Save yourself a ton of time by using our procedural building generator tool to create buildings easily and faster ! Work with custom and marketplace modular meshes.

通过使用我们的程序化建筑生成器工具轻松快速地创建建筑,为自己节省大量时间! 使用自定义和市场模块化网格。

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Features:

  • Fast and Easily Generate Buildings and Structures
  • work with custom and marketplace modular assets
  • Spline and arrays based
  • Full control on building aspects
  • Procedural and Manual Edition Supported
  • Artist Driven Procedural Generation
  • Materials and Meshes randomization system out of the box
  • Custom Blueprints Support
  • Fast Iteration and infinite variation
  • Compatible with UE4 actor merging and instancing tool
  • Editor Utility Blueprint for spawning HLOD, Lightmap Importance and Reflections Captures Volumes
  • Fully customizable and non destructive workflow by arranging different part of building in blocks
  • Prefabrication support to arrange entire buildings or parts of buildings in reusable assets to create almost infinite structures
  • Huge time and efforts saver and at same time boosting production and creativity with less pain.
  • Suited to any architectural structure: Urban, Sci-Fi, Medieval, Post Apocalyptic, Ruins, Chaotic, Slums and more.
  • A lot of features but easy to understand, manage and to use directly in production
  • Examples of procedural structures included

Number of Blueprints: 2 Main + 3 Prefabs

Supported Development Platforms: All Supported Unreal Development Platforms

Additional Note: enable the built-in “editor scripting utilities” plugin

更多高品质的产品为您的项目提供动力

特征:

  • 快速轻松地生成建筑物和结构
  • 使用自定义和市场模块化资产
  • 基于样条和阵列
  • 全面控制楼宇方面
  • 支持程序和手动版本
  • 艺术家驱动的程序生成
  • 开箱即用的材料和网格随机化系统
  • 自定义蓝图支持
  • 快速迭代和无限变化
  • 兼容UE4actor合并和实例化工具
  • 用于生成HLOD、光照贴图重要性和反射的编辑器实用程序蓝图捕获体积
  • 通过在块中安排构建的不同部分,完全可定制和非破坏性的工作流程
  • 预制支持,将整个建筑物或建筑物的部分布置在可重复使用的资产中,以创建几乎无限的结构
  • 节省大量的时间和精力,并以更少的痛苦提高生产和创造力.
  • 适用于任何建筑结构:城市,科幻,中世纪,后世界末日,废墟,混乱,贫民窟等等。
  • 许多功能,但易于理解,管理和直接在生产中使用
  • 程序结构的例子包括

蓝图数量:2个主预制件+3个预制件

支持的开发平台:所有支持的虚幻开发平台

附加说明:启用内置的”编辑器脚本实用程序”插件










iPCC is available at Procedural World Lab with better pricing and license.

Look at our new Procedural Grammar based Building Generator (Pro version)

This tool aka PBG allows you to assemble your custom, marketplace and Quixel Megascans modular meshes to procedurally create structures and buildings easily and faster with full artistic control and plenty of options! Save yourself a ton of time when creating cities with our tool.

[Current Version: 3.4]

[Last Update: 02-09-21]

This product is part of my Next Gen Modular City V3 and Next Gen Modular Victorian Neoclassical City both supporting Exterior and Interior!

Videos tutorials Playlist

Our Discord server for fast support

You will be interested by the biggest pack ever created on marketplace suited for urban open world game that fully support interiors and any materials or textures library you can have like Quixel high quality materials to create a realistic next gen city games

Documentation v1.2 link (Updated the 06-March-20)

Vehicles are from Switchboard Studios and buildings meshes are from [Next Gen Modular City V3 Bundle] & [Next Gen Modular Victorian Neoclassical City] on Marketplace and none are not included

iPCC可在 程序世界实验室 有更好的价格和许可证.

看看我们的新 基于程序语法的构建生成器 (专业版)

这个工具又名PBG允许你组装你的 定制、市场和千像素 模块化网格到 程序上的 创建 建筑物及建筑物 轻松和更快的完全艺术控制和大量的选择! 使用我们的工具创建城市时,为自己节省大量时间。

[当前版本:3.4]

[最终更新:02-09-21]

这个产品是我的下一代模块化城市V3和下一代模块化维多利亚新古典主义城市的一部分,支持外部和内部!

视频教程播放列表

我们的Discord服务器提供快速支持

你会感兴趣的最大的包在市场上创造适合城市开放世界游戏,完全支持内部和任何材料或纹理库,你可以像像素高品质的材料创造一个现实的下一代城市游戏

文档v1.2链接(更新06-March-20)

车辆来自总机工作室,建筑物网格来自[下一代模块化城市V3捆绑] & [下一代维多利亚时代新古典主义城市] 在市场上,没有不包括在内

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