Blueprints: 1

Maps: 7 Example Maps

Materials: 4

Material Functions: 4

Meshes: 2

Textures: 10 at 8k

Supported Development Platforms: Windows 64

Documentation: Tooltips

蓝图: 1

地图:7示例地图

资料: 4

材质函数: 4

网格/网格: 2

纹理:10在8k

支持的开发平台:视窗64

文件:工具提示










Discord support channel: https://discordapp.com/widget?id=621808350388027442

Example Video: https://www.youtube.com/watch?v=lTjeR8t_uXg

The blueprint takes information from the selected light to shade the moon with diffuse roughness, parallax occlusion mapping or displacement, and self shadowing. There is also a faked ambient occlusion fill light and bounce lighting in the craters. If an optional mask map is used the material will switch to a more complicated shader supporting specular, metalness and a grayscale emissive that can be tinted.

You can use any texture maps that conform to colour in RGB and height in alpha. Included free are 7 texture sets all at 8k resolution: Earth's moon from the latest Nasa maps, two procedurally generated generic moons; procedurally generated icy, volcanic and sandy moons; and the planet Mercury.

Earth moon source here.

Mercury sources: 1 2 3

不和谐支持渠道: https://discordapp.com/widget?id=621808350388027442

示例视频: https://www.youtube.com/watch?v=lTjeR8t_uXg

蓝图从选定的光线中获取信息,以使用漫反射粗糙度、视差遮挡映射或位移以及自阴影来遮蔽月亮。 在陨石坑中还有一个伪造的环境光遮蔽补光和反射照明。 如果使用可选的遮罩贴图,材质将切换到更复杂的着色器,支持镜面、金属度和可着色的灰度自发光。

您可以使用符合RGB颜色和alpha高度的任何纹理贴图。 包括免费的是7纹理集全部在8k分辨率:地球的月球从最新的Nasa地图,两个程序生成的通用卫星;程序生成的冰冷,火山和沙质卫星;和行星水星。

地球月球来源 这儿。

汞来源: 1 2 3

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