- 60 Material instances
- 27 Mask textures
- 17 Simple meshes
- Asset showcase level and 3 demo levels showcasing potential use in a TBS type game (With grid-based and grid-less movement) and an RTS style overworld map
包含:
- 2主要蓝图
- 2主要部件
- 25Path tracer蓝图示例
- 33路径标记示例
- 16材料
- 60个材质实例
- 27遮罩纹理
- 17个简单网格
- 资产展示级别和3个演示级别,展示TBS类型游戏(基于网格和无网格运动)和RTS风格的全球地图的潜在用途
Spline toolkit for drawing paths and borders in editor or at runtime, with lots of settings
With the help of this toolkit you can manually create paths and borders with splines in the editor or generate them at runtime using point arrays, and customize the visuals according to your needs.
Entirely built in blueprints
Playable Demo (Google Drive) You can change path tracer settings directly in the demo
Note: All example gameplay code is located in the PC_DemoPlayerController
Features:
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Can be edited and generated at runtime and in the editor
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Only need to call a single function to draw a path through your points
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Extensive customization options
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Automatic corner rounding and a variety of rounding styles
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Customizable visibility effects for parts of paths obstructed by objects
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Variety of customizable settings like: Color, translucency, scaling, looping, corner size, customizable markers that follow the beginning and end of the path, visibility through objects, dashed line effects, ground offset, border expansion and contraction, ability to limit paths by distance, etc.
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Procedural circle and square materials for rapid prototyping directly in-engine without constant need to correct textures in a standalone graphics editor
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Procedural drop shadow effects for marker textures that improve visual readability
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Texture baker — lets you bake textures to easily increase performance once you have finished generating your procedural materials
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Basic turn-based game example with:
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Simple grid actor that supports a significant number of cells
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Cell blocker actor for the grid
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Move area aсtor (Which renders the borders of the character’s movement area)
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Basic global map example with colored paths where you can specify the number of sections, their color and length
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Info widget — displays text near the cursor
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Ability to use your own meshes and materials for generation
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Ability to edit main path parameters at runtime
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3 demo levels with use examples containing logic built in blueprints
You can check out a similar asset that i’ve made: Simple Path Tracer
This Table shows how these assets differ from each other.
用于在编辑器或运行时绘制路径和边框的样条工具包,具有许多设置
借助此工具包,您可以在编辑器中手动创建带有样条的路径和边框,或者使用点阵列在运行时生成它们,并根据需要自定义视觉效果。
完全建立在蓝图中
可玩演示(谷歌驱动器) 您可以直接在演示中更改路径跟踪器设置
注意:所有示例游戏代码都位于PC_DemoPlayerController中
特征:
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可以在运行时和编辑器中编辑和生成
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只需要调用一个函数就可以通过你的点绘制一条路径
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广泛的自定义选项
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自动圆角和多种圆角样式
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对象阻碍路径部分的可自定义可见性效果
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各种可定制的设置,如:颜色,半透明,缩放,循环,角落大小,可定制的标记,遵循路径的开始和结束,通过对象的可见性,虚线效果,地面偏移,边界扩展和收缩,能够限制路径的距离等。
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程序化圆形和方形材质,可直接在引擎中进行快速原型设计,无需在独立图形编辑器中不断校正纹理
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可提高视觉可读性的标记纹理的程序化阴影效果
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纹理面包师-让您烘焙纹理,以轻松提高性能,一旦您完成生成您的程序材料
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基本回合制游戏示例:
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支持大量单元格的简单网格actor
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网格的Cell blocker actor
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移动区域actor(渲染角色移动区域的边界)
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带有彩色路径的基本全局地图示例,您可以在其中指定部分的数量,它们的颜色和长度
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信息小部件-显示光标附近的文本
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能够使用自己的网格和材质进行生成
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能够在运行时编辑主路径参数
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3个演示关卡,包含蓝图中内置逻辑的使用示例
你可以看看我做的类似资产: 简单路径跟踪器
这 表 显示这些资产之间的差异。
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