Features:

  •  tracks the player position and matches the camera position on the rails to it.
  •  allows for fine control of camera position with the use of multiple spline points.
  • should be used in combination with the 3rd person template!

Number of Blueprints: 1

Input: WASD and arrow controls supported (for maintaining control direction, easy to add your own input keys to it)

Network Replicated: (No)

Supported Development Platforms:

Windows: (Yes)

Mac: (No)

Documentation:

Doc : https://docs.google.com/document/d/1UDHrXuTkU19itQ4ipMRHVJE6fW3irGyaMy6ZRRtXsDk/edit?usp=sharing

Video : https://youtu.be/RFjkOEOWOiY

特征:

  •  跟踪播放器的位置,并匹配轨道上的摄像机位置。
  •  允许使用多个样条点精细控制相机位置。
  • 应该与第3人称模板结合使用!

蓝图数目:1

输入:支持WASD和箭头控件(为了保持控制方向,易于添加自己的输入键)

网络复制:(否)

支持的开发平台:

视窗:(是)

Mac:(否)

文件:

医生:https://docs.google.com/document/d/1UDHrXuTkU19itQ4ipMRHVJE6fW3irGyaMy6ZRRtXsDk/edit?usp=sharing

视频:https://youtu.be/RFjkOEOWOiY










The Camera system is easy to use for your 3rd person games!

The bottom spline will go under where your player walks to track where the player is, the camera will ten move over the top spline at a matching pace. you can add as many spline points as you want. Each spline point will function as a key point. So when the player reaches the second spline point on the tracking spline, the camera will be on the second spline point on it’s spline and so on.

The camera has trouble tracking players going around corners so it’s advised that you add a new system in with a trigger box to switch the active cam if you want the player to walk around a corner!

相机系统很容易使用您的第三人称游戏!

底部样条将在您的播放器行走的位置下方跟踪播放器的位置,相机将以匹配的速度在顶部样条上移动。 您可以添加任意多的样条点。 每个样条点将作为一个关键点。 因此,当玩家到达跟踪样条上的第二个样条点时,相机将在其样条上的第二个样条点上,依此类推。

相机有麻烦跟踪球员走在角落,所以建议您添加一个新的系统与触发框切换活动凸轮,如果您希望球员走在一个角落!

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