Features:

  • A gate system that you can plug your own art assets into too create a gateway that matches your desired look, and with your own float curves adjust the movement.
  • Allows for dynamically sized gates to be built, with the movement of door sections adjusted to match the size of the gateway created allowing for easily usable gates of almost any size.
  • A large number of options allowing for customization of how the gateway can be built, it’s size, or what parts to build (such as only the doors, or to exclude the doors, or to include rails or not, etc…).
  • A series of meshes included for demonstration purposes, with textures and materials that can allow for customized coloring and other options.

Number of Blueprints: 4 (2 Actors, 2 Child Actors)

Other Assets:

1 Master Material

15 Material Instances

18 Textures (dimensions from 256 to 4K)

28 Static Meshes (Varied collisions, many are simple cubes, other auto generated, and some are custom made when needed). There are also some duplicates of these meshes not counted here, with their pivots centered to allow for more convenient placement when if using them outside of this blueprint.

6 Float Curves

Input: Demo map uses keyboard, none required.

Network Replicated: Yes

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: https://docs.google.com/document/d/1uk38XiF3cKfM_UtL5sVkEJsGVtjc8DCLgBO3Cxzsois/edit?usp=sharing

特征:

  • 一个门系统,你可以插入你自己的艺术资产,也创建一个网关,匹配你想要的外观,并与你自己的浮动曲线调整运动。
  • 允许动态大小的门被建立,与门部分的运动调整,以匹配创建的网关的大小,允许几乎任何大小的容易使用的门。
  • 大量的选项允许定制网关如何构建,它的大小,或构建哪些部分(例如只有门,或排除门,或包括导轨或不包括导轨等)。..).
  • 一系列网格包括用于演示目的,与纹理和材料,可以允许自定义着色和其他选项。

蓝图数量:4个(2个演员,2个儿童演员)

其他资产:

1主材料

15个材质实例

18纹理(尺寸从256到4k)

28个静态网格体(不同的碰撞,许多是简单的立方体,其他自动生成,有些是在需要时定制的)。 这里也没有计算这些网格体的一些重复,它们的枢轴居中,以便在蓝图之外使用它们时更方便地放置它们。

6浮点数曲线

输入:演示地图使用键盘,不需要。

网络复制:是

支持的开发平台:Windows

支持的目标构建平台:Windows

文件: https://docs.google.com/document/d/1uk38XiF3cKfM_UtL5sVkEJsGVtjc8DCLgBO3Cxzsois/edit?usp=sharing










Demo Video

Documentation

Discord

Hello and welcome, here you can read about the Modular Gate System, what it is, and what it can do. As for what it is, it is a pair of actors. The Gate_Section_BP is an actor that allows you to create an individual section of a gate. It has options to set the meshes it will use to create the various edges, corners, doors, railings, and other parts. It is not generally intended to be used on its own though. The second actor is the Gate_Master_BP, this actor can be placed into the world and will handle the spawning of the Gate_Section_BP actors and their options to create a large gate that can be controlled as if it were a single actor. Just set the length, width, starting open/close position, and some other options and it’ll build the desired type of gate.

As for what it can do, well the gates that are made can open and close. Each door moving over the other one in sequence until the central area is clear, or covered. This works on small simple setups with just one or two door sections, or on large massive multi segmented gateways that can let in large ships or such. While definitely not the type of door you’ll want in all situations, for those that want horizontally sliding doors of a most likely mechanical nature then this system may be of use as it can greatly speed up the creation and implementation of such doors.

NOTE: For UE5 only 5.3 is currently supported, as due to engine changes the performance hit from the numerous part meshes generated goes from being minor enough to quite major even for more simpler and small gates on 5.0 through 5.2. If you do wish to use it in UE5 on those versions, it’s all but required to turn off dynamic shadows on the mesh components used/made by the gate parts actors. Even without them it’s still chunkier than normal, but the dynamic shadows is by far the biggest problem UE5 has with it.

EDIT: 5.3 release version seems to work fine with this product again.Features:

  • A gate system that you can plug your own art assets into too create a gateway that matches your desired look, and with your own float curves adjust the movement.

  • Allows for dynamically sized gates to be built, with the movement of door sections adjusted to match the size of the gateway created allowing for easily usable gates of almost any size.

  • A large number of options allowing for customization of how the gateway can be built, it’s size, or what parts to build (such as only the doors, or to exclude the doors, or to include rails or not, etc…).

  • A series of meshes included for demonstration purposes, with textures and materials that can allow for customized coloring and other options.

演示视频

文件

不和谐

您好,欢迎,在这里您可以阅读关于模块化门系统,它是什么,它可以做什么。 至于它是什么,它是一对演员。 Gate_Section_BP是一个actor,允许您创建门的单个部分。 它有选项来设置它将用来创建各种边缘,角落,门,栏杆和其他部分的网格。 它通常不打算单独使用。 第二个actor是Gate_Master_BP,此actor可以放置到世界中,并将处理Gate_Section_BP actor的生成及其选项,以创建一个可以像单个actor一样进行控制的大闸。 只需设置长度,宽度,开始打开/关闭位置和其他一些选项,它将构建所需类型的门。

至于它能做什么,那么制造的大门可以打开和关闭。 每扇门依次移动到另一扇门上,直到中央区域清晰或被复盖。 这适用于只有一个或两个门段的小型简单设置,或大型大型多分段网关,可以让大型船舶或类似。 虽然绝对不是你在所有情况下都想要的门类型,但对于那些想要水平滑动门的最可能是机械的,那么这个系统可能是有用的,因为它可以大大加快创建和实现这样的门。

注意:对于UE5,目前只支持5.3,因为由于引擎的变化,生成的许多零件网格的性能从足够小到相当大,即使对于5.0到5.2更简单和小的门也是如此。 如果您确实希望在这些版本的UE5中使用它,那么几乎需要关闭由门部件actor使用/制作的网格组件上的动态阴影。 即使没有它们,它仍然比正常情况下更笨重,但动态阴影是UE5最大的问题。

编辑:5.3发布版本似乎再次与此产品正常工作。特征:

  • 一个门系统,您可以插入您自己的艺术资产,也创建一个网关,匹配您想要的外观,并与您自己的浮动曲线调整运动。

  • 允许动态大小的门被建立,与门部分的运动调整,以匹配创建的网关的大小,允许几乎任何大小的容易使用的门。

  • 大量的选项允许定制网关如何构建,它的大小,或构建什么部分(例如只有门,或排除门,或包括导轨或不包括导轨等)。..).

  • 一系列网格包括用于演示目的,与纹理和材料,可以允许自定义着色和其他选项。

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