Features:

  •  Works with any vehicle pawn, only requiring a few code changes (See bellow for a short tutorial);
  •  Makes use of the normal player controlled code and settings of the vehicles, like physics, engine curves, tire settings, etc…;
  •  Works with the engine’s default nav mesh system, like any other AI pawn or character (See important note bellow);

Number of Blueprints: 6 (2 main blueprints and 4 used for testing scene and test vehicle).

Input: None, since it’s a AI system.

Network Replicated: Yes.

Supported Development Platforms: Windows, Mac

Windows: Yes

Mac: Yes

Documentation:

  • Add to your own Unreal Engine 4 project: https://youtu.be/zNd6wgiBDIg
  • Add to Unreal Engine 5 or any custom vehicle class: https://youtu.be/OPoWTcisZdw (NO LONGER NEEDED)
  • Combine with pre-determined spline path: https://youtu.be/jGkYGQqWNRI
  • Add System To Empty Project: https://youtu.be/EJWFtsa7RLc
  • Support Discord: https://discord.gg/PyNzH7N

Important/Additional Notes:

  • Pay attention to your nav mesh settings, they reset everytime you re-open your level unless you have those settings set on your project settings (it’s a engine related issue). For this reason, make sure you put your agent radious in the nav mesh settings to a high number (recommend 500), so the vehicle doenst try to go through places it can’t fit.
  • Make sure if you import the system into your own UE5 project, Chaos vehicles plugin must be enabled, if not you will get errors.

特征:

  •  适用于任何车辆典当,只需要一些代码更改(请参阅下面的简短教程);
  •  利用普通玩家控制的代码和车辆的设置,如物理,发动机曲线,轮胎设置等。..;
  •  与引擎的默认导航网格系统一起工作,就像任何其他AI pawn或角色一样(请参阅下面的重要说明);

蓝图数量:6个(2个主要蓝图和4个用于测试场景和测试车辆).

输入:无,因为它是一个AI系统。

网络复制:是的。

支持的开发平台:Windows、Mac

Windows:是的

Mac:是的

文件:

  • 添加到您自己的虚幻引擎4项目中:https://youtu.be/zNd6wgiBDIg
  • 添加到虚幻引擎5或任何自定义车辆类:https://youtu.be/OPoWTcisZdw (不再需要)
  • 结合预先确定的样条路径:https://youtu.be/jGkYGQqWNRI
  • 将系统添加到空项目:https://youtu.be/EJWFtsa7RLc
  • 支持不和谐:https://discord.gg/PyNzH7N

重要/附加注意事项:

  • 请注意您的导航网格设置,它们会在每次重新打开关卡时重置,除非您在项目设置中设置了这些设置(这是一个与引擎相关的问题)。 出于这个原因,请确保您将代理radious放在nav网格设置中为高数字(建议500),以便车辆不要尝试通过它无法适应的地方。
  • 确保如果您将系统导入到您自己的UE5项目中,则必须启用Chaos vehicles插件,否则您将收到错误。








This simple but robust AI system allow's any vehicle class, including custom one's, to move to a destination, going around obstacles that can even change at runtime, as long as it affect's the nav mesh. Very easy to implement using a simple actor component that can be used to set different settings, like a max speed multiplier to a target destination acceptance radius and other performance settings. (See last screenshot for all the options).

Update 1: Added out of the box support to simple vehicle pawns, using the simple vehicle component.

Update 2: Forward obstacles detection added. The vehicles now try to compensate detected obstacles in front of them by adjusting their throttle. This works for any actor that has the correct object type assigned, including other vehicles.

Update 3: Better detection and responses between vehicles, "road" nav modifier so vehicles can prefer a specific path and added 2 more move to modes, loop through a set of path points and a follow target where the vehicle follows a target actor.

Update 4: Added path offsetting so vehicles can distance themselfs from walls and obstacles, without needing to change any settings in the nav mesh radius.

Update 5: Small update for the nav mesh vehicle AI removing some bugs in the pathfinding and also making the template have the ue5 sports car by default. It was also introduced a steering multiplier in the settings for the vehicles that are not turning enough, like it was with the default ue5 sports car.

Overview: https://youtu.be/-J20gTrL83U

Multiplayer and Dozens of Vehicles Stress Test: https://youtu.be/frtgMB2dkaA

Update 1: https://youtu.be/X__LKFrhDW0

Update 3: https://youtu.be/yGCnsWjXVCo

Update 4: https://youtu.be/yhpozFaut1M

Update 5: https://youtu.be/9Ia2zj32Yhk

All my other products: Click Here

这个简单但强大的AI系统允许任何车辆类,包括自定义车辆,移动到目的地,绕过障碍物,甚至可以在运行时改变,只要它影响导航网格。 使用简单的actor组件非常容易实现,该组件可用于设置不同的设置,例如目标目标接受半径的最大速度乘数和其他性能设置。 (所有选项请参阅最后的屏幕截图)。

更新1:增加了开箱即用的支持简单的车辆典当,使用简单的车辆组件。

更新2:增加了前进障碍物检测。 车辆现在试图通过调整油门来补偿前方检测到的障碍物。 这适用于分配了正确对象类型的任何actor,包括其他载具。

更新3:更好的检测和车辆之间的反应,”道路”导航修改器,使车辆可以更喜欢一个特定的路径,并增加了2个更多的移动模式,循环通过一组路径点和一个跟随目标,车辆跟随一个目标演员。

更新4:添加路径偏移,使车辆可以远离墙壁和障碍物,而不需要更改导航网格半径中的任何设置。

更新5:导航网格车辆AI的小更新删除了寻路中的一些错误,并使模板默认具有ue5跑车。 它还在设置中引入了一个转向倍增器,用于不够转弯的车辆,就像默认的ue5跑车一样。

概述:https://youtu.be/-J20gTrL83U

多人和几十辆车压力测试:https://youtu.be/frtgMB2dkaA

更新1:https://youtu.be/X__LKFrhDW0

更新3:https://youtu.be/yGCnsWjXVCo

更新4:https://youtu.be/yhpozFaut1M

更新5:https://youtu.be/9Ia2zj32Yhk

我所有的其他产品: 点击这里

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