Features:

  • Actor Tag driven Quest Blueprint System
  • Works in both multiplayer and single player games
  • Multiple Quest Types
  • Customizable Indicators
  • Multiple Quests Per NPC (With priority indicator support)
  • Ability to create Prerequisites (to make quest chains).
  • Quest Rewards Integration Points (Choice Rewards, Guaranteed Rewards, Numeric Rewards)
  • Quest Events to run your own logic
  • Repeatable Quests (Custom styling and repeatable logic)
  • Quest Events (Drive Logic on Quest State Changes like giving quest items and playing cutscenes)
  • Includes 5 Quest Objectives (Travel to, Interact / Pickup, Destroy, Turn in Item, & Custom)
  • Cross level support (start in one level, objectives and turn-in in another level)
  • Extensive Documentation
  • Includes all UIs and Demo World

Input: Keyboard / Mouse / Gamepad

Network Replicated: YES

Supported Development Platforms:

Windows: Yes

Documentation: View Documentation

特征:

  • 演员标签驱动任务蓝图系统
  • 适用于多人游戏和单人游戏
  • 多种任务类型
  • 可定制的指标
  • 每个NPC的多个任务(具有优先级指示器支持)
  • 能够创建先决条件(制作任务链)。
  • 任务奖励积分(选择奖励、保证奖励、数字奖励)
  • 任务事件来运行你自己的逻辑
  • 可重复任务(自定义样式和可重复逻辑)
  • 任务事件(驱动任务状态变化的逻辑,如给予任务物品和播放过场动画)
  • 包括5个任务目标(旅行,互动/拾取,摧毁,打开项目和自定义)
  • 跨级别支持(从一个级别开始,目标在另一个级别开始)
  • 大量文件
  • 包括所有Ui和演示世界

输入:键盘/鼠标/游戏手柄

网络复制:是

支持的开发平台:

Windows:是的

文件: 查看文档










🎞️ Preview: [Watch Video]

📖 Documentation: [View Docs]

📺 Setup Guide: [Watch Video]

🎮 Download Demo: [Windows]

📨 Need help? [Contact Dyno]

Step by Step Video Tutorials:

Video: Installation & Setup Guide

Video: How to make a Quest

Video: Working in Blueprint

Video: Inventory & XP Integration Guide

Are you ready to transform your game into an immersive universe where every quest deepens the player’s journey?

With Version 2 of my Quest System, your vision of interactive storytelling and engaging gameplay becomes a reality.

This easy to use 100% blueprint system gives you everything you need to add quests and missions to your multiplayer and single player Unreal Engine 5 games.

With this system, you have the flexibility to craft a main storyline and diversify with side quests. It also features repeatable quests, alongside unique quests that impose a one-at-a-time completion limit.

Enhance player interaction with dynamic quest events, like quest timers, spawning actors and triggering actions in your world when a quest updates or an objective is completed.

This system also offers a range of prerequisites, allowing you to tailor quest and objective availability based on your game’s internal and external systems.

You can also optionally control the flow of your quest by forcing the objectives to be completed in the order you define. You can even auto accept and complete quests.

There are quest rewards, which can easily be hooked up to your other systems like inventory and experience systems.

The quest log even features a way to group quests together, and you can easily show or hide the completed quest group.

Gamepad is now also supported using enhanced input, and there is even a built in save and load system.

New for Version 2 – Everything is now multiplayer replicated! Your player’s can even share quests, and objective progression with each other.

Explore together, achieve together, and transform your game into a shared journey where any quest can become a collective endeavor.

The system’s code is meticulously documented, complemented by a suite of detailed guides and tutorial videos to assist in installation, quest creation, blueprint utilization, and system integration.

The included demo world was designed to showcase all the features and functionality, including a quest that works entirely in the UI.

You can download and try the windows version of the demo world right now and check it out, and the documentation is publicly accessible.

If you have questions, or find any bugs please let me know.

Thanks again to everyone who supported this project, and good luck with your game!

Version 2 of my Quest System is available now using Unreal Engine 5.1 and up through the latest version.

Now if you don’t like change, Version 1 is still available, you can access it by downloading it to a UE 5.0 project, then migrate it to your main project (up to version 5.3).

Please keep in mind the latest features like Multiplayer & Gamepad support are only available in Version 2.

️️预览: [观看视频]

📖文件: [查看文档]

▪设置指南: [观看视频]

▪下载演示: [窗户]

📨需要帮助? [联络Dyno]

一步一步的视频教程:

短片: 安装及安装指南

短片: 如何进行任务

短片: 在蓝图中工作

短片: 库存和XP集成指南

你准备好把你的游戏变成一个身临其境的宇宙,每个任务都加深了玩家的旅程吗?

有了我的任务系统的第2版,你的互动故事和引人入胜的游戏的愿景成为现实。

这个易于使用的100%蓝图系统为您提供了向多人游戏和单人游戏虚幻引擎5游戏添加任务和任务所需的一切。

有了这个系统,你可以灵活地制作一个主要的故事情节和多样化的支线任务。 它还具有可重复的任务,以及施加一次性完成限制的独特任务。

增强玩家与动态任务事件的互动,例如任务计时器、生成actor以及在任务更新或目标完成时触发世界中的动作。

该系统还提供了一系列先决条件,允许您根据游戏的内部和外部系统定制任务和客观可用性。

您还可以选择通过强制按您定义的顺序完成目标来控制任务的流程。 你甚至可以自动接受和完成任务。

有任务奖励,它可以很容易地连接到您的其他系统,如库存和经验系统。

任务日志甚至提供了一种将任务分组在一起的方法,您可以轻松显示或隐藏已完成的任务组。

游戏手柄现在也支持使用增强的输入,甚至还有一个内置的保存和加载系统。

新版本2-现在一切都是多人复制! 你的玩家甚至可以互相分享任务和客观进展。

一起探索,一起实现,把你的游戏变成一个共同的旅程,任何追求都可以成为一个集体的努力。

系统的代码是一丝不苟的 记录在案,辅以一套详细的指南和教程视频,以协助安装、任务创建、蓝图利用和系统集成。

所包含的演示世界旨在展示所有的特性和功能,包括一个完全在UI中工作的任务。

你可以 下载 现在就试试windows版本的演示世界,看看它, 文件 是可公开访问的。

如果您有问题,或发现任何错误,请 让我知道.

再次感谢所有支持这个项目的人,祝你的游戏好运!

我的任务系统的版本2现在可以使用虚幻引擎5.1和通过最新版本。

现在,如果您不喜欢更改,版本1仍然可用,您可以通过将其下载到UE5.0项目,然后将其迁移到主项目(最高版本5.3)来访问它。

请记住,多人游戏和游戏手柄支持等最新功能仅在版本2中提供。

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